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path: root/src/mesa/state_tracker/st_cb_clear.c
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* st_draw_vertices() no longer needs attribs[] array parameterBrian2007-09-251-5/+1
* Translate mesa vertex/fragment programs to TGSI programs at same time to do p...Brian2007-09-251-2/+4
* reenable some clear code that was temporarily disabledBrian2007-09-211-4/+1
* Make the alpha test state a cso.Zack Rusin2007-09-211-2/+4
* Checkpoint: vertex attribute clean-up.Brian2007-09-201-1/+1
* Convert depth_stencil state to the new semantics.Zack Rusin2007-09-201-5/+4
* Switch fragment/vertex shaders to the new caching semantics.Zack Rusin2007-09-201-4/+4
* Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.Brian2007-09-191-36/+9
* Convert the rasterizer cso to the new semantics.Zack Rusin2007-09-191-4/+4
* Redo the cso cache to map driver data in a lot more pleasing way.Zack Rusin2007-09-191-4/+4
* Finish up conversions of shaders to immutable objects.Zack Rusin2007-09-191-2/+2
* Checkpoint: rework shader input/output register mapping.Brian2007-09-181-3/+18
* Convert shader to an immutable state object.Zack Rusin2007-09-181-4/+8
* converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin2007-09-181-5/+7
* Combing depth and stencil objects and making them immutable.Zack Rusin2007-09-181-27/+24
* Implementing a better hash, removing state_tracker dependency from the cache.Zack Rusin2007-09-181-3/+2
* First stab at immutable state objects (create/bind/delete)Zack Rusin2007-09-181-2/+5
* code re-org, minor improvementsBrian2007-08-241-6/+58
* Checkpoint: new vertex/fragment attribute namingBrian2007-08-231-1/+2
* Rework of shader constant buffers.Brian2007-08-221-2/+0
* Set viewport state so viewport matches window dims.Brian2007-08-201-14/+32
* Update glClear and glDrawPixels code.Brian2007-08-201-4/+9
* Start to remove the temporary draw_vb() and draw_vertices() code.Brian2007-08-201-4/+25
* Use simple st->pipe->clear() in more cases for depth/stencil clears.Brian2007-08-171-14/+17
* added assertions, disable debug outputBrian2007-08-171-0/+2
* make pass-through vertex shaderBrian2007-08-161-0/+54
* Begin added vertex shader state/support.Brian2007-08-161-1/+1
* added PIPE_PRIM_x tokens (matching GL), use in a few placesBrian2007-08-151-1/+1
* added an assertionBrian2007-08-131-2/+4
* Y invert, clean-upBrian2007-08-101-82/+74
* commentsBrian2007-08-091-1/+3
* Checkpoint intel_renderbuffer removal.Brian2007-08-091-13/+22
* setup frag shader state: color pass-through programBrian2007-08-081-2/+62
* New st_init_*_functions() to initialize the driver functions table.Brian2007-08-061-9/+1
* trim #includesBrian2007-08-021-1/+0
* pipe->clear() now takes a surface, rather than color/depth/stencil flags.Brian2007-08-021-35/+239
* setup more state for clear_with_quad()Brian2007-08-021-18/+31
* Implement new draw_vertices() path for simple vertex array drawing, use it fo...Brian2007-08-021-10/+57
* Remove references to accum buffers in softpipe.Keith Whitwell2007-08-021-7/+13
* sketch out clearing with quadsBrian2007-08-021-5/+79
* Reroute some clear functionality.Keith Whitwell2007-08-021-0/+89