| Commit message (Collapse) | Author | Age | Files | Lines |
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I'm probably not the only person that has tried to kill _ReallyEnabled.
This does the mechanical part of the work, and cleans _ReallyEnabled from
i965.
I think that using _Current makes texture management clearer: You can't
have multiple targets in use in the same texture image unit at the same
time, because there's just that one pointer.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The field wasn't really valid, since we've got more than 32 units now. It
turns out it was mostly just used for checking != 0, or checking for fixed
function coordinates, though.
v2: Fix mis-conversion in xm_line.c (caught by Ken).
Reviewed-by: Matt Turner <[email protected]> (v1)
Reviewed-by: Kenneth Graunke <[email protected]>
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_EnabledUnits is all of the first 32 image units that are used by fixed
function or programs, while _EnabledCoordUnits is just which fixed function
fragment shader texcoords need to be generated. This is a theoretical bugfix
in the case of a vertex shader texturing from large texture image unit number
(we'd end up flagging something other than a VARYING_SLOT_TEXn as needing to
be generated), but it's actually just motivated by trying to kill
_EnabledUnits.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
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There's no reason to compute texel size, stride, etc. if there's no
image data to map.
Reviewed-by: José Fonseca <[email protected]>
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And add a const qualifier.
Reviewed-by: José Fonseca <[email protected]>
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Fixes a segmentation fault in conform divzero.c test.
This happens when glTexImage(level, width=0, height=0) is called. We
don't allocate texture memory in that case so the ImageSlices array
was never allocated.
Cc: "10.1" <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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These were missed/typo'd in the previous patch series:
s/R8G8B8A/R8G8B8A8/
s/rgba_16/RGBA_UNORM16/
s/rgba_uint/RGBA_UINT/
s/rgba_int/RGBA_SINT/
Reviewed-by: Ian Romanick <[email protected]>
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V4: Fix rebase conflicts with Brian's renaming of the texfetch
functions.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Eric Anholt <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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The comments were out of date and redundant (the functions are
pretty much self-explanatory).
Reviewed-by: Ian Romanick <[email protected]>
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sed commands:
s/f_z24_s8/S8_UINT_Z24_UNORM/g
s/f_s8_z24/Z24_UNORM_S8_UINT/g
s/f_z16/Z_UNORM16/g
s/f_z32/Z_UNORM32/g
s/z32f_x24s8/Z32_FLOAT_S8X24_UINT/g
s/f_ycbcr_rev/YCBCR_REV/g
s/f_ycbcr/YCBCR/g
s/dudv8/DUDV8/g
Reviewed-by: Ian Romanick <[email protected]>
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sed commands:
s/rgb9_e5/R9G9B9E5_FLOAT/g
s/r11_g11_b10f/R11G11B10_FLOAT/g
s/f_alpha_f16/A_FLOAT16/g
s/f_alpha_f32/A_FLOAT32/g
s/f_luminance_f16/L_FLOAT16/g
s/f_luminance_f32/L_FLOAT32/g
s/f_luminance_alpha_f16/LA_FLOAT16/g
s/f_luminance_alpha_f32/LA_FLOAT32/g
s/f_intensity_f16/I_FLOAT16/g
s/f_intensity_f32/I_FLOAT32/g
s/f_r_f16/R_FLOAT16/g
s/f_r_f32/R_FLOAT32/g
s/f_rg_f16/RG_FLOAT16/g
s/f_rg_f32/RG_FLOAT32/g
s/f_rgb_f16/RGB_FLOAT16/g
s/f_rgb_f32/RGB_FLOAT32/g
s/f_rgba_f16/RGBA_FLOAT16/g
s/f_rgba_f32/RGBA_FLOAT32/g
s/xbgr16161616_float/RGBX_FLOAT16/g
s/xbgr32323232_float/RGBX_FLOAT32/g
Reviewed-by: Ian Romanick <[email protected]>
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sed commands:
s/srgba8/A8B8G8R8_SRGB/g
s/sargb8/B8G8R8A8_SRGB/g
s/sabgr8/R8G8B8A8_SRGB/g
s/sxbgr8/R8G8B8X8_SRGB/g
s/sla8/L8A8_SRGB/g
s/sl8/L_SRGB8/g
s/srgb8/BGR_SRGB8/g
Reviewed-by: Ian Romanick <[email protected]>
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sed commands:
s/signed_rg1616/R16G16_SNORM/g
s/signed_rg88_rev/R8G8_SNORM/g
s/signed_al88/L8A8_SNORM/g
s/signed_a8/A_SNORM8/g
s/signed_a16/A_SNORM16/g
s/signed_l8/L_SNORM8/g
s/signed_l16/L_SNORM16/g
s/signed_i8/I_SNORM8/g
s/signed_i16/I_SNORM16/g
s/signed_r8/R_SNORM8/g
s/signed_r16/R_SNORM16/g
s/signed_al1616/LA_SNORM16/g
s/signed_rgb_16/RGB_SNORM16/g
s/signed_rgba_16/RGBA_SNORM16/g
Reviewed-by: Ian Romanick <[email protected]>
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Rename functions to match format names.
