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path: root/src/mesa/pipe/softpipe
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* Combing depth and stencil objects and making them immutable.Zack Rusin2007-09-189-63/+70
* Fix the warning.Zack Rusin2007-09-181-1/+1
* Make sampler an immutable state object.Zack Rusin2007-09-184-11/+36
* First stab at immutable state objects (create/bind/delete)Zack Rusin2007-09-187-19/+42
* Remove non-meaningful region_idle() interfaceKeith Whitwell2007-09-171-7/+0
* Implement query object interface.Brian2007-09-113-13/+39
* vertex feedback functionsBrian2007-09-101-0/+72
* merge buffer_unreference(), buffer_reference()Brian2007-09-102-4/+5
* More work on vertex feedback / glRasterPos. Basic rasterpos works now.Brian2007-09-105-0/+41
* Define attrib_format and interp_mode enum typedefs and use where appropriate.Brian2007-08-312-5/+5
* Consolidate vertex-related code in new draw_vertex.cBrian2007-08-301-32/+14
* Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.cBrian2007-08-301-6/+19
* fix unhandled switch/case warningBrian2007-08-301-0/+4
* In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors t...Brian2007-08-303-8/+7
* Sketch out per-vertex point size.Brian2007-08-302-3/+16
* Fix fragment program color output mapping (0=depth, 1=color)Brian2007-08-241-2/+2
* Add support for more surface types in sp_surface.cBrian2007-08-241-0/+364
* Fixup include paths after renameKeith Whitwell2007-08-244-4/+4
* Use vertex_info struct for softpipe - lots of clean-up.Brian2007-08-233-62/+51
* Vertex shader outputs are now tightly packed into the output slots.Brian2007-08-231-30/+3
* Checkpoint: new vertex/fragment attribute namingBrian2007-08-233-46/+46
* Checkpoint commit: i915 texture works, use new vertex_info structBrian2007-08-231-61/+1
* For the time being, interpolate Z in shade_quad() rather in the shader.Brian2007-08-231-0/+43
* Rework of shader constant buffers.Brian2007-08-226-3/+68
* Silence compiler warnings.michal2007-08-211-1/+1
* First pass at a fallback concept for pipe devices.Keith Whitwell2007-08-212-10/+12
* move ALIGN16-related macros into p_compiler.hBrian2007-08-201-23/+4
* include draw_context.hBrian2007-08-201-0/+1
* minor clean-upsBrian2007-08-201-7/+6
* remove some of the #ifndef MESA stuffBrian2007-08-201-2/+2
* Checkpoint: remove more of the old draw_vb() code.Brian2007-08-202-42/+4
* Start to remove the temporary draw_vb() and draw_vertices() code.Brian2007-08-201-0/+6
* Move guts of vertex array drawing into the 'draw' module.Brian2007-08-204-348/+22
* implement draw_elements()Brian2007-08-203-8/+46
* remove debug printfBrian2007-08-201-1/+0
* call draw_trim()Brian2007-08-201-4/+8
* Fix some draw_arrays issues.Brian2007-08-193-129/+38
* more work on vertex shaders, now using vertex shaders instead of TnL module b...Brian2007-08-182-7/+59
* pack output vertex attributes in sequential slotsBrian2007-08-171-6/+16
* write outputs according to vs.outputs_writtenBrian2007-08-171-4/+13
* load machine.Inputs based on vs.inputs_readBrian2007-08-171-26/+15
* added pipe ptr to draw_contextBrian2007-08-171-8/+2
* compute clipmaskBrian2007-08-171-16/+51
* shade four vertices at a timeBrian2007-08-171-79/+92
* assertionsBrian2007-08-172-1/+10
* Break mesa dependencies.michal2007-08-161-6/+66
* Silence compiler warnings.michal2007-08-161-55/+63
* Break mesa dependencies.michal2007-08-161-3/+1
* Remove many dependencies on mesa headers.Brian2007-08-162-0/+10
* misc changes to support vertex shaders (disabled by default)Brian2007-08-161-0/+1