Commit message (Expand) | Author | Age | Files | Lines | |
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* | glsl: Hard-code noise to zero in builtin_functions.cpp | Jason Ekstrand | 2020-04-21 | 1 | -1/+0 |
* | st/glsl_to_nir: use nir based program resource list builder | Timothy Arceri | 2019-12-13 | 1 | -1/+1 |
* | mesa/st: Add support for SPIR-V shaders | Caio Marcelo de Oliveira Filho | 2019-09-10 | 1 | -0/+6 |
* | st/nir: Don't use GLSL IR's MOD_TO_FLOOR lowering when using NIR. | Kenneth Graunke | 2019-06-05 | 1 | -1/+1 |
* | st/glsl: start spilling out common st glsl conversion code | Timothy Arceri | 2019-03-06 | 1 | -0/+172 |