sed commands:
s/f_rg1616_rev/G16R16_UNORM/g
s/f_rg1616/R16G16_UNORM/g
s/f_argb2101010/B10G10R10A2_UNORM/g
s/f_a8/A_UNORM8/g
s/f_a16/A_UNORM16/g
s/f_i8/I_UNORM8/g
s/f_i16/I_UNORM16/g
s/f_r8/R_UNORM8/g
s/f_r16/R_UNORM16/g
s/f_rgb888/BGR_UNORM8/g
s/f_bgr888/RGB_UNORM8/g
s/f_l8/L_UNORM8/g
s/f_l16/L_UNORM16/g
s/xbgr16161616_unorm/RGBX_UNORM16/g
Reviewed-by: Ian Romanick <[email protected]>
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Rename functions to match format names.
sed commands:
s/f_al1616_rev/A16L16_UNORM/g
s/f_al1616/L16A16_UNORM/g
s/f_rgb565_rev/R5G6B5_UNORM/g
s/f_rgb565/B5G6R5_UNORM/g
s/f_argb4444_rev/A4R4G4B4_UNORM/g
s/f_argb4444/B4G4R4A4_UNORM/g
s/f_rgba5551/A1B5G5R5_UNORM/g
s/f_argb1555_rev/A1R5G5B5_UNORM/g
s/f_al88_rev/A8L8_UNORM/g
s/f_al88/L8A8_UNORM/g
s/f_gr88/R8G8_UNORM/g
s/f_rg88/G8R8_UNORM/g
s/f_al44/L4A4_UNORM/g
s/f_rgb332/B2G3R3_UNORM/g
Reviewed-by: Ian Romanick <[email protected]>
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Rename functions to match format names.
sed commands:
s/signed_rgba8888_rev/R8G8B8A8_SNORM/g
s/signed_rgba8888/A8B8G8R8_SNORM/g
s/f_rgba8888_rev/R8G8B8A_UNORM/g
s/f_rgba8888/A8B8G8R8_UNORM/g
s/f_rgbx8888_rev/R8G8B8X8_UNORM/g
s/f_rgbx8888/X8B8G8R8_UNORM/g
s/f_argb8888_rev/A8R8G8B8_UNORM/g
s/f_argb8888/B8G8R8A8_UNORM/g
s/f_xrgb8888_rev/X8R8G8B8_UNORM/g
s/f_xrgb8888/B8G8R8X8_UNORM/g
s/signed_rgbx8888/X8B8G8R8_SNORM/g
Reviewed-by: Ian Romanick <[email protected]>
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Basically a sed but shaderapi.c and get.c.
get.c => GL_CURRENT_PROGAM always refer to the "old" UseProgram behavior
shaderapi.c => the old api stil update the Shader object directly
V2: formatting improvement
V3 (idr):
* Rebase fixes after a block of code was moved from ir_to_mesa.cpp to
shaderapi.c.
