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path: root/src/mesa/vbo/vbo_exec.h
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* mesa: inline vbo_context inside gl_context to remove vbo_context dereferencesMarek Olšák2020-04-301-76/+0
* remove final imports.h and imports.c bitsDylan Baker2020-04-211-1/+1
* Move compiler.h and imports.h/c from src/mesa/main into src/utilMarek Olšák2020-03-271-1/+1
* vbo,gallium: make glBegin/End buffer size configurable by driversMarek Olšák2020-03-211-6/+0
* vbo: merge use_buffer_objects into vbo_CreateContext to skip the big mallocMarek Olšák2020-02-111-2/+2
* vbo: increase the size of the immediate mode buffer to decrease draw countMarek Olšák2020-02-111-1/+1
* vbo: don't store glVertex values temporarily into execMarek Olšák2020-02-111-0/+1
* vbo: keep the immediate mode buffer always mapped for simplicityMarek Olšák2020-02-111-1/+1
* vbo: interleave attrsz, attrtype, and active_sz in memoryMarek Olšák2020-02-111-3/+7
* vbo: remove immediate mode code that doesn't do anything and simplify stuffMarek Olšák2020-02-111-3/+0
* vbo: don't unmap persistent buffer mappings for glBegin/EndMarek Olšák2020-02-111-0/+1
* Change a few frequented uses of DEBUG to !NDEBUGMarek Olšák2019-05-291-1/+1
* mesa: include mtypes.h lessMarek Olšák2018-04-121-2/+1
* vbo: Remove the now unused vbo draw path.Mathias Fröhlich2018-03-311-4/+0
* vbo: Make use of _DrawVAO from immediate mode drawMathias Fröhlich2018-02-231-8/+0
* vbo: Use _DrawVAO for array type draw commands.Mathias Fröhlich2018-02-231-6/+0
* mesa: replace GLenum with GLenum16 in common structures (v4)Marek Olšák2018-01-291-1/+1
* vbo: minor clean-ups in vbo_exec.hBrian Paul2018-01-291-5/+6
* vbo: whitespace/formatting fixes in vbo_exec.hBrian Paul2018-01-291-15/+18
* vbo: move, rename vp_mode enums, get_program_mode() functionBrian Paul2018-01-291-7/+0
* mesa: inline vbo_exec_invalidate_state() and call from mesa coreTimothy Arceri2017-06-091-1/+0
* mesa: rename gl_client_array -> gl_vertex_arrayBrian Paul2016-10-281-3/+3
* vbo: make vbo_reset_attr() staticBrian Paul2016-10-201-2/+0
* vbo: fix attr resetRob Clark2016-07-061-0/+1
* vbo: Use a bitmask to track the active arrays in vbo_exec*.Mathias Fröhlich2016-06-161-0/+1
* vbo: s/GLuint/GLbitfield/ for state bitmasksBrian Paul2016-01-061-1/+1
* vbo: make vbo_exec_vtx_wrap() staticBrian Paul2015-10-201-2/+0
* vbo: make void vbo_exec_BeginVertices() staticBrian Paul2015-10-131-3/+1
* vbo: document vbo_exec_context fieldsBrian Paul2015-10-131-7/+8
* mesa: remove Driver.FlushVerticesMarek Olšák2015-10-031-1/+0
* mesa: use fi_type in vertex attribute codeMarius Predut2015-02-251-5/+6
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-3/+3
* mesa: simplify dispatch for glDraw* functionsBrian Paul2013-05-021-3/+0
* vbo: fix possible use-after-free segfault after a VAO is deletedMarek Olšák2013-05-011-0/+1
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0
* vbo: fix glVertexAttribI* functionsMarek Olšák2012-11-061-0/+1
* mesa: Remove support for NV_vertex_program's special attributes aliasingEric Anholt2012-10-151-1/+0
* mesa: remove FEATURE_beginend define.Oliver McFadden2012-09-151-15/+0
* vbo: move vbo_draw_method into vbo_context.hMarek Olšák2012-05-081-36/+0
* vbo: call UpdateState directly when notifying a driver about _NEW_ARRAYMarek Olšák2012-04-231-1/+2
* mesa,vbo: properly detect when vertex arrays need to be recalculatedMarek Olšák2012-04-191-0/+1
* vbo: Clean up recalculate_input_bindings.Mathias Fröhlich2011-12-271-6/+0
* vbo: signal _NEW_ARRAY when transitioning between glBegin/End, glDrawArraysBrian Paul2011-12-261-0/+36
* vbo: Use The VERT_{ATTRIB,BIT} defines.Mathias Fröhlich2011-11-291-2/+2
* vbo: better handling of VBO allocation failuresBrian Paul2011-11-111-0/+1
* vbo: Clean up unused variables in the vbo module.Mathias Froehlich2011-10-221-9/+0
* mesa: s/INLINE/inline/Brian Paul2011-10-011-2/+2
* vbo: add vbo_always_unmap_buffers()Brian Paul2011-03-011-0/+3
* vbo: removed unused #defines, add commentsBrian Paul2011-02-221-3/+6
* vbo: make vbo_exec_FlushVertices_internal() staticBrian Paul2011-02-211-1/+0