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path: root/src/mesa/state_tracker/st_cb_clear.c
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* gallium: in clear_with_quad() check fb orientation, invert Y if neededBrian2008-03-201-2/+10
* gallium: create one vertex buffer and re-use, also enable bypass_clippingBrian2008-03-201-31/+45
* gallium: use the utility pasthrough shadersBrian2008-03-201-110/+27
* gallium: implement CSO save/restore functions for use by meta operations (bli...Brian2008-03-191-20/+15
* gallium: restore additional state after clearing with quadBrian2008-03-181-0/+2
* gallium: use new color packing utility functionsBrian2008-03-181-55/+6
* gallium: for TEST_DRAW_PASSTHROUGH, pass inClipCoords=FALSE to st_draw_vertic...Brian2008-03-131-1/+7
* gallium: add some temporary code for testing draw module vertex passthroughBrian2008-03-131-1/+16
* gallium: in clear_stencil_buffer() check surface format to determine stencil ...Brian2008-03-121-0/+9
* gallium: rework CSO-related code in state trackerBrian2008-03-111-24/+23
* gallium: State tracker cleanups wrt clears.Keith Whitwell2008-02-281-24/+16
* gallium: Cleanups related to clears.Keith Whitwell2008-02-141-32/+85
* gallium: rename st_fragment_program's fs field to cso to match st_vertex_programBrian2008-02-121-1/+1
* gallium: added inClipCoords param to st_draw_vertices() to indicate coord sys...Brian2008-02-081-1/+1
* gallium: check if surface has defined status in check_clear_depth_with_quad()Brian2008-01-281-1/+3
* Fix problems with vertex shaders and the private draw module.Brian2008-01-141-3/+3
* gallium: incorporate alpha state into depth_stencil state object.Keith Whitwell2007-12-171-22/+13
* Define PIPE_FORMAT_ tokens as an enum set, rather than #defines.Brian2007-12-071-3/+3
* Replace "duplicate" formatsBrian2007-12-071-12/+12
* added PIPE_FORMAT_U_B8_G8_R8_A8 case in color_value()Brian2007-12-051-0/+3
* initial support for PIPE_FORMAT_Z24_S8Brian2007-11-201-4/+4
* simplify depth_value(), return proper value for Z16 formatBrian2007-11-081-13/+7
* Float->uint conversion for PIPE_FORMAT_U_Z32 resulted in overflow in depth_va...Brian2007-11-071-1/+5
* Move mesa_to_tgsi.[ch] to state_trackerBrian2007-10-271-1/+1
* silence warningBrian2007-10-251-0/+2
* remove #include vf.hBrian2007-10-171-2/+0
* Fix viewport Z scale/bias to get the right Z values from drawing the quad.Brian2007-10-171-3/+3
* use new st_clear_accum_buffer() functionBrian2007-10-161-24/+3
* Some minor cleanups.Michel Dänzer2007-10-031-6/+5
* Instead of linked program pairs, keep a list of vertex programs translated fo...Brian2007-09-281-2/+2
* st_draw_vertices() no longer needs attribs[] array parameterBrian2007-09-251-5/+1
* Translate mesa vertex/fragment programs to TGSI programs at same time to do p...Brian2007-09-251-2/+4
* reenable some clear code that was temporarily disabledBrian2007-09-211-4/+1
* Make the alpha test state a cso.Zack Rusin2007-09-211-2/+4
* Checkpoint: vertex attribute clean-up.Brian2007-09-201-1/+1
* Convert depth_stencil state to the new semantics.Zack Rusin2007-09-201-5/+4
* Switch fragment/vertex shaders to the new caching semantics.Zack Rusin2007-09-201-4/+4
* Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.Brian2007-09-191-36/+9
* Convert the rasterizer cso to the new semantics.Zack Rusin2007-09-191-4/+4
* Redo the cso cache to map driver data in a lot more pleasing way.Zack Rusin2007-09-191-4/+4
* Finish up conversions of shaders to immutable objects.Zack Rusin2007-09-191-2/+2
* Checkpoint: rework shader input/output register mapping.Brian2007-09-181-3/+18
* Convert shader to an immutable state object.Zack Rusin2007-09-181-4/+8
* converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin2007-09-181-5/+7
* Combing depth and stencil objects and making them immutable.Zack Rusin2007-09-181-27/+24
* Implementing a better hash, removing state_tracker dependency from the cache.Zack Rusin2007-09-181-3/+2
* First stab at immutable state objects (create/bind/delete)Zack Rusin2007-09-181-2/+5
* code re-org, minor improvementsBrian2007-08-241-6/+58
* Checkpoint: new vertex/fragment attribute namingBrian2007-08-231-1/+2
* Rework of shader constant buffers.Brian2007-08-221-2/+0