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* _mesa_clone_program: Copy ShadowSamplersNicolai Haehnle2008-07-051-0/+1
* mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if progra...Brian Paul2008-07-041-0/+5
* mesa: fix various error codesBrian Paul2008-07-031-88/+123
* mesa: additional error checking, fix error codesBrian Paul2008-07-031-20/+36
* mesa: regenerated fileBrian Paul2008-07-031-761/+763
* mesa: additional vec4 constructorBrian Paul2008-07-031-0/+8
* mesa: fix array storage allocation bugBrian Paul2008-07-031-0/+8
* mesa: fix incorrect array size, added assertionBrian Paul2008-07-031-1/+2
* mesa: when linking a shader program, make sure all the shaders compiled OKBrian Paul2008-07-021-0/+8
* mesa: added some debug code (disabled)Brian Paul2008-07-022-0/+9
* mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()Brian Paul2008-07-021-2/+12
* mesa: regeneratedBrian Paul2008-07-021-152/+163
* mesa: added some missing equal() notEqual() intrinsicsBrian Paul2008-07-021-0/+33
* mesa: regenerated filesBrian Paul2008-07-022-20/+35
* mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctorsBrian Paul2008-07-022-1/+39
* generate a link error if the vertex shader references too many texturesBrian Paul2008-07-021-0/+6
* mesa: fix a GLSL vector subscript/writemask bugBrian Paul2008-07-011-47/+90
* mesa: move some functionsBrian Paul2008-07-011-99/+99
* mesa: make _slang_swizzle_swizzle() non-privateBrian Paul2008-07-012-9/+16
* mesa: better function inlining in the presence of 'return' statementsBrian Paul2008-07-011-23/+105
* mesa: add/fix some IrInfo entries for debugging purposesBrian Paul2008-07-011-3/+5
* s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv()Brian Paul2008-06-281-4/+6
* mesa: added null ptr checksBrian Paul2008-06-281-2/+2
* silly bug: it's PROGRAM_VARYINGZack Rusin2008-06-121-1/+1
* glsl: make sure we replace all output reads with temporariesZack Rusin2008-06-123-7/+10
* glsl: allow uniformsZack Rusin2008-06-121-1/+2
* glsl: fix array size initialiazers using const variablesZack Rusin2008-06-121-2/+26
* almost forgot - RelAddr is a boolean so use it hereZack Rusin2008-06-121-1/+1
* shaders: fix allocation of arrays of parametersZack Rusin2008-06-121-1/+23
* glsl: implement variable array indexesZack Rusin2008-06-124-12/+24
* Set the attribute as used.Brian Paul2008-06-041-0/+3
* updated for latest sourcesJouk Jansen2008-05-271-3/+4
* copy StateFlags in _mesa_clone_parameter_list()Brian Paul2008-05-201-0/+2
* fix incorrect sampler numbering/indexing.Brian Paul2008-05-205-14/+15
* fix tempReg test in _mesa_combine_programs()Brian Paul2008-05-191-1/+1
* Move _mesa_init_glsl_driver_functions() into shader_api.cBrian Paul2008-05-182-127/+69
* additional fog/color matrix changes from gallium-0.1Brian Paul2008-05-181-3/+12
* add state vars for color matrix, pixel transfer scale&biasBrian Paul2008-05-182-0/+5
* mesa: added internal post color matrix scale/bias varsBrian Paul2008-05-182-0/+34
* fixes to _mesa_combine_programs(), from gallium-0.1Brian Paul2008-05-182-6/+46
* added div by zero check for Fog.End/Start (from gallium-0.1)Brian Paul2008-05-181-1/+2
* clean-ups / additions from gallium-0.1 branchBrian Paul2008-05-181-7/+35
* bring in fixes/changes from gallium-0.1Brian Paul2008-05-161-80/+32
* silence warning, new assertionBrian Paul2008-05-161-3/+6
* Fix a program refcounting error, don't share program parameter lists.Brian Paul2008-05-162-41/+20
* minor changes to aid debuggingBrian Paul2008-05-161-7/+15
* remove stray, left-over RefCount++Brian Paul2008-05-161-1/+0
* whitespace/formattingBrian Paul2008-05-161-2/+0
* init SamplersUsed bits in _mesa_parse_arb_fragment_programBrian Paul2008-05-161-1/+4
* fix assertion typo: s/=/==/Brian Paul2008-05-161-1/+1