* Trivial reformatting.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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To follow the example of MESA_FORMAT_Z24_UNORM_X8_UINT.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The MESA_FORMAT_x enums in formats.h weren't declared in any sort
of reasonable order. Now it should be a little more logical.
This also required reordering tables in formats.c and s_texfetch.c
Reviewed-by: Michel Dänzer <[email protected]>
Acked-by: Eric Anholt <[email protected]>
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To match PIPE_FORMAT_R8G8B8A8_SRGB.
v2: fix component name copy&paste bugs
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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The format is needed to represent an RGB-only winsys framebuffer that is
sRGB-capable.
Reviewed-by: Brian Paul <[email protected]>
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Spotted by Chia-I Wu.
v2: also fix unpack_ubyte_ARGB4444_REV()
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Chia-I Wu <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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In commit eeed49f5f290793870c60b5b635b977a732a1eb4, Mark accidentally
renamed MESA_FORMAT_S8_Z24 to MESA_FORMAT_Z24_UNORM_X8_UINT and
MESA_FORMAT_X8_Z24 to MESA_FORMAT_Z24_UNORM_S8_UINT, reversing their
sense. The commit message was correct, but what sed commands actually
got run didn't match that.
This patch swaps the two enum names, reversing them. This should undo
the damage, but might break things if people have manually fixed a few
instances in the meantime...
Mark's commit also failed to mention renames:
s/MESA_FORMAT_ARGB2101010_UINT\b/MESA_FORMAT_B10G10R10A2_UINT/g
s/MESA_FORMAT_ABGR2101010\b/MESA_FORMAT_R10G10B10A2_UNORM/g
but those seem okay.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Replace Type A _INT formats names with _SINT to match naming spec,
and update type C formats as follows:
s/MESA_FORMAT_R_INT8\b/MESA_FORMAT_R_SINT8/g
s/MESA_FORMAT_R_INT16\b/MESA_FORMAT_R_SINT16/g
s/MESA_FORMAT_R_INT32\b/MESA_FORMAT_R_SINT32/g
s/MESA_FORMAT_RG_INT8\b/MESA_FORMAT_RG_SINT8/g
s/MESA_FORMAT_RG_INT16\b/MESA_FORMAT_RG_SINT16/g
s/MESA_FORMAT_RG_INT32\b/MESA_FORMAT_RG_SINT32/g
s/MESA_FORMAT_RGB_INT8\b/MESA_FORMAT_RGB_SINT8/g
s/MESA_FORMAT_RGB_INT16\b/MESA_FORMAT_RGB_SINT16/g
