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path: root/src/mesa/shader/slang/slang_emit.c
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* glsl: propagate pragma info down into compiler from preprocessorBrian Paul2009-01-141-3/+13
* glsl: simplify IR storage for samplersBrian Paul2009-01-141-7/+3
* glsl: support sampler arrays.Alan Hourihane2009-01-141-3/+14
* mesa: Add _mesa_snprintf.José Fonseca2009-01-071-2/+2
* mesa: fix warning about possibly undefined var in GLSL compilerBrian Paul2009-01-021-6/+4
* mesa: fix another "out of samplers" problemBrian Paul2009-01-021-1/+7
* mesa: fix bug in evaluation of structure fieldsBrian Paul2008-12-301-3/+1
* mesa: allow variable indexing into the predefined uniform variable arraysBrian Paul2008-12-301-12/+39
* mesa: fix some GLSL array regressionsBrian Paul2008-12-161-1/+24
* mesa: add missing size check for assignment optimizationBrian Paul2008-11-261-1/+2
* mesa: better variable name: s/aux/store/Brian Paul2008-11-211-1/+1
* mesa: rework GLSL array code generationBrian Paul2008-11-191-128/+254
* mesa: don't realloc instruction buffer so oftenBrian Paul2008-11-191-13/+22
* mesa: no longer need Writemask field in GLSL IR nodesBrian Paul2008-11-131-47/+22
* mesa: revamp GLSL instruction emit codeBrian Paul2008-11-131-244/+381
* mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted...Brian Paul2008-11-071-1/+7
* mesa: fix a GLSL array indexing codegen bugBrian Paul2008-11-051-7/+100
* mesa: fix assignment / parameter passing of sampler typesBrian Paul2008-11-011-0/+8
* mesa: glsl: grab latest fixes from gallium-0.1 branchBrian Paul2008-08-251-55/+103
* mesa: import latest GLSL code from gallium-0.1 branchBrian Paul2008-08-161-118/+121
* mesa: glsl: remove old assertion (fixes glsl/bitmap.c)Brian Paul2008-07-291-1/+1
* mesa: glsl: assorted fixes for resolving polymorphic functionsBrian Paul2008-07-291-0/+6
* mesa: glsl: additional error detectionBrian Paul2008-07-291-1/+5
* mesa: gls: fix broken else clause of conditional break/continueBrian Paul2008-07-291-3/+1
* mesa: glsl: fix/simplify array element handlingBrian Paul2008-07-291-39/+15
* mesa: glsl: rework swizzle storage handlingBrian Paul2008-07-291-44/+13
* mesa: initial support for GLSL struct/array comparisonsBrian Paul2008-07-291-14/+57
* mesa: added null ptr check (error handling case)Brian Paul2008-07-291-0/+3
* mesa: glsl: various writemask/swizzle improvements and clean-upsBrian Paul2008-07-291-34/+33
* mesa: rework array/struct addressing code.Brian Paul2008-07-291-80/+160
* mesa: fix temp re-use bug in emit_arith()Brian Paul2008-07-161-8/+20
* mesa: add missing IR_LOG2 caseBrian Paul2008-07-151-2/+3
* mesa: fix storage size computation in emit_arith()Brian Paul2008-07-151-2/+3
* mesa: make _slang_swizzle_swizzle() non-privateBrian Paul2008-07-011-7/+10
* glsl: implement variable array indexesZack Rusin2008-06-121-5/+11
* Updated GLSL uniform/sampler handling from gallium-0.1 branchBrian Paul2008-05-141-1/+5
* fix some additional program refcounting bugsBrian Paul2008-05-141-2/+2
* init tmpNode to zerosBrian2008-03-141-0/+1
* mesa: fix emit_clamp() so that we don't use an output register as temporaryBrian2008-03-141-3/+12
* set fp->UsesKill when emitting OPCODE_KILBrian2007-11-271-2/+8
* Fix parsing of gl_FrontLightModelProduct.sceneColor, don't segfault on variab...Brian2007-11-231-0/+4
* fix comment: s/branch/kill/Brian2007-10-021-1/+1
* Fix function call bug 11731. Also, fix up IR_CALL/IR_FUNC confusion.Brian2007-07-261-7/+9
* Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian2007-07-041-7/+7
* Remove all the USE_MEMPOOL debug code.Brian2007-04-211-8/+0
* Use new memory pool allocator. Lots of debug code still in place...Brian2007-04-211-0/+9
* free subroutine array (fix mem leak)Brian2007-04-211-1/+8
* Fix some assertions that could occur when an error was earlier logged.Brian2007-04-161-4/+19
* undo a debug/test changeBrian2007-04-091-1/+1
* always emit BGN/ENDSUB, for now anywayBrian2007-03-311-4/+1