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Author
Age
Files
Lines
*
glsl: Lower UBO and SSBO access in glsl linker
Kristian Høgsberg Kristensen
2015-11-10
2
-1
/
+1
*
glsl: Drop exec_list argument to lower_ubo_reference
Kristian Høgsberg Kristensen
2015-11-10
1
-1
/
+1
*
st/mesa: Destroy buffer object's mutex.
Jose Fonseca
2015-11-10
1
-0
/
+1
*
st/mesa: set debug callback for debug contexts
Ilia Mirkin
2015-11-05
1
-0
/
+57
*
st/mesa: account for texture views when doing CopyImageSubData
Ilia Mirkin
2015-11-05
1
-0
/
+8
*
st/mesa: fix mipmap generation for immutable textures with incomplete pyramids
Nicolai Hähnle
2015-10-29
1
-32
/
+36
*
st/mesa: create temporary textures with the same nr_samples as source
Ilia Mirkin
2015-10-29
1
-2
/
+6
*
st/mesa: implement ARB_copy_image
Marek Olšák
2015-10-28
5
-51
/
+614
*
st/mesa: don't load state parameters if there are none
Marek Olšák
2015-10-24
1
-1
/
+2
*
st/mesa: use _mesa_RasterPos() when possible
Brian Paul
2015-10-22
1
-0
/
+10
*
st/mesa: optimize 4-component ubyte glDrawPixels
Brian Paul
2015-10-20
1
-9
/
+95
*
st/mesa: check for out-of-memory in st_DrawPixels()
Brian Paul
2015-10-20
1
-32
/
+44
*
st/mesa: use MAX3() instead of MAX2(MAX2) in draw_textured_quad()
Brian Paul
2015-10-20
1
-1
/
+2
*
gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
Marek Olšák
2015-10-20
1
-0
/
+3
*
st/mesa: pass the clip distance array size to drivers
Marek Olšák
2015-10-20
1
-0
/
+8
*
st/mesa: create shaders which have only one variant immediatelly (v2)
Marek Olšák
2015-10-20
3
-2
/
+24
*
st/mesa: negate the can_force_persample_interp flag
Marek Olšák
2015-10-20
4
-5
/
+6
*
st/mesa: decouple shaders from contexts if they are shareable
Marek Olšák
2015-10-20
6
-13
/
+21
*
glsl_to_tgsi: Use {Num}UniformBlocks instead of {Num}BufferInterfaceBlocks
Iago Toral Quiroga
2015-10-19
1
-2
/
+2
*
st/mesa: Use {Num}UniformBlocks instead of {Num}BufferInterfaceBlocks
Iago Toral Quiroga
2015-10-19
1
-2
/
+2
*
st/mesa: fix clip state dependencies
Marek Olšák
2015-10-17
1
-1
/
+4
*
st/mesa: fix incorrect pointer type arguments in st_new_program()
Brian Paul
2015-10-16
1
-5
/
+5
*
program: convert _mesa_init_gl_program() to take struct gl_program *
Emil Velikov
2015-10-15
1
-18
/
+20
*
st/fbo: use pipe_surface_release instead of pipe_surface_reference
Krzysztof Sobiecki
2015-10-14
1
-1
/
+1
*
mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks
Iago Toral Quiroga
2015-10-14
2
-4
/
+4
*
program: remove _mesa_init_*_program wrappers
Marek Olšák
2015-10-09
1
-25
/
+18
*
st/mesa: release the glsl_to_tgsi visitor after translation
Marek Olšák
2015-10-09
1
-2
/
+17
*
st/mesa: translate tessellation shaders into TGSI when we get them
Marek Olšák
2015-10-09
3
-36
/
+64
*
st/mesa: translate geometry shaders into TGSI when we get them
Marek Olšák
2015-10-09
3
-15
/
+30
*
st/mesa: translate fragment shaders into TGSI when we get them
Marek Olšák
2015-10-09
4
-37
/
+55
*
st/mesa: translate vertex shaders into TGSI when we get them
Marek Olšák
2015-10-09
3
-36
/
+44
*
st/mesa: fix glDrawPixels with a texture
Marek Olšák
2015-10-09
5
-29
/
+111
*
st/mesa: implement DrawPixels shader transformation using tgsi_transform_shader
Marek Olšák
2015-10-09
9
-504
/
+302
*
st/mesa: make Z/S drawpix shaders independent of variants, don't use Mesa IR v2
Marek Olšák
2015-10-09
5
-136
/
+60
*
st/mesa: implement glBitmap shader transformation using tgsi_transform_shader
Marek Olšák
2015-10-09
6
-244
/
+201
*
st/mesa: remove old emulation for VS and FS variants
Marek Olšák
2015-10-09
5
-107
/
+17
*
st/mesa: use TGSI utility to emulate features for FS variants
Marek Olšák
2015-10-09
1
-6
/
+21
*
st/mesa: use TGSI utility to emulate features for VS variants
Marek Olšák
2015-10-09
1
-12
/
+29
*
st/mesa: decrease the size of st_vertex_program
Marek Olšák
2015-10-09
2
-51
/
+48
*
st/mesa: inline st_prepare_vertex_program
Marek Olšák
2015-10-09
2
-40
/
+11
*
st/mesa: Don't override NewFramebuffer just to call _mesa_new_framebuffer
Ian Romanick
2015-10-06
1
-12
/
+1
*
st/mesa: automatically set per-sample interpolation if using SampleID/Pos
Marek Olšák
2015-10-03
2
-2
/
+10
*
st/mesa: set force_persample_interp if ARB_sample_shading is used
Marek Olšák
2015-10-03
4
-0
/
+12
*
st/mesa: add ST_DEBUG=precompile support for tessellation shaders
Marek Olšák
2015-10-03
1
-0
/
+20
*
mesa: remove Driver.DeleteArrayObject
Marek Olšák
2015-10-03
1
-3
/
+0
*
mesa: remove Driver.NewArrayObject
Marek Olšák
2015-10-03
1
-1
/
+0
*
mesa: remove Driver.Accum
Marek Olšák
2015-10-03
1
-2
/
+0
*
st/mesa: clean up #includes in st_draw.c
Brian Paul
2015-10-01
1
-2
/
+2
*
st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats
Brian Paul
2015-09-29
1
-1
/
+5
*
st/mesa: add some debugging code in st_ChooseTextureFormat()
Brian Paul
2015-09-29
1
-1
/
+17
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