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path: root/src/mesa/tnl/t_array_api.c
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* Changes for new vbo-building module.Keith Whitwell2006-10-291-432/+0
* If DEBUG, check that all array indices really do fall in [start,end] inBrian Paul2006-10-261-1/+19
* Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]UnitsBrian Paul2006-04-141-3/+3
* Replace GL_POLYGON+1 with PRIM_OUTSIDE_BEGIN_ENDBrian Paul2005-11-161-2/+2
* Wrap every place that accesses a dispatch table with a macro. A new script-Ian Romanick2005-07-181-6/+7
* Simplify the pipeline_stage structureKeith Whitwell2005-04-221-30/+1
* mesa-tnl-0-to-NULL.patch from Jeff MuizelaarKeith Whitwell2005-02-101-5/+5
* Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101...Brian Paul2004-08-251-0/+1
* Convert all calls using _glapi_Dispatch to use the new GL_CALL macro.Ian Romanick2004-05-271-6/+6
* Fix calling fallback_drawarrays() with the wrong argumentsRoland Scheidegger2004-03-011-2/+2
* fix another glDrawArrays indexing bug, jump through _glapi_Dispatch functionsBrian Paul2004-02-261-8/+8
* add casts to quiet compiler warningsKarl Schultz2004-01-151-2/+2
* Fix up more confusions with count vs end in array functionsKeith Whitwell2004-01-141-58/+29
* remove unused variableKarl Schultz2004-01-131-1/+0
* Don't call _tnl_draw_range_elements() unless start == 0.Keith Whitwell2004-01-121-3/+12
* Change < to <= when testing counts against ctx->Const.MaxArrayLockSize,Brian Paul2004-01-091-6/+12
* Fix some problems with glDrawElements and vertex buffer objects.Brian Paul2003-12-041-12/+12
* Fix generic/conventional vertex array glitches.Brian Paul2003-11-291-4/+17
* Merge vtx-0-2-branchKeith Whitwell2003-11-241-60/+70
* s/GLuint */GLvoid */Brian Paul2003-10-231-1/+1
* Initial work for bounds checking of vertex arrays and vertex buffer objects.Brian Paul2003-10-221-2/+9
* Added GLAPIENTRY decorations for all first level OpenGL API function entryKendall Bennett2003-10-211-3/+3
* Implement GL_ELEMENT_ARRAY_BUFFER_ARB for buffer objects.Brian Paul2003-09-171-2/+20
* remove a constBrian Paul2003-04-101-3/+1
* drawarrayrange fixKeith Whitwell2003-04-101-1/+8
* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-011-4/+3
* Replace some #defines with enums. (Klaus Niederkrueger)Brian Paul2003-02-171-2/+2
* Add missing break statementsKeith Whitwell2002-12-191-1/+3
* Header file clean-up:Brian Paul2002-10-241-3/+3
* Applied Matt Sealey's patch to remove/isolate all stdio.h function calls.Brian Paul2002-06-291-5/+5
* new castsBrian Paul2002-04-191-2/+2
* bring in changes from dri tcl branchKeith Whitwell2002-04-091-29/+26
* Clean-up/renaming of the per-vertex attribute bits, specifically, theBrian Paul2002-01-221-7/+26
* Vertex program checkpoint commit: converted all vertex attributes (color,Brian Paul2002-01-051-3/+3
* simplify drawarrays pathsKeith Whitwell2001-12-031-36/+29
* use smaller buffer when decomposing large drawarrays, for cache goodnessKeith Whitwell2001-11-291-2/+2
* Another locked drawarrys fixKeith Whitwell2001-11-221-3/+1
* silence minor warningsBrian Paul2001-09-141-6/+5
* Removed optimizations (this code is now seldom used)Keith Whitwell2001-08-131-68/+1
* Fix SGL testGeoSets.exe polygon mode problem (wrong interpretation ofKeith Whitwell2001-08-021-12/+19
* Fix SGL monoindexed bug (glDrawRangeElements in dlist)Keith Whitwell2001-08-021-5/+13
* Clean up _tnl_Begin/begin/hard_begin.Keith Whitwell2001-05-111-22/+32
* Clean up translation of array elements, copying of elts in pure-eltKeith Whitwell2001-05-111-2/+2
* Replace PipelineStart, PipelineFinish with RunPipeline. Clean upKeith Whitwell2001-05-101-9/+7
* Support for floating point color representation in tnl module.Keith Whitwell2001-04-281-4/+4
* no-copy drawarrays for remaining non-fan primitivesKeith Whitwell2001-04-261-15/+75
* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-25/+25
* fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ...Brian Paul2001-03-071-12/+16
* lots of gl_*() to _mesa_*() namespace clean-upBrian Paul2001-03-031-10/+10
* Added GLvector4chan type, removed lots of CHAN_TYPE ifdefs.Keith Whitwell2001-02-201-11/+3