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* gallium: plug in dummy stage->destroy funcBrian Paul2008-05-081-0/+7
* gallium: fix some render to texture bugsBrian Paul2008-05-0711-40/+189
* gallium: implement full reference counting for vertex/fragment programsBrian Paul2008-05-073-3/+31
* Revert "gallium: move setup of dest_surface in do_copy_texsubimage()"Michel Dänzer2008-05-071-10/+11
* gallium: re-enable temporarily disabled code in do_copy_texsubimage()Brian Paul2008-05-061-1/+1
* gallium: create drawing surfaces as GPU_READ/WRITE onlyBrian Paul2008-05-066-49/+129
* gallium: create renderbuffer surface w/out CPU_READ/WRITE flagsMichal Danzer2008-05-061-2/+0
* gallium: move setup of dest_surface in do_copy_texsubimage()Michal Danzer2008-05-061-11/+10
* gallium: sync up texture/sampler changes with masterBrian Paul2008-05-062-12/+14
* gallium: Make sure to release texture surfaces (at the right time).Michel Dänzer2008-05-062-1/+4
* gallium: glCopyTexSubImage improvement.Michel Dänzer2008-05-061-10/+11
* Merge commit 'origin/gallium-0.1' into gallium-tex-surfacesKeith Whitwell2008-05-066-44/+36
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| * declare atoms as externAlan Hourihane2008-05-051-14/+14
| * gallium: fix warningsBrian Paul2008-05-031-1/+3
| * gallium: fix sampler->max_lod computationBrian Paul2008-05-031-2/+3
| * gallium: fix computation of sampler->min_lodBrian Paul2008-05-031-1/+1
| * gallium: minor code, comments clean-upBrian Paul2008-05-021-26/+16
| * gallium: in st_finalize_texture() check texture dimensionsBrian Paul2008-05-021-1/+4
| * gallium: Reallocate pipe_texture in st_TexImage if the texture object was used.Michel Dänzer2008-05-023-8/+10
| * snprintf -> util_snprintfAlan Hourihane2008-05-021-6/+6
* | gallium: fix some BaseLevel, lastLevel bugsBrian Paul2008-05-032-3/+7
* | gallium: set template.target = PIPE_TEXTURE_2DBrian Paul2008-05-021-0/+1
* | gallium: identify depth-stencil texturesKeith Whitwell2008-05-021-2/+14
* | gallium: Add texture usage flags, special-case allocation of display targetsKeith Whitwell2008-05-027-17/+38
* | gallium: remove usage of winsys->surface_alloc_storage from state trackerKeith Whitwell2008-05-021-76/+62
* | Merge branch 'gallium-0.1' into gallium-tex-surfacesKeith Whitwell2008-05-0220-137/+100
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| * revert mode change back to 644Alan Hourihane2008-05-023-0/+0
| * inline -> INLINEAlan Hourihane2008-05-021-2/+2
| * Some changed for non-C99 compilersAlan Hourihane2008-05-0217-118/+94
| * gallium: Set sampler->min_lod instead of always reallocating pipe_textures.Michel Dänzer2008-05-012-16/+3
| * mesa: squash harmless warningKeith Whitwell2008-05-011-1/+1
* | gallium: use screen->tex_surface_release()Brian Paul2008-05-011-2/+2
* | gallium: tex surface checkpointKeith Whitwell2008-05-0110-89/+137
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* gallium: remove old filesBrian Paul2008-04-302-143/+0
* gallium: fix texture border removal bugBrian Paul2008-04-301-0/+4
* gallium: use the newer PIPE_FORMAT_x_UNORM format namesBrian Paul2008-04-302-18/+18
* gallium: use new buffer wrapper functions in p_inlines.hBrian Paul2008-04-3010-89/+62
* gallium: consolidate the bitmap->texel conversion codeBrian Paul2008-04-301-96/+67
* gallium: create a new texture each time we init/flush the bitmap cacheBrian Paul2008-04-301-38/+42
* gallium: simplify texture format selectionBrian Paul2008-04-302-40/+18
* gallium: flush pipe before updating bitmap textureBrian Paul2008-04-291-1/+5
* gallium: added some assertions to st_render_texture() to check surface formatBrian Paul2008-04-291-0/+2
* gallium: fix broken GL_DEPTH_COMPONENT case in fallback_copy_texsubimage()Brian Paul2008-04-291-19/+40
* gallium: set border colorRoland Scheidegger2008-04-291-0/+5
* gallium: fix incorrect level param in copy_image_data_to_texture()Brian Paul2008-04-281-1/+1
* gallium: check for PIPE_FORMAT_X8Z24_UNORM formatBrian Paul2008-04-281-1/+2
* gallium: replace some code with a call to st_choose_format()Brian Paul2008-04-281-16/+2
* gallium: return enum pipe_format, not uint, for a few functionsBrian Paul2008-04-281-3/+3
* gallium: remove unneeded st->bitmap_texcoord_biasBrian Paul2008-04-254-16/+6
* gallium: use simple color pass-through fragment shader if textures don't existBrian Paul2008-04-252-2/+30