s/MESA_FORMAT_RGB_INT32\b/MESA_FORMAT_RGB_SINT32/g
s/MESA_FORMAT_RGBA_INT8\b/MESA_FORMAT_RGBA_SINT8/g
s/MESA_FORMAT_RGBA_INT16\b/MESA_FORMAT_RGBA_SINT16/g
s/MESA_FORMAT_RGBA_INT32\b/MESA_FORMAT_RGBA_SINT32/g
s/\bMESA_FORMAT_RED_RGTC1\b/MESA_FORMAT_R_RGTC1_UNORM/g
s/\bMESA_FORMAT_SIGNED_RED_RGTC1\b/MESA_FORMAT_R_RGTC1_SNORM/g
s/\bMESA_FORMAT_RG_RGTC2\b/MESA_FORMAT_RG_RGTC2_UNORM/g
s/\bMESA_FORMAT_SIGNED_RG_RGTC2\b/MESA_FORMAT_RG_RGTC2_SNORM/g
s/\bMESA_FORMAT_L_LATC1\b/MESA_FORMAT_L_LATC1_UNORM/g
s/\bMESA_FORMAT_SIGNED_L_LATC1\b/MESA_FORMAT_L_LATC1_SNORM/g
s/\bMESA_FORMAT_LA_LATC2\b/MESA_FORMAT_LA_LATC2_UNORM/g
s/\bMESA_FORMAT_SIGNED_LA_LATC2\b/MESA_FORMAT_LA_LATC2_SNORM/g
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Update comments. Replace format names containing SIGNED with
SNORM appended w/decoration per the format name spec:
s/MESA_FORMAT_SIGNED_R8\b/MESA_FORMAT_R_SNORM8/g
s/MESA_FORMAT_SIGNED_RG88_REV\b/MESA_FORMAT_R8G8_SNORM/g
s/MESA_FORMAT_SIGNED_RGBX8888\b/MESA_FORMAT_X8B8G8R8_SNORM/g
s/MESA_FORMAT_SIGNED_RGBA8888\b/MESA_FORMAT_A8B8G8R8_SNORM/g
s/MESA_FORMAT_SIGNED_RGBA8888_REV\b/MESA_FORMAT_R8G8B8A8_SNORM/g
s/MESA_FORMAT_SIGNED_R16\b/MESA_FORMAT_R_SNORM16/g
s/MESA_FORMAT_SIGNED_GR1616\b/MESA_FORMAT_R16G16_SNORM/g
s/MESA_FORMAT_SIGNED_RGB_16\b/MESA_FORMAT_RGB_SNORM16/g
s/MESA_FORMAT_SIGNED_RGBA_16\b/MESA_FORMAT_RGBA_SNORM16/g
s/MESA_FORMAT_SIGNED_A8\b/MESA_FORMAT_A_SNORM8/g
s/MESA_FORMAT_SIGNED_I8\b/MESA_FORMAT_I_SNORM8/g
s/MESA_FORMAT_SIGNED_L8\b/MESA_FORMAT_L_SNORM8/g
s/MESA_FORMAT_SIGNED_A16\b/MESA_FORMAT_A_SNORM16/g
s/MESA_FORMAT_SIGNED_I16\b/MESA_FORMAT_I_SNORM16/g
s/MESA_FORMAT_SIGNED_L16\b/MESA_FORMAT_L_SNORM16/g
s/MESA_FORMAT_SIGNED_AL88\b/MESA_FORMAT_L8A8_SNORM/g
s/MESA_FORMAT_SIGNED_RG88\b/MESA_FORMAT_G8R8_SNORM/g
s/MESA_FORMAT_SIGNED_RG1616\b/MESA_FORMAT_G16R16_SNORM/g
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Compressed spelled out color components ALPHA, INTENSITY, and LUMINANCE to A, I, and L:
s/MESA_FORMAT_ALPHA_UINT8\b/MESA_FORMAT_A_UINT8/g'
s/MESA_FORMAT_ALPHA_UINT16\b/MESA_FORMAT_A_UINT16/g'
s/MESA_FORMAT_ALPHA_UINT32\b/MESA_FORMAT_A_UINT32/g'
s/MESA_FORMAT_ALPHA_INT32\b/MESA_FORMAT_A_SINT32/g'
s/MESA_FORMAT_ALPHA_INT16\b/MESA_FORMAT_A_SINT16/g'
s/MESA_FORMAT_ALPHA_INT8\b/MESA_FORMAT_A_SINT8/g'
s/MESA_FORMAT_INTENSITY_UINT8\b/MESA_FORMAT_I_UINT8/g'
s/MESA_FORMAT_INTENSITY_UINT16\b/MESA_FORMAT_I_UINT16/g'
