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* st/mesa: fix mipmap generation for immutable textures with incomplete pyramidsNicolai Hähnle2015-11-051-32/+36
* gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTMarek Olšák2015-10-211-0/+3
* st/mesa: fix clip state dependenciesMarek Olšák2015-10-211-1/+4
* st/fbo: use pipe_surface_release instead of pipe_surface_referenceKrzysztof Sobiecki2015-10-211-1/+1
* st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formatsBrian Paul2015-10-071-1/+5
* st/mesa: fix front buffer regression after dropping st_validate_state in BlitMarek Olšák2015-10-071-0/+2
* st/mesa: avoid integer overflows with buffers >= 512MBIlia Mirkin2015-09-231-2/+2
* st/mesa: increase viewport bounds limits for GL4 hwIlia Mirkin2015-09-111-2/+7
* st/mesa: don't fall back to 16F when 32F is requestedIlia Mirkin2015-09-111-14/+8
* st/readpixels: fix accel path for skipimages.Dave Airlie2015-09-061-2/+2
* gallium: Add blending to pipe blitChristoph Bumiller2015-08-211-0/+1
* st/mesa: pass through 4th opcode argument in bitmap/pixel visitorsIlia Mirkin2015-08-211-6/+6
* st/mesa: fix assignments with 4-operand arguments (i.e. BFI)Ilia Mirkin2015-08-211-1/+1
* st/mesa: add fake ARB_copy_image support in GalliumIlia Mirkin2015-08-191-0/+27
* st/mesa: also move yoffset to zoffset for 1d array texturesIlia Mirkin2015-08-171-0/+2
* st/mesa: add EXT_depth_bounds_testMarek Olšák2015-08-142-4/+12
* st/mesa: small cleanup in st_extensions.cMarek Olšák2015-08-141-31/+9
* gallium: add support for GLES texture float extensions (v3)Marek Olšák2015-08-141-0/+8
* st/mesa: implement DrawTransformFeedbackStreamMarek Olšák2015-08-063-31/+34
* vbo: pass the stream from DrawTransformFeedbackStream to driversMarek Olšák2015-08-064-1/+5
* st/mesa: don't draw instead of asserting in transform feedbackDave Airlie2015-07-313-4/+7
* mesa: Use floats for viewport bounds.Matt Turner2015-07-291-1/+1
* st/mesa: remove st_context::missing textures and get_passthrough_fsMarek Olšák2015-07-292-28/+2
* st/mesa: remove st_finalize_textures atomMarek Olšák2015-07-293-47/+0
* st/mesa: add shader dumping for shader-dbMarek Olšák2015-07-291-0/+66
* st/mesa: fix GLSL 1.30 texture shadow functions with the GL_ALPHA depth mode ...Marek Olšák2015-07-293-47/+77
* st/mesa: don't ignore texture buffer state changesMarek Olšák2015-07-253-5/+7
* st/mesa: remove unused 'samp' function parametersBrian Paul2015-07-231-5/+3
* st/mesa: add comments on a few sampler view functionsBrian Paul2015-07-231-0/+10
* st/mesa: enable shader subroutineDave Airlie2015-07-231-0/+1
* st/mesa: add subroutine bits (v1.1)Dave Airlie2015-07-231-1/+1
* glsl/types: add new subroutine type (v3.2)Dave Airlie2015-07-231-0/+4
* st/mesa: enable tessellation if the driver supports itMarek Olšák2015-07-231-0/+5
* st/mesa: set default tessellation levelsMarek Olšák2015-07-235-1/+66
* st/mesa: add barrier supportIlia Mirkin2015-07-231-1/+4
* st/mesa: disable copy propagation for tessellation shadersIlia Mirkin2015-07-231-1/+5
* st/mesa: set vertices_per_patch when drawingIlia Mirkin2015-07-231-0/+2
* st/mesa: add 2d indexing support to outputsIlia Mirkin2015-07-231-10/+37
* st/mesa: handle tessellation 2D varyings correctlyMarek Olšák2015-07-231-8/+20
* st/mesa: lower gl_TessLevel from float[] to vecnIlia Mirkin2015-07-231-0/+2
* st/mesa: query shader CAPs for tessellationIlia Mirkin2015-07-231-0/+15
* st/mesa: add texture updates for tessellation programsIlia Mirkin2015-07-234-0/+72
* st/mesa: handle constbufs/ubos for tessellation shadersIlia Mirkin2015-07-233-1/+95
* st/mesa: add conversion for tessellation shadersMarek Olšák2015-07-232-98/+274
* st/mesa: add tessellation shader statesIlia Mirkin2015-07-239-1/+459
* glsl: pass shader stage to lower_output_reads and handle tess controlIlia Mirkin2015-07-231-1/+1
* glsl: don't lower variable indexing on non-patch tessellation inputs/outputsMarek Olšák2015-07-231-1/+1
* st/mesa: use cso_set_samplersMarek Olšák2015-07-232-10/+8
* cso: remove clip state handlingMarek Olšák2015-07-231-2/+5
* cso: only allow saving and restoring fragment sampler statesMarek Olšák2015-07-222-4/+4