Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | mesa: move shader/slang/* sources to main/slang/* | Brian Paul | 2010-06-10 | 1 | -64/+0 |
* | glsl: add more vertex/fragment output info helpers | Brian Paul | 2010-04-01 | 1 | -0/+10 |
* | glsl: move predefined shader input/output info/code to slang_builtin.c | Brian Paul | 2009-08-12 | 1 | -0/+14 |
* | mesa: allow variable indexing into the predefined uniform variable arrays | Brian Paul | 2008-12-30 | 1 | -1/+2 |
* | Be more consistant with paths in #includes. Eventually, eliminate a bunch of... | Brian | 2007-07-04 | 1 | -1/+1 |
* | Reimplement the _slang_alloc_statevar() function. | Brian | 2007-02-21 | 1 | -11/+0 |
* | checkpoint overhaul of pre-defined uniform code | Brian | 2007-02-21 | 1 | -0/+5 |
* | implement support for pre-defined uniform structs (state vars) | Brian | 2007-02-20 | 1 | -0/+45 |