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src
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mesa
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pipe
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tgsi
Commit message (
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Author
Age
Files
Lines
*
Add p_compiler.h.
michal
2007-08-29
1
-0
/
+1
*
Break GL dependencies.
michal
2007-08-29
1
-1
/
+1
*
Break GL dependencies.
michal
2007-08-29
1
-2
/
+3
*
Break GL dependencies.
michal
2007-08-29
2
-32
/
+32
*
Break GL dependencies.
michal
2007-08-29
1
-105
/
+105
*
Fix fragment program color output mapping (0=depth, 1=color)
Brian
2007-08-24
1
-2
/
+2
*
Hook-up SSE2 to VS.
michal
2007-08-24
3
-37
/
+3
*
Indent. Remove GL dependencies. Simplify. Add rtasm instructions.
michal
2007-08-24
1
-1351
/
+1339
*
Add tgsi_sse2.
michal
2007-08-24
3
-0
/
+1752
*
Fixup include paths after rename
Keith Whitwell
2007-08-24
3
-3
/
+3
*
Rename tgsi "core" directory
Keith Whitwell
2007-08-24
14
-0
/
+0
*
Vertex shader outputs are now tightly packed into the output slots.
Brian
2007-08-23
1
-2
/
+17
*
Checkpoint: new vertex/fragment attribute naming
Brian
2007-08-23
3
-51
/
+99
*
TGSI_ATTRIB_ tokens
Brian
2007-08-23
1
-0
/
+47
*
define new TGSI_ATTRIB_ tokens for program inputs/outputs, plus translation f...
Brian
2007-08-23
2
-0
/
+249
*
For the time being, interpolate Z in shade_quad() rather in the shader.
Brian
2007-08-23
1
-0
/
+5
*
First pass on tgsi deco.
michal
2007-08-22
2
-0
/
+107
*
Include headers.
michal
2007-08-22
2
-0
/
+23
*
New file.
michal
2007-08-22
1
-0
/
+3
*
New file.
michal
2007-08-22
1
-0
/
+0
*
comments
Brian
2007-08-21
1
-3
/
+6
*
Cosmetic changes.
michal
2007-08-16
1
-11
/
+16
*
disable Z value scaling - it's done in sp_quad_depth_test.c
Brian
2007-08-16
1
-2
/
+3
*
Copy fragment z if the fragment shader does not write depth on its own.`
michal
2007-08-16
1
-3
/
+30
*
Add UsageMask to DECLARATION in TGSI.
michal
2007-08-15
7
-84
/
+244
*
Add declaration_semantic token to TGSI.
michal
2007-08-15
7
-85
/
+205
*
Declare fragment shader output registers.
michal
2007-08-15
1
-27
/
+77
*
Continue reducing dependencies on core mesa include files.
Keith Whitwell
2007-08-14
6
-250
/
+252
*
Implement texture cache with multiple, direct-mapped entries.
Brian
2007-08-14
1
-4
/
+10
*
Implement remaining mipmap modes for 2D textures.
Brian
2007-08-14
2
-4
/
+6
*
tgsi_sampler->get_samples() now operates on a quad (returns 4 colors).
Brian
2007-08-14
2
-79
/
+21
*
Add SGT/LT/GE/LE/EQ/NE opcodes for ps/vs_2_x.
michal
2007-08-10
1
-0
/
+10
*
Support predicates.
michal
2007-08-10
1
-17
/
+54
*
Update opcode list.
michal
2007-08-09
2
-3
/
+54
*
Further opcode list reorg.
michal
2007-08-09
1
-20
/
+21
*
Quieten TGSI
Keith Whitwell
2007-08-09
2
-5
/
+12
*
Declare missing opcode aliases. Declare SGN opcode.
michal
2007-08-09
1
-3
/
+11
*
initial lod/mipmap texture supported
Brian
2007-08-08
1
-1
/
+1
*
Add D3D9 opcodes up to ps_2_x and vs_2_x.
michal
2007-08-08
1
-1
/
+316
*
very simple texture cache implementation
Brian
2007-08-08
1
-0
/
+5
*
rewrite texture sampling code (smaller, simpler)
Brian
2007-08-08
2
-246
/
+127
*
clean up tgsi_sampler-related bits
Brian
2007-08-07
2
-21
/
+10
*
Naive implementation of IF/ELSE/ENDIF.
michal
2007-08-07
4
-28
/
+175
*
checkpoint new tgsi_sampler_state struct
Brian
2007-08-07
2
-164
/
+119
*
Handle labels for IF/ELSE correctly
michal
2007-08-07
2
-4
/
+23
*
Enable compact TGSI dump.
michal
2007-08-07
2
-430
/
+794
*
Dump tokens in more compact form.
michal
2007-08-07
2
-13
/
+31
*
Labels are always label targets.
michal
2007-08-07
6
-13
/
+4
*
Add GLSL opcodes.
michal
2007-08-06
1
-1
/
+10
*
Add GLSL ops.
michal
2007-08-06
1
-0
/
+36
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