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Commit message (
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Author
Age
Files
Lines
*
st/mesa: fix mipmap generation for immutable textures with incomplete pyramids
Nicolai Hähnle
2015-11-05
1
-32
/
+36
*
gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
Marek Olšák
2015-10-21
1
-0
/
+3
*
st/mesa: fix clip state dependencies
Marek Olšák
2015-10-21
1
-1
/
+4
*
st/fbo: use pipe_surface_release instead of pipe_surface_reference
Krzysztof Sobiecki
2015-10-21
1
-1
/
+1
*
st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats
Brian Paul
2015-10-07
1
-1
/
+5
*
st/mesa: fix front buffer regression after dropping st_validate_state in Blit
Marek Olšák
2015-10-07
1
-0
/
+2
*
st/mesa: avoid integer overflows with buffers >= 512MB
Ilia Mirkin
2015-09-23
1
-2
/
+2
*
st/mesa: increase viewport bounds limits for GL4 hw
Ilia Mirkin
2015-09-11
1
-2
/
+7
*
st/mesa: don't fall back to 16F when 32F is requested
Ilia Mirkin
2015-09-11
1
-14
/
+8
*
st/readpixels: fix accel path for skipimages.
Dave Airlie
2015-09-06
1
-2
/
+2
*
gallium: Add blending to pipe blit
Christoph Bumiller
2015-08-21
1
-0
/
+1
*
st/mesa: pass through 4th opcode argument in bitmap/pixel visitors
Ilia Mirkin
2015-08-21
1
-6
/
+6
*
st/mesa: fix assignments with 4-operand arguments (i.e. BFI)
Ilia Mirkin
2015-08-21
1
-1
/
+1
*
st/mesa: add fake ARB_copy_image support in Gallium
Ilia Mirkin
2015-08-19
1
-0
/
+27
*
st/mesa: also move yoffset to zoffset for 1d array textures
Ilia Mirkin
2015-08-17
1
-0
/
+2
*
st/mesa: add EXT_depth_bounds_test
Marek Olšák
2015-08-14
2
-4
/
+12
*
st/mesa: small cleanup in st_extensions.c
Marek Olšák
2015-08-14
1
-31
/
+9
*
gallium: add support for GLES texture float extensions (v3)
Marek Olšák
2015-08-14
1
-0
/
+8
*
st/mesa: implement DrawTransformFeedbackStream
Marek Olšák
2015-08-06
3
-31
/
+34
*
vbo: pass the stream from DrawTransformFeedbackStream to drivers
Marek Olšák
2015-08-06
4
-1
/
+5
*
st/mesa: don't draw instead of asserting in transform feedback
Dave Airlie
2015-07-31
3
-4
/
+7
*
mesa: Use floats for viewport bounds.
Matt Turner
2015-07-29
1
-1
/
+1
*
st/mesa: remove st_context::missing textures and get_passthrough_fs
Marek Olšák
2015-07-29
2
-28
/
+2
*
st/mesa: remove st_finalize_textures atom
Marek Olšák
2015-07-29
3
-47
/
+0
*
st/mesa: add shader dumping for shader-db
Marek Olšák
2015-07-29
1
-0
/
+66
*
st/mesa: fix GLSL 1.30 texture shadow functions with the GL_ALPHA depth mode ...
Marek Olšák
2015-07-29
3
-47
/
+77
*
st/mesa: don't ignore texture buffer state changes
Marek Olšák
2015-07-25
3
-5
/
+7
*
st/mesa: remove unused 'samp' function parameters
Brian Paul
2015-07-23
1
-5
/
+3
*
st/mesa: add comments on a few sampler view functions
Brian Paul
2015-07-23
1
-0
/
+10
*
st/mesa: enable shader subroutine
Dave Airlie
2015-07-23
1
-0
/
+1
*
st/mesa: add subroutine bits (v1.1)
Dave Airlie
2015-07-23
1
-1
/
+1
*
glsl/types: add new subroutine type (v3.2)
Dave Airlie
2015-07-23
1
-0
/
+4
*
st/mesa: enable tessellation if the driver supports it
Marek Olšák
2015-07-23
1
-0
/
+5
*
st/mesa: set default tessellation levels
Marek Olšák
2015-07-23
5
-1
/
+66
*
st/mesa: add barrier support
Ilia Mirkin
2015-07-23
1
-1
/
+4
*
st/mesa: disable copy propagation for tessellation shaders
Ilia Mirkin
2015-07-23
1
-1
/
+5
*
st/mesa: set vertices_per_patch when drawing
Ilia Mirkin
2015-07-23
1
-0
/
+2
*
st/mesa: add 2d indexing support to outputs
Ilia Mirkin
2015-07-23
1
-10
/
+37
*
st/mesa: handle tessellation 2D varyings correctly
Marek Olšák
2015-07-23
1
-8
/
+20
*
st/mesa: lower gl_TessLevel from float[] to vecn
Ilia Mirkin
2015-07-23
1
-0
/
+2
*
st/mesa: query shader CAPs for tessellation
Ilia Mirkin
2015-07-23
1
-0
/
+15
*
st/mesa: add texture updates for tessellation programs
Ilia Mirkin
2015-07-23
4
-0
/
+72
*
st/mesa: handle constbufs/ubos for tessellation shaders
Ilia Mirkin
2015-07-23
3
-1
/
+95
*
st/mesa: add conversion for tessellation shaders
Marek Olšák
2015-07-23
2
-98
/
+274
*
st/mesa: add tessellation shader states
Ilia Mirkin
2015-07-23
9
-1
/
+459
*
glsl: pass shader stage to lower_output_reads and handle tess control
Ilia Mirkin
2015-07-23
1
-1
/
+1
*
glsl: don't lower variable indexing on non-patch tessellation inputs/outputs
Marek Olšák
2015-07-23
1
-1
/
+1
*
st/mesa: use cso_set_samplers
Marek Olšák
2015-07-23
2
-10
/
+8
*
cso: remove clip state handling
Marek Olšák
2015-07-23
1
-2
/
+5
*
cso: only allow saving and restoring fragment sampler states
Marek Olšák
2015-07-22
2
-4
/
+4
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