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path: root/src/mesa/state_tracker/st_context.h
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* mesa/st: remove duplicate offset calculationKeith Whitwell2009-04-281-2/+0
* st: use the static atoms[] array directlyBrian Paul2009-04-211-5/+0
* gallium: remove use of origin_lower_leftBrian Paul2009-03-201-1/+2
* gallium: no need to keep a copy of shader tokens in state trackerKeith Whitwell2009-03-131-3/+0
* mesa: use new ST_CALLOC_STRUCT() macro in gallium state trackerBrian Paul2009-02-121-0/+4
* gallium: avoid mapping same vertex buffer in subsequent framesKeith Whitwell2008-12-121-0/+2
* gallium: replace 2 with PIPE_SHADER_TYPESBrian Paul2008-11-261-1/+1
* gallium: clean-up/fix msaa override in state trackerBrian Paul2008-09-171-0/+6
* gallium: use a default texture in update_textures(), update_samplers() when n...Brian Paul2008-08-141-0/+2
* Merge branch 'gallium-0.1' into gallium-tex-surfacesBrian Paul2008-05-201-0/+6
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| * gallium: clean-up glDraw/CopyPixels shaders when destroying contextBrian Paul2008-05-201-0/+6
* | gallium: fix some render to texture bugsBrian Paul2008-05-071-0/+3
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* gallium: simplify texture format selectionBrian Paul2008-04-301-0/+1
* gallium: remove unneeded st->bitmap_texcoord_biasBrian Paul2008-04-251-2/+0
* gallium: use simple color pass-through fragment shader if textures don't existBrian Paul2008-04-251-0/+2
* gallium: fix some bitmap frag shader issuesBrian Paul2008-04-221-3/+0
* gallium: implement RGBA pixel maps in the pixel transfer fragment programBrian Paul2008-04-161-0/+2
* gallium: more elaborate tracking of front color buffer stateBrian Paul2008-04-091-3/+6
* gallium: remove unneeded st->haveFramebufferSurfaces field.Brian Paul2008-04-091-6/+0
* gallium: streamline viewport/raster/shader state for clearing with quadsBrian Paul2008-04-031-0/+2
* gallium: turn on clipping for bitmapsBrian2008-03-311-0/+2
* gallium: implement a glBitmap cacheBrian2008-03-281-0/+2
* gallium: Update calls to the simple shader functionsBrian2008-03-271-0/+3
* gallium: glBitmap code now separe from glDraw/CopyPixels codeBrian2008-03-201-0/+3
* gallium: create one vertex buffer and re-use, also enable bypass_clippingBrian2008-03-201-0/+2
* gallium: use the utility pasthrough shadersBrian2008-03-201-0/+7
* gallium: implement CSO save/restore functions for use by meta operations (bli...Brian2008-03-191-1/+0
* gallium: plug in and init GL_EXT_framebuffer_blit function/extensionBrian2008-03-181-0/+4
* gallium: use new gallium utility code for generating mipmapsBrian2008-03-171-12/+1
* gallium: rework CSO-related code in state trackerBrian2008-03-111-9/+10
* gallium: michel's patch to rework texture/sampler binding interfaceKeith Whitwell2008-03-051-1/+4
* gallium: change st->state.sampler_texture[] to store pipe_texture pointersBrian Paul2008-02-291-1/+1
* gallium: state tracker didn't always notify drivers of texobj data changesBrian2008-02-201-21/+1
* gallium: move gen-mipmap global/static vars into st_contextBrian2008-02-121-0/+9
* gallium: add bitmap/drawpixels texcoord bias supportBrian2008-02-061-0/+2
* gallium: Simplify winsys buffer interface.Michel Dänzer2008-01-251-7/+0
* Fix problems with vertex shaders and the private draw module.Brian2008-01-141-1/+1
* Fix problem with initial viewport/scissor size.Brian2007-12-191-0/+1
* gallium: incorporate alpha state into depth_stencil state object.Keith Whitwell2007-12-171-1/+1
* gallium: remove set_sampler_units interfaceKeith Whitwell2007-12-111-1/+1
* gallium: remove redundant clear_color state.Keith Whitwell2007-12-111-1/+0
* gallium: Remove feedback interfaces from pipe driver.Keith Whitwell2007-12-111-1/+0
* Eliminate struct pipe_region.Michel Dänzer2007-12-071-3/+2
* Hide texture layout details from the state tracker.Michel Dänzer2007-12-061-2/+20
* Reimplement glRasterPos using the private 'draw' module.Brian2007-11-161-1/+2
* move st_invalidate_state() prototype to st_context.hBrian2007-11-051-0/+2
* Update xlib driver to use newer state tracker context/framebuffer functions.Brian2007-11-051-1/+2
* Introduce st_framebuffer type and st_create_framebuffer(), st_make_current()Brian2007-11-051-0/+10
* Implement shader concatenation for glBitmap.Brian2007-10-301-0/+6
* Use program serial numbers to avoid re-generating fragment programs for glDra...Brian2007-10-301-2/+8