s/MESA_FORMAT_INTENSITY_UINT32\b/MESA_FORMAT_I_UINT32/g'
s/MESA_FORMAT_INTENSITY_INT32\b/MESA_FORMAT_I_SINT32/g'
s/MESA_FORMAT_INTENSITY_INT16\b/MESA_FORMAT_I_SINT16/g'
s/MESA_FORMAT_INTENSITY_INT8\b/MESA_FORMAT_I_SINT8/g'
s/MESA_FORMAT_LUMINANCE_UINT8\b/MESA_FORMAT_L_UINT8/g'
s/MESA_FORMAT_LUMINANCE_UINT16\b/MESA_FORMAT_L_UINT16/g'
s/MESA_FORMAT_LUMINANCE_UINT32\b/MESA_FORMAT_L_UINT32/g'
s/MESA_FORMAT_LUMINANCE_INT32\b/MESA_FORMAT_L_SINT32/g'
s/MESA_FORMAT_LUMINANCE_INT16\b/MESA_FORMAT_L_SINT16/g'
s/MESA_FORMAT_LUMINANCE_INT8\b/MESA_FORMAT_L_SINT8/g'
s/MESA_FORMAT_LUMINANCE_ALPHA_UINT8\b/MESA_FORMAT_LA_UINT8/g'
s/MESA_FORMAT_LUMINANCE_ALPHA_UINT16\b/MESA_FORMAT_LA_UINT16/g'
s/MESA_FORMAT_LUMINANCE_ALPHA_UINT32\b/MESA_FORMAT_LA_UINT32/g'
s/MESA_FORMAT_LUMINANCE_ALPHA_INT32\b/MESA_FORMAT_LA_SINT32/g'
s/MESA_FORMAT_LUMINANCE_ALPHA_INT16\b/MESA_FORMAT_LA_SINT16/g'
s/MESA_FORMAT_LUMINANCE_ALPHA_INT8\b/MESA_FORMAT_LA_SINT8/g'
s/MESA_FORMAT_ALPHA_FLOAT16\b/MESA_FORMAT_A_FLOAT16/g'
s/MESA_FORMAT_ALPHA_FLOAT32\b/MESA_FORMAT_A_FLOAT32/g'
s/MESA_FORMAT_INTESITY_FLOAT16\b/MESA_FORMAT_I_FLOAT16/g'
s/MESA_FORMAT_INTESITY_FLOAT32\b/MESA_FORMAT_I_FLOAT32/g'
s/MESA_FORMAT_INTENSITY_FLOAT16\b/MESA_FORMAT_I_FLOAT16/g'
s/MESA_FORMAT_INTENSITY_FLOAT32\b/MESA_FORMAT_I_FLOAT32/g'
s/MESA_FORMAT_LUMINANCE_FLOAT16\b/MESA_FORMAT_L_FLOAT16/g'
s/MESA_FORMAT_LUMINANCE_FLOAT32\b/MESA_FORMAT_L_FLOAT32/g'
s/MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16\b/MESA_FORMAT_LA_FLOAT16/g'
s/MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32\b/MESA_FORMAT_LA_FLOAT32/g'
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Conversion of Type P formats as follows (w/related comment fixes):
s/MESA_FORMAT_RGB565\b/MESA_FORMAT_B5G6R5_UNORM/g
s/MESA_FORMAT_RGB565_REV\b/MESA_FORMAT_R5G6B5_UNORM/g
s/MESA_FORMAT_ARGB4444\b/MESA_FORMAT_B4G4R4A4_UNORM/g
s/MESA_FORMAT_ARGB4444_REV\b/MESA_FORMAT_A4R4G4B4_UNORM/g
s/MESA_FORMAT_RGBA5551\b/MESA_FORMAT_A1B5G5R5_UNORM/g
s/MESA_FORMAT_XBGR8888_SNORM\b/MESA_FORMAT_R8G8B8X8_SNORM/g
s/MESA_FORMAT_XBGR8888_SRGB\b/MESA_FORMAT_R8G8B8X8_SRGB/g
s/MESA_FORMAT_ARGB1555\b/MESA_FORMAT_B5G5R5A1_UNORM/g
s/MESA_FORMAT_ARGB1555_REV\b/MESA_FORMAT_A1R5G5B5_UNORM/g
s/MESA_FORMAT_AL44\b/MESA_FORMAT_L4A4_UNORM/g
s/MESA_FORMAT_RGB332\b/MESA_FORMAT_B2G3R3_UNORM/g
s/MESA_FORMAT_ARGB2101010\b/MESA_FORMAT_B10G10R10A2_UNORM/g
s/MESA_FORMAT_Z24_S8\b/MESA_FORMAT_S8_UINT_Z24_UNORM/g
