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path: root/src/mesa/state_tracker/st_glsl_to_ir.cpp
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* glsl: Hard-code noise to zero in builtin_functions.cppJason Ekstrand2020-04-211-1/+0
* st/glsl_to_nir: use nir based program resource list builderTimothy Arceri2019-12-131-1/+1
* mesa/st: Add support for SPIR-V shadersCaio Marcelo de Oliveira Filho2019-09-101-0/+6
* st/nir: Don't use GLSL IR's MOD_TO_FLOOR lowering when using NIR.Kenneth Graunke2019-06-051-1/+1
* st/glsl: start spilling out common st glsl conversion codeTimothy Arceri2019-03-061-0/+172