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* u_upload_mgr: allow specifying PIPE_USAGE_* for the upload bufferMarek Olšák2016-01-021-3/+6
* u_upload_mgr: remove alignment parameter from u_upload_createMarek Olšák2016-01-021-8/+4
* u_upload_mgr: pass alignment to u_upload_data manuallyMarek Olšák2016-01-023-3/+5
* u_upload_mgr: pass alignment to u_upload_alloc manuallyMarek Olšák2016-01-024-4/+4
* st/mesa: fix GLSL uniform updates for glBitmap & glDrawPixels (v2)Marek Olšák2016-01-025-19/+25
* st/mesa: sort extensions enablement arrayIlia Mirkin2016-01-011-11/+11
* st/glsl_to_tgsi: fix block movs for doublesDave Airlie2016-01-011-1/+14
* st/glsl_to_tgsi: handle different attrib sizeDave Airlie2016-01-011-5/+14
* st/glsl_to_tgsi: readd the double_reg2 for input index mappingDave Airlie2016-01-011-2/+2
* st/glsl_to_tgsi: when doing reladdr get vec4 of correct typeDave Airlie2016-01-011-1/+1
* st/glsl_to_tgsi: handle double immediates in matrices properly.Dave Airlie2016-01-011-11/+48
* st/glsl_to_tgsi: setup writemask for double arrays and matricies.Dave Airlie2016-01-011-1/+20
* st/glsl_to_tgsi: handle doubles in array shrinking code.Dave Airlie2016-01-011-2/+7
* st/glsl_to_tgsi: handle doubles outputs in arrays.Dave Airlie2016-01-011-4/+31
* st/glsl_to_tgsi: store if dst is double in arrayDave Airlie2016-01-011-3/+10
* st/mesa: add GL_ARB_shader_draw_parameters supportIlia Mirkin2015-12-303-2/+4
* mesa/st: Pad out _mesa_sysval_to_semantic for new SYSTEM_VALUE_* enumsKristian Høgsberg Kristensen2015-12-291-0/+2
* glsl: Remove ir_unop_any.Matt Turner2015-12-181-83/+0
* st/mesa: trivial indentation fixBrian Paul2015-12-111-1/+1
* glsl_to_tgsi: Skip useless comparison instructions.Matt Turner2015-12-081-2/+14
* st/mesa: add new st_copy_framebuffer_to_texture() functionBrian Paul2015-12-032-0/+176
* st/mesa: remove outdated commentNicolai Hähnle2015-11-251-2/+0
* st/mesa: delay initialization of performance countersNicolai Hähnle2015-11-253-13/+19
* st/mesa: add astc supportIlia Mirkin2015-11-232-1/+262
* st/mesa: add support for batch driver queries to perfmonNicolai Hähnle2015-11-202-7/+82
* st/mesa: maintain active perfmon counters in an arrayNicolai Hähnle2015-11-202-41/+58
* st/mesa: use BITSET_FOREACH_SET to loop through active perfmon countersNicolai Hähnle2015-11-201-5/+2
* st/mesa: store mapping from perfmon counter to query typeNicolai Hähnle2015-11-203-42/+49
* st/mesa: map semantic driver query types to underlying typeNicolai Hähnle2015-11-201-0/+3
* gallium: remove pipe_driver_query_group_info field typeNicolai Hähnle2015-11-201-30/+0
* glsl: Add ir_samples_identical opcodeIan Romanick2015-11-191-0/+2
* gallium: add support for gl_HelperInvocation semanticIlia Mirkin2015-11-121-1/+3
* glsl: add gl_HelperInvocation system valueIlia Mirkin2015-11-121-0/+1
* st/mesa: implement ARB_clear_textureIlia Mirkin2015-11-112-0/+30
* glsl: Lower UBO and SSBO access in glsl linkerKristian Høgsberg Kristensen2015-11-102-1/+1
* glsl: Drop exec_list argument to lower_ubo_referenceKristian Høgsberg Kristensen2015-11-101-1/+1
* st/mesa: Destroy buffer object's mutex.Jose Fonseca2015-11-101-0/+1
* st/mesa: set debug callback for debug contextsIlia Mirkin2015-11-051-0/+57
* st/mesa: account for texture views when doing CopyImageSubDataIlia Mirkin2015-11-051-0/+8
* st/mesa: fix mipmap generation for immutable textures with incomplete pyramidsNicolai Hähnle2015-10-291-32/+36
* st/mesa: create temporary textures with the same nr_samples as sourceIlia Mirkin2015-10-291-2/+6
* st/mesa: implement ARB_copy_imageMarek Olšák2015-10-285-51/+614
* st/mesa: don't load state parameters if there are noneMarek Olšák2015-10-241-1/+2
* st/mesa: use _mesa_RasterPos() when possibleBrian Paul2015-10-221-0/+10
* st/mesa: optimize 4-component ubyte glDrawPixelsBrian Paul2015-10-201-9/+95
* st/mesa: check for out-of-memory in st_DrawPixels()Brian Paul2015-10-201-32/+44
* st/mesa: use MAX3() instead of MAX2(MAX2) in draw_textured_quad()Brian Paul2015-10-201-1/+2
* gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTMarek Olšák2015-10-201-0/+3
* st/mesa: pass the clip distance array size to driversMarek Olšák2015-10-201-0/+8
* st/mesa: create shaders which have only one variant immediatelly (v2)Marek Olšák2015-10-203-2/+24