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path: root/src/mesa/shader/slang/slang_compile_variable.c
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* mesa: move shader/slang/* sources to main/slang/*Brian Paul2010-06-101-247/+0
* Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versionsKristian Høgsberg2010-02-191-1/+1
* mesa: remove unused varpool code in glsl compilerBrian Paul2008-12-121-2/+0
* mesa: glsl compiler function renamingBrian Paul2008-12-121-1/+1
* mesa: move some glsl compiler functions to different files to be more consistantBrian Paul2008-12-121-102/+0
* mesa: copy precision/variant/centroid info in slang_fully_specified_type_copy()Brian Paul2008-11-241-0/+3
* mesa: better variable name: s/aux/store/Brian Paul2008-11-211-1/+1
* mesa: import latest GLSL code from gallium-0.1 branchBrian Paul2008-08-161-1/+1
* mesa: glsl: assorted fixes for resolving polymorphic functionsBrian Paul2008-07-291-7/+15
* Remove all the USE_MEMPOOL debug code.Brian2007-04-211-40/+7
* Use new memory pool allocator. Lots of debug code still in place...Brian2007-04-211-1/+35
* added _slang_gltype_from_specifier()Brian2007-04-181-68/+0
* s/Shadow/SHADOW/Brian2007-04-111-2/+2
* support for GLSL 1.20 non-square matricesBrian2007-04-081-0/+18
* disable free(var->aux) -- can lead to segfaultBrian2007-03-241-0/+2
* fix mem leakBrian2007-03-241-0/+3
* Implement GL_ARB_texture_rectangle supportBrian2007-03-121-0/+2
* get rid of some unused slang_variable fieldsBrian2007-02-221-3/+0
* change all enum tokens to uppercaseBrian2007-02-161-46/+46
* clean-upsBrian2007-02-021-6/+6
* remove slang_export.c and related codeBrian2007-02-021-67/+0
* slang_variable_scope now stores array of pointers to slang_variables.Brian2007-01-131-16/+45
* Fix a problem with inlined "return" statements. Make some attempt to free te...Brian2007-01-111-0/+3
* Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instruc...Brian2006-12-131-3/+15
* call slang_variable_construct() inside slang_variable_scope_grow()Brian Paul2006-11-241-1/+6
* new slang_variable_scope_grow() functionBrian Paul2006-11-241-0/+21
* const correctnessBrian Paul2006-11-221-2/+2
* reindentBrian Paul2006-11-221-269/+281
* s/int/GLboolean/Brian Paul2006-11-151-1/+1
* Cleanup code. Change constructor prototype.Michal Krol2006-05-161-8/+9
* Remove carriage-return chars *ONLY*.Michal Krol2006-04-181-369/+369
* More GLSL code:Michal Krol2006-02-271-178/+16
* More GLSL code:Michal Krol2006-02-211-26/+191
* More GLSL code.Michal Krol2006-02-181-2/+2
* Get it running for ARB_vertex_shader.Michal Krol2006-02-131-16/+11
* Split slang_compile.c into several smaller files - it was just too big.Michal Krol2006-01-301-0/+371