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path: root/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
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* st/mesa: fix type confusion with reladdrsIlia Mirkin2016-06-091-5/+5
* glsl/types: rename is_dual_slot_double to is_dual_slot_64bit.Dave Airlie2016-06-091-1/+1
* st/glsl_to_tgsi: move to checking 64-bitness instead of doubleDave Airlie2016-06-091-16/+14
* st/glsl_to_tgsi: use enum glsl_base_type instead of unsignedDave Airlie2016-06-091-12/+12
* st/mesa: expose GL_ARB_shader_group_vote when supported by backendIlia Mirkin2016-06-061-4/+10
* mesa: hook up core bits of GL_ARB_shader_group_voteIlia Mirkin2016-06-061-0/+4
* st/mesa: change SQRT lowering to fix the game RisenMarek Olšák2016-06-061-7/+9
* st/glsl_to_tgsi: prevent infinite loopEric Engestrom2016-05-311-2/+3
* st/mesa: update inst->info along with inst->opIlia Mirkin2016-05-231-0/+1
* mesa/st: add support for NIR as possible driver IRRob Clark2016-05-171-4/+36
* st/mesa: flip y coordinate of interpolateAtOffset for winsysIlia Mirkin2016-05-131-2/+22
* mesa/st: split the type_size calculation into it's own fileRob Clark2016-05-111-61/+3
* st/glsl_to_tgsi: attach image to correct instruction for samplesDave Airlie2016-05-111-2/+2
* st/glsl_to_tgsi: brown paper bag for the input offsets fix.Dave Airlie2016-05-101-1/+1
* st/glsl_to_tgsi: handle offsets from inputsDave Airlie2016-05-101-0/+9
* st/glsl_to_tgsi: fix potential crash when allocating temporariesSamuel Pitoiset2016-04-301-1/+1
* st/glsl_to_tgsi: reduce stack explosion in recursive expression visitorNicolai Hähnle2016-04-291-4/+16
* gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*Marek Olšák2016-04-221-27/+27
* st/mesa: replace _mesa_sysval_to_semantic table with functionBrian Paul2016-04-111-66/+66
* st/glsl_to_tgsi: make samplers_used an uint32_t (v2)Nicolai Hähnle2016-04-071-3/+5
* gallium: add threads per block TGSI propertyBas Nieuwenhuizen2016-04-021-0/+18
* glsl: add transform feedback buffers to resource listTimothy Arceri2016-03-311-1/+1
* mesa: split transform feedback buffer into its own structTimothy Arceri2016-03-311-1/+1
* tgsi: Add support for global / private / input MEMORYHans de Goede2016-03-211-1/+1
* st/mesa: set TGSI property NEXT_SHADERMarek Olšák2016-03-191-0/+36
* st/glsl_to_tgsi: set FS_EARLY_DEPTH_STENCIL when requiredNicolai Hähnle2016-03-141-0/+3
* st/glsl_to_tgsi: set memory access type on image intrinsicsNicolai Hähnle2016-03-141-0/+7
* st/glsl_to_tgsi: provide Texture and Format information for image opsNicolai Hähnle2016-03-141-9/+15
* st/mesa: add GL_ARB_shader_atomic_counter_ops supportIlia Mirkin2016-03-101-6/+54
* program: Remove condition-code and precision support.Matt Turner2016-03-011-6/+0
* st/mesa: fix up result_src.type when doing i2u/u2i conversionsIlia Mirkin2016-02-171-0/+1
* st/mesa: convert GLSL image intrinsics into TGSIIlia Mirkin2016-02-151-4/+210
* glsl/types: Add support for function typesJason Ekstrand2016-02-131-0/+1
* st/mesa: add mappings for compute shader sysvalsSamuel Pitoiset2016-02-131-0/+12
* st/mesa: keep track of shared memory declarationsSamuel Pitoiset2016-02-131-3/+16
* st/mesa: add intrinsics for shared variablesSamuel Pitoiset2016-02-131-0/+91
* st/mesa: add conversion for compute shadersSamuel Pitoiset2016-02-131-0/+8
* st/mesa: release GLSL IR in LinkShader after it's not neededMarek Olšák2016-02-111-0/+4
* mesa: call build_program_resource_list inside Driver.LinkShaderMarek Olšák2016-02-111-0/+3
* st/mesa: add atomic AoA supportDave Airlie2016-02-091-8/+6
* st/mesa: handle indirect samplers in arrays/structs properly (v4.1)Dave Airlie2016-02-091-18/+123
* glsl/ir: add param index to variable.Dave Airlie2016-02-091-1/+1
* st/mesa: treat a write as a read for range purposesIlia Mirkin2016-02-011-1/+4
* glsl: Remove 2x16 half-precision pack/unpack opcodes.Matt Turner2016-02-011-3/+0
* st/mesa: add support for memory barrier intrinsicsIlia Mirkin2016-01-291-0/+45
* st/mesa: use RESQ to find buffer sizeIlia Mirkin2016-01-291-4/+18
* st/mesa: add support for SSBO binding and GLSL intrinsicsIlia Mirkin2016-01-291-7/+176
* st/mesa: add atomic counter supportIlia Mirkin2016-01-291-8/+135
* mesa: add PROGRAM_IMMEDIATE, PROGRAM_BUFFERIlia Mirkin2016-01-291-1/+0
* glsl: move to compiler/Emil Velikov2016-01-261-2/+2