s/MESA_FORMAT_S8_Z24\b/MESA_FORMAT_Z24_UNORM_S8_UINT/g
s/MESA_FORMAT_X8_Z24\b/MESA_FORMAT_Z24_UNORM_X8_UINT/g
s/MESA_FORMAT_Z24_X8\b/MESA_FORMAT_X8Z24_UNORM/g
s/MESA_FORMAT_RGB9_E5_FLOAT\b/MESA_FORMAT_R9G9B9E5_FLOAT/g
s/MESA_FORMAT_R11_G11_B10_FLOAT\b/MESA_FORMAT_R11G11B10_FLOAT/g
s/MESA_FORMAT_Z32_FLOAT_X24S8\b/MESA_FORMAT_Z32_FLOAT_S8X24_UINT/g
s/MESA_FORMAT_ABGR2101010_UINT\b/MESA_FORMAT_R10G10B10A2_UINT/g
s/MESA_FORMAT_XRGB4444_UNORM\b/MESA_FORMAT_B4G4R4X4_UNORM/g
s/MESA_FORMAT_XRGB1555_UNORM\b/MESA_FORMAT_B5G5R5X1_UNORM/g
s/MESA_FORMAT_XRGB2101010_UNORM\b/MESA_FORMAT_B10G10R10X2_UNORM/g
s/MESA_FORMAT_AL88\b/MESA_FORMAT_L8A8_UNORM/g
s/MESA_FORMAT_AL88_REV\b/MESA_FORMAT_A8L8_UNORM/g
s/MESA_FORMAT_AL1616\b/MESA_FORMAT_L16A16_UNORM/g
s/MESA_FORMAT_AL1616_REV\b/MESA_FORMAT_A16L16_UNORM/g
s/MESA_FORMAT_RG88\b/MESA_FORMAT_G8R8_UNORM/g
s/MESA_FORMAT_GR88\b/MESA_FORMAT_R8G8_UNORM/g
s/MESA_FORMAT_GR1616\b/MESA_FORMAT_R16G16_UNORM/g
s/MESA_FORMAT_RG1616\b/MESA_FORMAT_G16R16_UNORM/g
s/MESA_FORMAT_SRGBA8\b/MESA_FORMAT_A8B8G8R8_SRGB/g
s/MESA_FORMAT_SARGB8\b/MESA_FORMAT_B8G8R8A8_SRGB/g
s/MESA_FORMAT_SLA8\b/MESA_FORMAT_L8A8_SRGB/g
Conflicts:
src/mesa/drivers/dri/i965/brw_surface_formats.c
src/mesa/main/format_pack.c
src/mesa/main/format_unpack.c
src/mesa/main/formats.c
src/mesa/main/texformat.c
src/mesa/main/texstore.c
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Update comments. Conversion of the following Type A formats:
s/MESA_FORMAT_RGB888\b/MESA_FORMAT_BGR_UNORM8/g
s/MESA_FORMAT_BGR888\b/MESA_FORMAT_RGB_UNORM8/g
s/MESA_FORMAT_A8\b/MESA_FORMAT_A_UNORM8/g
s/MESA_FORMAT_A16\b/MESA_FORMAT_A_UNORM16/g
s/MESA_FORMAT_L8\b/MESA_FORMAT_L_UNORM8/g
s/MESA_FORMAT_L16\b/MESA_FORMAT_L_UNORM16/g
s/MESA_FORMAT_I8\b/MESA_FORMAT_I_UNORM8/g
s/MESA_FORMAT_I16\b/MESA_FORMAT_I_UNORM16/g
s/MESA_FORMAT_R8\b/MESA_FORMAT_R_UNORM8/g
s/MESA_FORMAT_R16\b/MESA_FORMAT_R_UNORM16/g
s/MESA_FORMAT_Z16\b/MESA_FORMAT_Z_UNORM16/g
s/MESA_FORMAT_Z32\b/MESA_FORMAT_Z_UNORM32/g
s/MESA_FORMAT_S8\b/MESA_FORMAT_S_UINT8/g
s/MESA_FORMAT_SRGB8\b/MESA_FORMAT_BGR_SRGB8/g
s/MESA_FORMAT_RGBA_16\b/MESA_FORMAT_RGBA_UNORM16/g
s/MESA_FORMAT_SL8\b/MESA_FORMAT_L_SRGB8/g
s/MESA_FORMAT_Z32_FLOAT\b/MESA_FORMAT_Z_FLOAT32/g
s/MESA_FORMAT_XBGR16161616_UNORM\b/MESA_FORMAT_RGBX_UNORM16/g
s/MESA_FORMAT_XBGR16161616_SNORM\b/MESA_FORMAT_RGBX_SNORM16/g
s/MESA_FORMAT_XBGR16161616_FLOAT\b/MESA_FORMAT_RGBX_FLOAT16/g
