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src
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mesa
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vbo
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vbo_exec.h
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Author
Age
Files
Lines
*
Move compiler.h and imports.h/c from src/mesa/main into src/util
Marek Olšák
2020-03-27
1
-1
/
+1
*
vbo,gallium: make glBegin/End buffer size configurable by drivers
Marek Olšák
2020-03-21
1
-6
/
+0
*
vbo: merge use_buffer_objects into vbo_CreateContext to skip the big malloc
Marek Olšák
2020-02-11
1
-2
/
+2
*
vbo: increase the size of the immediate mode buffer to decrease draw count
Marek Olšák
2020-02-11
1
-1
/
+1
*
vbo: don't store glVertex values temporarily into exec
Marek Olšák
2020-02-11
1
-0
/
+1
*
vbo: keep the immediate mode buffer always mapped for simplicity
Marek Olšák
2020-02-11
1
-1
/
+1
*
vbo: interleave attrsz, attrtype, and active_sz in memory
Marek Olšák
2020-02-11
1
-3
/
+7
*
vbo: remove immediate mode code that doesn't do anything and simplify stuff
Marek Olšák
2020-02-11
1
-3
/
+0
*
vbo: don't unmap persistent buffer mappings for glBegin/End
Marek Olšák
2020-02-11
1
-0
/
+1
*
Change a few frequented uses of DEBUG to !NDEBUG
Marek Olšák
2019-05-29
1
-1
/
+1
*
mesa: include mtypes.h less
Marek Olšák
2018-04-12
1
-2
/
+1
*
vbo: Remove the now unused vbo draw path.
Mathias Fröhlich
2018-03-31
1
-4
/
+0
*
vbo: Make use of _DrawVAO from immediate mode draw
Mathias Fröhlich
2018-02-23
1
-8
/
+0
*
vbo: Use _DrawVAO for array type draw commands.
Mathias Fröhlich
2018-02-23
1
-6
/
+0
*
mesa: replace GLenum with GLenum16 in common structures (v4)
Marek Olšák
2018-01-29
1
-1
/
+1
*
vbo: minor clean-ups in vbo_exec.h
Brian Paul
2018-01-29
1
-5
/
+6
*
vbo: whitespace/formatting fixes in vbo_exec.h
Brian Paul
2018-01-29
1
-15
/
+18
*
vbo: move, rename vp_mode enums, get_program_mode() function
Brian Paul
2018-01-29
1
-7
/
+0
*
mesa: inline vbo_exec_invalidate_state() and call from mesa core
Timothy Arceri
2017-06-09
1
-1
/
+0
*
mesa: rename gl_client_array -> gl_vertex_array
Brian Paul
2016-10-28
1
-3
/
+3
*
vbo: make vbo_reset_attr() static
Brian Paul
2016-10-20
1
-2
/
+0
*
vbo: fix attr reset
Rob Clark
2016-07-06
1
-0
/
+1
*
vbo: Use a bitmask to track the active arrays in vbo_exec*.
Mathias Fröhlich
2016-06-16
1
-0
/
+1
*
vbo: s/GLuint/GLbitfield/ for state bitmasks
Brian Paul
2016-01-06
1
-1
/
+1
*
vbo: make vbo_exec_vtx_wrap() static
Brian Paul
2015-10-20
1
-2
/
+0
*
vbo: make void vbo_exec_BeginVertices() static
Brian Paul
2015-10-13
1
-3
/
+1
*
vbo: document vbo_exec_context fields
Brian Paul
2015-10-13
1
-7
/
+8
*
mesa: remove Driver.FlushVertices
Marek Olšák
2015-10-03
1
-1
/
+0
*
mesa: use fi_type in vertex attribute code
Marius Predut
2015-02-25
1
-5
/
+6
*
s/Tungsten Graphics/VMware/
José Fonseca
2014-01-17
1
-3
/
+3
*
mesa: simplify dispatch for glDraw* functions
Brian Paul
2013-05-02
1
-3
/
+0
*
vbo: fix possible use-after-free segfault after a VAO is deleted
Marek Olšák
2013-05-01
1
-0
/
+1
*
mesa: remove #include "mfeatures.h" from numerous source files
Brian Paul
2013-04-17
1
-1
/
+0
*
vbo: fix glVertexAttribI* functions
Marek Olšák
2012-11-06
1
-0
/
+1
*
mesa: Remove support for NV_vertex_program's special attributes aliasing
Eric Anholt
2012-10-15
1
-1
/
+0
*
mesa: remove FEATURE_beginend define.
Oliver McFadden
2012-09-15
1
-15
/
+0
*
vbo: move vbo_draw_method into vbo_context.h
Marek Olšák
2012-05-08
1
-36
/
+0
*
vbo: call UpdateState directly when notifying a driver about _NEW_ARRAY
Marek Olšák
2012-04-23
1
-1
/
+2
*
mesa,vbo: properly detect when vertex arrays need to be recalculated
Marek Olšák
2012-04-19
1
-0
/
+1
*
vbo: Clean up recalculate_input_bindings.
Mathias Fröhlich
2011-12-27
1
-6
/
+0
*
vbo: signal _NEW_ARRAY when transitioning between glBegin/End, glDrawArrays
Brian Paul
2011-12-26
1
-0
/
+36
*
vbo: Use The VERT_{ATTRIB,BIT} defines.
Mathias Fröhlich
2011-11-29
1
-2
/
+2
*
vbo: better handling of VBO allocation failures
Brian Paul
2011-11-11
1
-0
/
+1
*
vbo: Clean up unused variables in the vbo module.
Mathias Froehlich
2011-10-22
1
-9
/
+0
*
mesa: s/INLINE/inline/
Brian Paul
2011-10-01
1
-2
/
+2
*
vbo: add vbo_always_unmap_buffers()
Brian Paul
2011-03-01
1
-0
/
+3
*
vbo: removed unused #defines, add comments
Brian Paul
2011-02-22
1
-3
/
+6
*
vbo: make vbo_exec_FlushVertices_internal() static
Brian Paul
2011-02-21
1
-1
/
+0
*
vbo: Include mfeatures.h in files that perform feature tests.
Vinson Lee
2011-01-09
1
-0
/
+1
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-7
/
+7
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