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pipe
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softpipe
Commit message (
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Author
Age
Files
Lines
*
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-09-18
9
-63
/
+70
*
Fix the warning.
Zack Rusin
2007-09-18
1
-1
/
+1
*
Make sampler an immutable state object.
Zack Rusin
2007-09-18
4
-11
/
+36
*
First stab at immutable state objects (create/bind/delete)
Zack Rusin
2007-09-18
7
-19
/
+42
*
Remove non-meaningful region_idle() interface
Keith Whitwell
2007-09-17
1
-7
/
+0
*
Implement query object interface.
Brian
2007-09-11
3
-13
/
+39
*
vertex feedback functions
Brian
2007-09-10
1
-0
/
+72
*
merge buffer_unreference(), buffer_reference()
Brian
2007-09-10
2
-4
/
+5
*
More work on vertex feedback / glRasterPos. Basic rasterpos works now.
Brian
2007-09-10
5
-0
/
+41
*
Define attrib_format and interp_mode enum typedefs and use where appropriate.
Brian
2007-08-31
2
-5
/
+5
*
Consolidate vertex-related code in new draw_vertex.c
Brian
2007-08-30
1
-32
/
+14
*
Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.c
Brian
2007-08-30
1
-6
/
+19
*
fix unhandled switch/case warning
Brian
2007-08-30
1
-0
/
+4
*
In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors t...
Brian
2007-08-30
3
-8
/
+7
*
Sketch out per-vertex point size.
Brian
2007-08-30
2
-3
/
+16
*
Fix fragment program color output mapping (0=depth, 1=color)
Brian
2007-08-24
1
-2
/
+2
*
Add support for more surface types in sp_surface.c
Brian
2007-08-24
1
-0
/
+364
*
Fixup include paths after rename
Keith Whitwell
2007-08-24
4
-4
/
+4
*
Use vertex_info struct for softpipe - lots of clean-up.
Brian
2007-08-23
3
-62
/
+51
*
Vertex shader outputs are now tightly packed into the output slots.
Brian
2007-08-23
1
-30
/
+3
*
Checkpoint: new vertex/fragment attribute naming
Brian
2007-08-23
3
-46
/
+46
*
Checkpoint commit: i915 texture works, use new vertex_info struct
Brian
2007-08-23
1
-61
/
+1
*
For the time being, interpolate Z in shade_quad() rather in the shader.
Brian
2007-08-23
1
-0
/
+43
*
Rework of shader constant buffers.
Brian
2007-08-22
6
-3
/
+68
*
Silence compiler warnings.
michal
2007-08-21
1
-1
/
+1
*
First pass at a fallback concept for pipe devices.
Keith Whitwell
2007-08-21
2
-10
/
+12
*
move ALIGN16-related macros into p_compiler.h
Brian
2007-08-20
1
-23
/
+4
*
include draw_context.h
Brian
2007-08-20
1
-0
/
+1
*
minor clean-ups
Brian
2007-08-20
1
-7
/
+6
*
remove some of the #ifndef MESA stuff
Brian
2007-08-20
1
-2
/
+2
*
Checkpoint: remove more of the old draw_vb() code.
Brian
2007-08-20
2
-42
/
+4
*
Start to remove the temporary draw_vb() and draw_vertices() code.
Brian
2007-08-20
1
-0
/
+6
*
Move guts of vertex array drawing into the 'draw' module.
Brian
2007-08-20
4
-348
/
+22
*
implement draw_elements()
Brian
2007-08-20
3
-8
/
+46
*
remove debug printf
Brian
2007-08-20
1
-1
/
+0
*
call draw_trim()
Brian
2007-08-20
1
-4
/
+8
*
Fix some draw_arrays issues.
Brian
2007-08-19
3
-129
/
+38
*
more work on vertex shaders, now using vertex shaders instead of TnL module b...
Brian
2007-08-18
2
-7
/
+59
*
pack output vertex attributes in sequential slots
Brian
2007-08-17
1
-6
/
+16
*
write outputs according to vs.outputs_written
Brian
2007-08-17
1
-4
/
+13
*
load machine.Inputs based on vs.inputs_read
Brian
2007-08-17
1
-26
/
+15
*
added pipe ptr to draw_context
Brian
2007-08-17
1
-8
/
+2
*
compute clipmask
Brian
2007-08-17
1
-16
/
+51
*
shade four vertices at a time
Brian
2007-08-17
1
-79
/
+92
*
assertions
Brian
2007-08-17
2
-1
/
+10
*
Break mesa dependencies.
michal
2007-08-16
1
-6
/
+66
*
Silence compiler warnings.
michal
2007-08-16
1
-55
/
+63
*
Break mesa dependencies.
michal
2007-08-16
1
-3
/
+1
*
Remove many dependencies on mesa headers.
Brian
2007-08-16
2
-0
/
+10
*
misc changes to support vertex shaders (disabled by default)
Brian
2007-08-16
1
-0
/
+1
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