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path:
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src
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mesa
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state_tracker
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st_atom_texture.c
Commit message (
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Author
Age
Files
Lines
*
st/mesa: remove extra calculation of sampler count
Timothy Arceri
2014-06-07
1
-9
/
+2
*
mesa/st: implement ARB_stencil_texturing
Ilia Mirkin
2014-05-04
1
-0
/
+4
*
st/mesa: improve sampler view handling
Christian König
2014-04-04
1
-29
/
+26
*
st/mesa: overhaul texture / sample swizzle code
Brian Paul
2014-03-27
1
-53
/
+114
*
st/mesa: simplify apply_depthmode()
Brian Paul
2014-03-27
1
-38
/
+47
*
st/mesa: recreate sampler view on context change v3
Christian König
2014-03-24
1
-0
/
+10
*
s/Tungsten Graphics/VMware/
José Fonseca
2014-01-17
1
-3
/
+3
*
mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.
Paul Berry
2014-01-09
1
-4
/
+4
*
st/mesa: use pipe_sampler_view_release()
Jonathan Liu
2013-12-22
1
-1
/
+1
*
st/mesa: handle texture_from_pixmap and other surface-based textures correctly
Marek Olšák
2013-05-15
1
-1
/
+2
*
mesa: move max texture image unit constants to gl_program_constants
Marek Olšák
2013-05-11
1
-4
/
+4
*
st/mesa: fix texture buffer objects
Marek Olšák
2013-02-13
1
-4
/
+10
*
st/mesa: simplify the update_single_texture() function
Brian Paul
2013-02-04
1
-28
/
+7
*
st/mesa: add support for GL_ARB_texture_buffer_range
Christoph Bumiller
2013-01-30
1
-1
/
+21
*
st/mesa: add texture buffer object support to state tracker (v1.1)
Dave Airlie
2012-12-08
1
-6
/
+12
*
st/mesa: fix sampler view counting
Brian Paul
2012-08-18
1
-2
/
+9
*
st/mesa: add support for GS textures and samplers
Brian Paul
2012-08-16
1
-1
/
+27
*
st/mesa: combine vertex/fragment sampler state in arrays
Brian Paul
2012-08-16
1
-4
/
+4
*
st/mesa: merge fragment/vertex texture update code
Brian Paul
2012-08-06
1
-58
/
+42
*
st/mesa: massage the update_vertex_textures() code
Brian Paul
2012-08-06
1
-4
/
+14
*
st/mesa: rename some vertex/fragment state fields for better consistency
Brian Paul
2012-08-06
1
-8
/
+9
*
gallium: consolidate CSO sampler and sampler_view functions
Brian Paul
2012-08-03
1
-6
/
+8
*
mesa: Move DepthMode to texture object
Pauli Nieminen
2012-08-01
1
-2
/
+2
*
st/mesa: remove INLINE qualifiers
Brian Paul
2012-02-15
1
-2
/
+2
*
st/mesa: remove st_get_default_texture()
Brian Paul
2012-02-15
1
-1
/
+2
*
st/mesa: exit the update fragment samplers/textures loops early.
Dave Airlie
2012-02-09
1
-6
/
+13
*
st/mesa: avoid vertex texture and sampler updates for 0 case
Dave Airlie
2012-02-08
1
-0
/
+3
*
st/mesa: whitespace fixes, 80-column wrapping
Brian Paul
2012-01-12
1
-14
/
+21
*
st/mesa: fix indentation
Morgan Armand
2011-11-07
1
-6
/
+5
*
st/mesa: fix comment language
Brian Paul
2011-07-28
1
-3
/
+3
*
st/mesa: replace st->ctx with ctx
Brian Paul
2011-06-14
1
-13
/
+17
*
mesa/st: split updating vertex and fragment shader stages.
Dave Airlie
2011-05-18
1
-8
/
+10
*
st/mesa: overhaul vertex/fragment sampler and sampler views.
Dave Airlie
2011-05-16
1
-74
/
+111
*
intel: Add support for ARB_sampler_objects.
Eric Anholt
2011-04-23
1
-1
/
+3
*
st/mesa: minor clean-ups in update_textures()
Brian Paul
2011-04-13
1
-4
/
+8
*
mesa: move sampler state into new gl_sampler_object type
Brian Paul
2011-04-10
1
-5
/
+13
*
st/mesa: Set samplers views' first_level.
Henri Verbeet
2011-04-08
1
-1
/
+3
*
st/mesa: clean up the sampler view format code
Brian Paul
2011-01-20
1
-7
/
+14
*
st/mesa: formatting, whitespace fixes
Brian Paul
2011-01-20
1
-10
/
+15
*
gallium: add EXT_texture_sRGB_decode.
Dave Airlie
2011-01-16
1
-0
/
+4
*
mesa/st: initial attempt at RG support for gallium drivers
Dave Airlie
2010-10-02
1
-1
/
+9
*
st/mesa: implement depth texture modes
Marek Olšák
2010-07-20
1
-11
/
+85
*
mesa: rename src/mesa/shader/ to src/mesa/program/
Brian Paul
2010-06-10
1
-1
/
+1
*
st/mesa: attempt to fix TFP by using sampler views (v1)
Dave Airlie
2010-06-08
1
-7
/
+21
*
mesa/st: add support for EXT_texture_swizzle.
Dave Airlie
2010-06-05
1
-2
/
+55
*
st/mesa: remove dead code
Brian Paul
2010-05-03
1
-9
/
+0
*
st/mesa: remove unused needFlush parameter to st_finalize_texture()
Brian Paul
2010-05-03
1
-4
/
+4
*
st/mesa: ignore gl_texture_object::BaseLevel when allocating gallium textures
Brian Paul
2010-04-30
1
-3
/
+0
*
st/mesa: remove st_texture_object::pipe field
Brian Paul
2010-04-18
1
-1
/
+2
*
st/mesa: s/st_get_stobj_sampler_view/st_get_texture_sampler_view/
Brian Paul
2010-04-18
1
-1
/
+1
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