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authorNicolai Hähnle <[email protected]>2017-10-10 13:58:44 +0200
committerNicolai Hähnle <[email protected]>2017-10-10 13:58:44 +0200
commit288dea076e3311530214aaaa53884a6d920b590a (patch)
tree1e7ab9427d7eea482da086be26a4d4b084eadca4 /src/mesa/state_tracker/st_vdpau.c
parentd245724399b7ac9e2ddf99d381f7fe092204006a (diff)
st/mesa: fix import of EGL images with non-zero level or layer
In GL state, textures created from EGL images look like plain 2D textures with a single level, so we use the existing layer_override facility and add an analogous level_override one. Fixes dEQP-EGL.functional.image.create.gles2_cubemap_{positive,negative}_{x,y,z}_rgba_texture Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_vdpau.c')
-rw-r--r--src/mesa/state_tracker/st_vdpau.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_vdpau.c b/src/mesa/state_tracker/st_vdpau.c
index bb4070eec34..19611e719a1 100644
--- a/src/mesa/state_tracker/st_vdpau.c
+++ b/src/mesa/state_tracker/st_vdpau.c
@@ -236,6 +236,7 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
pipe_resource_reference(&stImage->pt, res);
stObj->surface_format = res->format;
+ stObj->level_override = 0;
stObj->layer_override = layer_override;
_mesa_dirty_texobj(ctx, texObj);
@@ -256,6 +257,7 @@ st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access,
st_texture_release_all_sampler_views(st, stObj);
pipe_resource_reference(&stImage->pt, NULL);
+ stObj->level_override = 0;
stObj->layer_override = 0;
_mesa_dirty_texobj(ctx, texObj);