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* st/mesa: remove redundant flushes from st_flushNicolai Hähnle2017-11-091-0/+3
| | | | | | | | | | | st_flush should flush state tracker-internal state and the pipe, but not mesa/main state. Of the four callers: - glFlush/glFinish already call FLUSH_{VERTICES,STATE}. - st_vdpau doesn't need to call them. - st_manager will now call them explicitly. Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: fix import of EGL images with non-zero level or layerNicolai Hähnle2017-10-101-0/+2
| | | | | | | | | | In GL state, textures created from EGL images look like plain 2D textures with a single level, so we use the existing layer_override facility and add an analogous level_override one. Fixes dEQP-EGL.functional.image.create.gles2_cubemap_{positive,negative}_{x,y,z}_rgba_texture Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: fix switching from surface-based to non-surface-based texturesNicolai Hähnle2017-10-101-1/+1
| | | | | | | | | This can happen with surface-based texture objects derived from EGL images, since those aren't immutable. Fixes tests in dEQP-EGL.functional.sharing.gles2.multithread.random.images.teximage2d.* and others Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: fix the layer of VDPAU surface samplersNicolai Hähnle2016-11-041-13/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A (latent) bug in VDPAU interop was exposed by commit e5cc84dd43be066c1dd418e32f5ad258e31a150a. Before that commit, the st_vdpau code created samplers with first_layer == last_layer == 1 that the general texture handling code would immediately delete and re-create, because the layer does not match the information in the GL texture object. This was correct behavior at least in the DMABUF case, because the imported resource is supposed to have the correct offset already applied. In the non-DMABUF case, this was just plain wrong but apparently nobody noticed. After that commit, the state tracker assumes that an existing sampler is correct at all times. Existing samplers are supposed to be deleted when they may become invalid, and they will be created on-demand. This meant that the sampler with first_layer == last_layer == 1 stuck around, leading to rendering artefacts (on radeonsi), command stream failures (on r600), and assertions (in debug builds everywhere). This patch fixes the problem by simply not creating a sampler at all in st_vdpau_map_surface. We rely on the generic texture code to do the right thing, adding the layer_override to make the non-DMABUF case work. v2: add the layer_override Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98512 Cc: 13.0 <[email protected]> Cc: Christian König <[email protected]> Cc: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> (v1) Reviewed-by: Christian König <[email protected]>
* st/mesa: move all sampler view code into new st_sampler_view.[ch] filesBrian Paul2016-10-061-0/+1
| | | | | | | | | | | | | Previously, the sampler view code was scattered across several different files. Note, the previous REALLOC(), FREE() for st_texture_object::sampler_views are replaced by realloc(), free() to avoid conflicting macros in Mesa vs. Gallium. Reviewed-by: Edward O'Callaghan <[email protected]> Acked-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: fix reference counting bug in st_vdpauChristian König2016-07-141-2/+8
| | | | | | | | | Otherwise we leak the resources created for the DMA-buf descriptors. Signed-off-by: Christian König <[email protected]> Cc: 12.0 <[email protected]> Tested-and-Reviewed by: Leo Liu <[email protected]> Ack-by: Tom St Denis <[email protected]>
* st/mesa: directly compute level=0 texture size in st_finalize_textureNicolai Hähnle2016-06-081-3/+0
| | | | | | | | | | | | | | | | | | | | | | | | The width0/height0/depth0 on stObj may not have been set at this point. Observed in a trace that set up levels 2..9 of a 2d texture, and set the base level to 2, with height 1. This made the guess logic always bail. Originally investigated by Ilia Mirkin, this patch gets rid of the somewhat redundant storage of width0/height0/depth0 and makes sure we always compute pipe texture sizes that are compatible with the base level image of the GL texture. Fixes the gl-1.2-texture-base-level piglit test provided by Brian Paul. v2: - try to re-use an existing pipe texture when possible - handle a corner case where the base level is not level 0 and it is of size 1x1x1 v3: - ptHeight = ptWidth in cube map 1x1 case (suggested by Brian) Cc: "12.0" <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st/mesa: Replace GLvoid with voidJakob Sinclair2016-04-121-6/+6
| | | | | | | | | | GLvoid was used before in OpenGL but it has changed to just using void. All GLvoids in mesa's state tracker has been changed to void in this patch. Tested this with piglit and no problems were found. No compiler warnings. Signed-off-by: Jakob Sinclair <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st/mesa: implement new DMA-buf based VDPAU interop v2Christian König2016-03-291-49/+132
| | | | | | | | | | Avoid using internal structures from another API. v2: rebase and moved includes so they don't cause problem when VDPAU isn't installed. Signed-off-by: Christian König <[email protected]> Reviewed-by: Marek Olšák <[email protected]> (v1) Reviewed-by: Leo Liu <[email protected]>
* st/mesa: conditionally enable GL_NV_vdpau_interopChristian König2016-03-081-0/+6
| | | | | | | Only enable it when we compile the state tracker as well. Signed-off-by: Christian König <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* st/vdpau: Avoid constness cast warnings.Jose Fonseca2015-03-221-1/+1
| | | | | | | | | Fixes MSVC warning C4090: '=' : different 'const' qualifiers Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Christian König <[email protected]>
* st/mesa: use pipe_sampler_view_release for releasing sampler viewsMarek Olšák2014-10-161-2/+2
| | | | | | | | | | | | | This fixes a crash when exiting Firefox. I have really no idea how Firefox does it. It seems to involve multiple contexts and multithreading. v2: added an XXX comment Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81680 Acked by Christian König. Cc: 10.2 10.3 <[email protected]> Tested-by: Benjamin Bellec <[email protected]>
* st/mesa: improve sampler view handlingChristian König2014-04-041-4/+7
| | | | | | | | | | | Keep a dynamically increasing array of all the views created for a texture instead of just the last one. v2: add comments, fix array size calculation, release only the first sampler view found Signed-off-by: Christian König <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st/vdpau: add flush on unmapChristian König2014-02-061-0/+4
| | | | | | | | Flush the context when we unmap a buffer, otherwise VDPAU might start rendering the next frame while we still reference that buffer. Signed-off-by: Christian König <[email protected]> Tested-by: StrangeNoises ([email protected])
* mesa: change gl_format to mesa_formatMark Mueller2014-01-271-1/+1
| | | | s/\bgl_format\b/mesa_format/g. Use better name for Mesa Formats enum
* implement NV_vdpau_interop v7Christian König2013-10-261-0/+181
v2: Actually implement interop between the gallium state tracker and the VDPAU backend. v3: Make it also available in non legacy contexts, fix video buffer sharing. v4: deny interop if we don't have the same screen object v5: rebased on upstream changes v6: implemented VDPAUGetSurfaceivNV, improved error handling, unregister all surfaces in VDPAUFiniNV v7: squash merge with Mareks changes Signed-off-by: Christian König <[email protected]>