s/MESA_FORMAT_XBGR16161616_UINT\b/MESA_FORMAT_RGBX_UINT16/g
s/MESA_FORMAT_XBGR16161616_SINT\b/MESA_FORMAT_RGBX_SINT16/g
s/MESA_FORMAT_XBGR32323232_FLOAT\b/MESA_FORMAT_RGBX_FLOAT32/g
s/MESA_FORMAT_XBGR32323232_UINT\b/MESA_FORMAT_RGBX_UINT32/g
s/MESA_FORMAT_XBGR32323232_SINT\b/MESA_FORMAT_RGBX_SINT32/g
s/MESA_FORMAT_XBGR8888_UINT\b/MESA_FORMAT_RGBX_UINT8/g
s/MESA_FORMAT_XBGR8888_SINT\b/MESA_FORMAT_RGBX_SINT8/g
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Change all 4 color component unsigned byte formats to meet spec for P
Type formats:
s/MESA_FORMAT_RGBA8888\b/MESA_FORMAT_A8B8G8R8_UNORM/g
s/MESA_FORMAT_RGBA8888_REV\b/MESA_FORMAT_R8G8B8A8_UNORM/g
s/MESA_FORMAT_ARGB8888\b/MESA_FORMAT_B8G8R8A8_UNORM/g
s/MESA_FORMAT_ARGB8888_REV\b/MESA_FORMAT_A8R8G8B8_UNORM/g
s/MESA_FORMAT_RGBX8888\b/MESA_FORMAT_X8B8G8R8_UNORM/g
s/MESA_FORMAT_RGBX8888_REV\b/MESA_FORMAT_R8G8B8X8_UNORM/g
s/MESA_FORMAT_XRGB8888\b/MESA_FORMAT_B8G8R8X8_UNORM/g
s/MESA_FORMAT_XRGB8888_REV\b/MESA_FORMAT_X8R8G8B8_UNORM/g
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s/\bgl_format\b/mesa_format/g. Use better name for Mesa Formats enum
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array.
These are replaced with
ctx->Shader.CurrentProgram[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}].
In patches to follow, this will allow us to replace a lot of ad-hoc
logic with a variable index into the array.
With the exception of the changes to mtypes.h, this patch was
generated entirely by the command:
find src -type f '(' -iname '*.c' -o -iname '*.cpp' ')' \
-print0 | xargs -0 sed -i \
-e 's/\.CurrentVertexProgram/.CurrentProgram[MESA_SHADER_VERTEX]/g' \
-e 's/\.CurrentGeometryProgram/.CurrentProgram[MESA_SHADER_GEOMETRY]/g' \
-e 's/\.CurrentFragmentProgram/.CurrentProgram[MESA_SHADER_FRAGMENT]/g'
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Only element 0 of the array is used anywhere at this time, so there
should be no changes.
v4: Split out from a single megapatch. Suggested by Ken.
Signed-off-by: Courtney Goeltzenleuchter <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v4: Split out from a single megapatch. Suggested by Ken. Also make
meta's save_state::ViewportX, ::ViewportY, ::ViewportW, and ::ViewportH
to match gl_viewport_attrib.
Signed-off-by: Courtney Goeltzenleuchter <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Update Mesa and drivers to access updated gl_scissor_attrib.
