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path: root/src/mesa/tnl/t_save_api.c
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* remove obsolete t_save_api.cBrian2007-06-281-1834/+0
* Update _save_VertexAttrib() functions for non-aliasing behaviour.Brian2007-01-101-36/+93
* add code for generic attributes 16..31Brian2007-01-091-1/+37
* Make sure vbo's are mapped before accessing their contents inKeith Whitwell2006-11-161-0/+8
* In _save_End(), set CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END ifBrian Paul2006-08-251-0/+3
* improved commentsBrian Paul2006-08-251-5/+18
* Put color index attribute into the 6th attribute slot.Brian Paul2006-04-251-14/+7
* More GLSL code:Michal Krol2006-04-111-16/+16
* Check for prim/vertex store non-null before messing with refcounts.Keith Whitwell2005-08-101-2/+4
* Decrement the context's refcounts on part-used storage structs onKeith Whitwell2005-08-091-1/+11
* Wrap every place that accesses a dispatch table with a macro. A new script-Ian Romanick2005-07-181-19/+20
* Fix some valgrind complaintsKeith Whitwell2005-05-101-2/+4
* Fix the worst problems with dangling edgeflag references inKeith Whitwell2005-04-231-8/+15
* use COPY_CLEAN_4V macro to replace using both ASSIGN_4V & COPY_SZ_4VAlan Hourihane2005-03-021-4/+2
* mesa-tnl-0-to-NULL.patch from Jeff MuizelaarKeith Whitwell2005-02-101-6/+6
* Determine ahead of time whether a display list will include verticesKeith Whitwell2005-01-221-7/+13
* Change the dispatch offsets for the VertexAttrib*NV functions so they don'tBrian Paul2004-11-271-0/+81
* Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101...Brian Paul2004-08-251-0/+17
* Convert all calls using _glapi_Dispatch to use the new GL_CALL macro.Ian Romanick2004-05-271-11/+11
* bring over build fixes from stable branchAlan Hourihane2004-04-261-2/+1
* Simplify last fix slightly, apply to vtx paths as well.Keith Whitwell2004-04-201-4/+1
* When upgrading copied vertices, distinguish between an attributeKeith Whitwell2004-04-201-5/+14
* fix bad array indexing in _save_current_init() that caused context state to g...Brian Paul2004-04-021-4/+5
* disabled naughty cheats and protected the choosers behind AllowCodeGenDaniel Borca2004-04-021-1/+1
* added codegen'ed choosersDaniel Borca2004-04-021-0/+10
* glDrawArrays loop was wrongBrian Paul2004-02-241-2/+2
* don't call gl functions directly, jump through _glapi_Dispatch tableBrian Paul2004-01-311-11/+11
* Cosmetic changes.Brian Paul2004-01-151-14/+14
* keeping things safe: sanity check backDaniel Borca2004-01-081-0/+2
* removed unnecessary (now) sanity checkDaniel Borca2004-01-081-4/+0
* sanity check for vertex counterDaniel Borca2004-01-071-0/+4
* Call UpdateMaterials when they have changedKeith Whitwell2003-12-091-3/+5
* Relax assertion to account for empty primitives.Keith Whitwell2003-12-061-1/+2
* Backout last change on the displaylist path to fix gears (and probablyKeith Whitwell2003-12-051-17/+5
* include glheader.h first, to prevent warnings about GLAPIENTRYP being redefinedBrian Paul2003-12-051-0/+1
* Add missing GLAPIENTRYKarl Schultz2003-12-041-65/+65
* Ensure PRIM_BEGIN marker isn't lost when incomplete primitives are wrapped.Keith Whitwell2003-12-031-5/+17
* fix assorted g++ warningsBrian Paul2003-11-251-18/+18
* Remove unnecessary usage of __FUNCTION__.Brian Paul2003-11-251-14/+12
* Merge vtx-0-2-branchKeith Whitwell2003-11-241-0/+1580