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path: root/src/mesa/state_tracker/st_atom_image.c
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* st/mesa: ensure that images don't try to reference non-existent levelsIlia Mirkin2018-02-271-0/+1
* st/mesa: add an entirely separate codepath for setting up buffer viewsMarek Olšák2017-06-221-8/+21
* st/mesa: add st_convert_image_from_unit() helperSamuel Pitoiset2017-06-141-11/+22
* st/mesa: remove struct st_tracked_stateMarek Olšák2017-05-081-30/+6
* st/mesa: add st_convert_image()Samuel Pitoiset2017-04-031-47/+59
* st: Add cubeMapFace parameter to st_finalize_texture.Michal Srb2017-04-011-1/+1
* mesa: use gl_program for CurrentProgram rather than gl_shader_programTimothy Arceri2017-01-231-30/+12
* st/mesa: pass gl_program to st_bind_images()Timothy Arceri2017-01-091-24/+22
* st/mesa/glsl: set num_images directly in shader_infoTimothy Arceri2017-01-091-6/+6
* st/mesa/glsl/i965: move ImageUnits and ImageAccess fields to gl_programTimothy Arceri2017-01-061-1/+2
* gallium: Use enum pipe_shader_type in set_shader_images()Kai Wasserbäch2016-08-291-1/+1
* gallium: change pipe_image_view::first_element/last_element -> offset/sizeMarek Olšák2016-08-171-8/+2
* st/mesa: completely rewrite state atomsMarek Olšák2016-07-301-24/+0
* st/mesa: remove st_tracked_state::nameMarek Olšák2016-07-301-6/+0
* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-301-1/+1
* st/mesa: revalidate image atoms when a texture is updatedIlia Mirkin2016-06-071-6/+6
* gallium/cso: allow saving the first fragment shader image slotNicolai Hähnle2016-06-011-4/+5
* st/mesa: set image access flags in st_bind_imagesNicolai Hähnle2016-03-141-0/+15
* st/mesa: check that the image unit is valid in st_bind_imagesNicolai Hähnle2016-03-111-1/+2
* st/mesa: move dereference after null checkThomas Hindoe Paaboel Andersen2016-03-021-1/+3
* st/mesa: set pipe_image_view layers correctly for 3D texturesNicolai Hähnle2016-02-151-7/+17
* st/mesa: call st_finalize_texture from image atomsNicolai Hähnle2016-02-151-1/+5
* st/mesa: add an image atom for shader imagesIlia Mirkin2016-02-151-0/+222