Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Retire old GLSL shader code. | Brian | 2006-12-13 | 1 | -124/+0 |
* | Write back gl_FragDepth to span->array->z. | Michal Krol | 2006-11-01 | 1 | -1/+10 |
* | Always convert colors to float before running a fragment shader/program. | Brian Paul | 2006-10-17 | 1 | -22/+17 |
* | New SWspan and SWspanarrays typedefs. | Brian Paul | 2006-10-01 | 1 | -1/+1 |
* | Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492. | Michal Krol | 2006-08-01 | 1 | -0/+5 |
* | load SLANG_FRAGMENT_FIXED_SECONDARYCOLOR | Brian Paul | 2006-07-21 | 1 | -0/+10 |
* | just reindent | Brian Paul | 2006-07-21 | 1 | -64/+60 |
* | More GLSL code: | Michal Krol | 2006-04-11 | 1 | -99/+109 |
* | GLSL fixes: | Michal Krol | 2006-03-21 | 1 | -5/+7 |
* | only run shader on active fragments in the span | Brian Paul | 2006-02-28 | 1 | -0/+3 |
* | More GLSL code: | Michal Krol | 2006-02-27 | 1 | -45/+25 |
* | include proper header file, remove local extern declarations | Brian Paul | 2006-02-22 | 1 | -6/+3 |
* | Add arbshader stage. | Michal Krol | 2006-02-15 | 1 | -0/+117 |