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path: root/src/mesa/swrast/s_arbshader.c
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* Retire old GLSL shader code.Brian2006-12-131-124/+0
* Write back gl_FragDepth to span->array->z.Michal Krol2006-11-011-1/+10
* Always convert colors to float before running a fragment shader/program.Brian Paul2006-10-171-22/+17
* New SWspan and SWspanarrays typedefs.Brian Paul2006-10-011-1/+1
* Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.Michal Krol2006-08-011-0/+5
* load SLANG_FRAGMENT_FIXED_SECONDARYCOLORBrian Paul2006-07-211-0/+10
* just reindentBrian Paul2006-07-211-64/+60
* More GLSL code:Michal Krol2006-04-111-99/+109
* GLSL fixes:Michal Krol2006-03-211-5/+7
* only run shader on active fragments in the spanBrian Paul2006-02-281-0/+3
* More GLSL code:Michal Krol2006-02-271-45/+25
* include proper header file, remove local extern declarationsBrian Paul2006-02-221-6/+3
* Add arbshader stage.Michal Krol2006-02-151-0/+117