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* st/mesa: remove st_context::missing textures and get_passthrough_fsMarek Olšák2015-07-292-28/+2
* st/mesa: remove st_finalize_textures atomMarek Olšák2015-07-293-47/+0
* st/mesa: add shader dumping for shader-dbMarek Olšák2015-07-291-0/+66
* st/mesa: fix GLSL 1.30 texture shadow functions with the GL_ALPHA depth mode ...Marek Olšák2015-07-293-47/+77
* st/mesa: don't ignore texture buffer state changesMarek Olšák2015-07-253-5/+7
* st/mesa: remove unused 'samp' function parametersBrian Paul2015-07-231-5/+3
* st/mesa: add comments on a few sampler view functionsBrian Paul2015-07-231-0/+10
* st/mesa: enable shader subroutineDave Airlie2015-07-231-0/+1
* st/mesa: add subroutine bits (v1.1)Dave Airlie2015-07-231-1/+1
* glsl/types: add new subroutine type (v3.2)Dave Airlie2015-07-231-0/+4
* st/mesa: enable tessellation if the driver supports itMarek Olšák2015-07-231-0/+5
* st/mesa: set default tessellation levelsMarek Olšák2015-07-235-1/+66
* st/mesa: add barrier supportIlia Mirkin2015-07-231-1/+4
* st/mesa: disable copy propagation for tessellation shadersIlia Mirkin2015-07-231-1/+5
* st/mesa: set vertices_per_patch when drawingIlia Mirkin2015-07-231-0/+2
* st/mesa: add 2d indexing support to outputsIlia Mirkin2015-07-231-10/+37
* st/mesa: handle tessellation 2D varyings correctlyMarek Olšák2015-07-231-8/+20
* st/mesa: lower gl_TessLevel from float[] to vecnIlia Mirkin2015-07-231-0/+2
* st/mesa: query shader CAPs for tessellationIlia Mirkin2015-07-231-0/+15
* st/mesa: add texture updates for tessellation programsIlia Mirkin2015-07-234-0/+72
* st/mesa: handle constbufs/ubos for tessellation shadersIlia Mirkin2015-07-233-1/+95
* st/mesa: add conversion for tessellation shadersMarek Olšák2015-07-232-98/+274
* st/mesa: add tessellation shader statesIlia Mirkin2015-07-239-1/+459
* glsl: pass shader stage to lower_output_reads and handle tess controlIlia Mirkin2015-07-231-1/+1
* glsl: don't lower variable indexing on non-patch tessellation inputs/outputsMarek Olšák2015-07-231-1/+1
* st/mesa: use cso_set_samplersMarek Olšák2015-07-232-10/+8
* cso: remove clip state handlingMarek Olšák2015-07-231-2/+5
* cso: only allow saving and restoring fragment sampler statesMarek Olšák2015-07-222-4/+4
* cso: only allow saving and restoring fragment sampler viewsMarek Olšák2015-07-222-4/+4
* st/mesa: don't call st_validate_state in BlitFramebufferMarek Olšák2015-07-221-2/+2
* st/dri: expose sRGB visuals (v2)Marek Olšák2015-07-221-0/+1
* mesa: replace Driver.GetCompressedTexImage() w/ GetCompressedTexSubImage()Brian Paul2015-07-211-1/+1
* mesa: replace Driver.GetTexImage with GetTexSubImage()Brian Paul2015-07-211-13/+20
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-1/+1
* st/mesa: Silence GCC unused-variable warning.Vinson Lee2015-07-211-0/+1
* st/mesa: if a fence isn't returned, assume it's signalledMarek Olšák2015-07-051-1/+13
* gallium: use fence_finish instead of fence_signalled in state trackersMarek Olšák2015-07-051-1/+1
* mesa/st: Add checks for signed/unsigned integer conversions in ReadPixelsIago Toral Quiroga2015-07-021-0/+28
* mesa/st: use EmitNoIndirectSampler if !ARB_gpu_shader5Tapani Pälli2015-06-301-0/+5
* mesa/st: Use global function _mesa_regions_overlap()Anuj Phogat2015-06-291-27/+3
* st/mesa: remove unneeded pipe_surface_release() in st_render_texture()Brian Paul2015-06-241-2/+0
* glsl_to_tgsi: add SVIEW decl supportRob Clark2015-06-211-1/+35
* st/mesa: improve assertions in vp/fp translationMarek Olšák2015-06-161-2/+4
* glsl: Add ir node for barrierChris Forbes2015-06-121-0/+7
* mesa: use GL_GEOMETRY_PROGRAM_NV instead of MESA_GEOMETRY_PROGRAMMarek Olšák2015-06-053-6/+6
* glsl_to_tgsi: use TGSI array declarations for VS,GS arrays of outputs (v2)Marek Olšák2015-06-054-41/+103
* glsl_to_tgsi: use TGSI array declarations for GS,FS arrays of inputs (v2)Marek Olšák2015-06-053-23/+201
* glsl_to_tgsi: remove some emit functions by using C++ default valuesMarek Olšák2015-06-051-61/+12
* glsl_to_tgsi: rename emit -> emit_asmMarek Olšák2015-06-051-214/+214
* glsl_to_tgsi: remove memset after callocMarek Olšák2015-06-051-2/+0