Now have an enable bitfield and array of gl_scissor_rects.
Drivers have been updated to the new scissor enable state
attribute (gl_context.scissor.EnableFlags) but still treat it
as a single boolean which is okay as mesa will only use
bit 0 when communicating with a driver that does not support
ARB_viewport_array.
v2 (idr): Rebase fixes.
v3 (idr): Small code formatting fix suggsted by Ken.
Signed-off-by: Courtney Goeltzenleuchter <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Fixes fbo-drawbuffers-none crash (but test still fails).
https://bugs.freedesktop.org/show_bug.cgi?id=73757
Reviewed-by: Roland Scheidegger <[email protected]>
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Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the
old copyright name is creating unnecessary confusion, hence this change.
This was the sed script I used:
$ cat tg2vmw.sed
# Run as:
#
# git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed
#
# Rename copyrights
s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g
/Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./
s/TUNGSTEN GRAPHICS/VMWARE/g
# Rename emails
s/[email protected]/[email protected]/
s/[email protected]/[email protected]/g
s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/
s/jrfonseca\[email protected]/[email protected]/g
s/keithw\[email protected]/[email protected]/g
s/[email protected]/[email protected]/g
s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/
s/[email protected]/[email protected]/
# Remove dead links
s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g
# C string src/gallium/state_trackers/vega/api_misc.c
s/"Tungsten Graphics, Inc"/"VMware, Inc"/
Reviewed-by: Brian Paul <[email protected]>
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Including pack/unpack and texstore code. ARB_shader_image_load_store
requires support for the GL_RG8_SNORM and GL_RG16_SNORM formats, which
map to MESA_FORMAT_SIGNED_GR88 and MESA_FORMAT_SIGNED_GR1616 on
little-endian hosts, and MESA_FORMAT_SIGNED_RG88 and
MESA_FORMAT_SIGNED_RG1616 respectively on big-endian hosts -- only the
former were already present, add support for the latter.
Acked-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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Including pack/unpack and texstore code. This texture format is a
requirement for ARB_shader_image_load_store.
Acked-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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These are replaced with
ctx->Const.Program[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}]. In
patches to follow, this will allow us to replace a lot of ad-hoc logic
with a variable index into the array.
With the exception of the changes to mtypes.h, this patch was
generated entirely by the command:
find src -type f '(' -iname '*.c' -o -iname '*.cpp' -o -iname '*.py' \
-o -iname '*.y' ')' -print0 | xargs -0 sed -i \
-e 's/Const\.VertexProgram/Const.Program[MESA_SHADER_VERTEX]/g' \
-e 's/Const\.GeometryProgram/Const.Program[MESA_SHADER_GEOMETRY]/g' \
-e 's/Const\.FragmentProgram/Const.Program[MESA_SHADER_FRAGMENT]/g'
Suggested-by: Brian Paul <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Commit 9119269ca14ed42b51c7d8e2e662500311b29fa3 moved the texel
buffer allocation to _swrast_texture_span(), however, when compiled
with OpenMP support this code already runs multi-threaded so a
critical section is required to prevent multiple allocations and
rendering errors.
Cc: "10.0" <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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So that it acts like ordinary free(). This lets us remove a bunch of
if statements where the function is called.
v2:
- Avoiding compile error on MSVC and possible warnings on other compilers.
- Added comment regards passing NULL pointer being safe.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Chad Versace <[email protected]>
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Fixes piglit texture-packed-formats regression. We need to implement
more XBGR formats here eventually, but many are UINT/SINT formats
which swrast doesn't handle yet anyway (integer textures).
Bugzilla https://bugs.freedesktop.org/show_bug.cgi?id=64935
Reviewed-by: Jose Fonseca <[email protected]>
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Having figured out what was going on with piglit fbo-depth copypixels
GL_DEPTH_COMPONENT32F (falling all the way back to swrast on CopyPixels to
a float depth buffer), I'm not inclined to fix the problem currently but
it seems worth saving someone else the debug time.
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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