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path:
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src
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mesa
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shader
/
shader_api.c
Commit message (
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Author
Age
Files
Lines
*
added FLUSH_VERTICES() in _mesa_use_program()
Brian
2007-02-03
1
-0
/
+8
*
Only glUniform1i() can be used to set sampler uniforms. Generate error other...
Brian
2007-02-02
1
-0
/
+14
*
fix _mesa_get_uniform_location() so it uses the given program handle
Brian
2007-01-30
1
-2
/
+3
*
fix g++ warnings/errors
Brian
2007-01-23
1
-3
/
+3
*
checkpoint: codegen for global vars w/ initializers
Brian
2007-01-10
1
-1
/
+2
*
assorted code clean-ups
Brian
2007-01-10
1
-2
/
+1
*
get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIB
Brian
2007-01-09
1
-1
/
+1
*
clean up a bunch of program parameter stuff
Brian
2007-01-09
1
-3
/
+3
*
Implement vertex attribute binding.
Brian
2007-01-09
1
-15
/
+24
*
Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope...
Brian
2007-01-05
1
-1
/
+8
*
finish some loose ends in _mesa_uniform()
Brian
2007-01-04
1
-13
/
+44
*
Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code.
Brian
2007-01-04
1
-35
/
+14
*
comment about uniforms
Brian
2006-12-21
1
-0
/
+4
*
Uniform matrix support.
Brian
2006-12-20
1
-54
/
+55
*
code re-org
Brian
2006-12-20
1
-158
/
+155
*
Fix shader object reference counting and hash table deallocation.
Brian
2006-12-20
1
-7
/
+62
*
Clean-up and re-org of the main GLSL object types.
Brian
2006-12-19
1
-187
/
+198
*
Overhaul of GLSL API functions, dispatching, etc.
Brian
2006-12-19
1
-986
/
+525
*
GLSL API functions.
Brian
2006-12-18
1
-0
/
+1390