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path: root/src/mesa/pipe/softpipe/sp_draw_arrays.c
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* Make gallium compile in win32.Michal Krol2007-10-291-1/+0
* Revert "Undo indexOffset change (I think, git???)"Brian2007-10-241-4/+3
* Undo indexOffset change (I think, git???)Brian2007-10-241-3/+4
* Convert Z/stencil ops to use cached tiles like colors.Brian2007-10-201-2/+3
* restore primitive trimming in sp_draw_arrays.ckeithw2007-09-271-3/+6
* Make flushing more lazy in the draw module.Keith Whitwell2007-09-271-6/+11
* More work on vertex feedback / glRasterPos. Basic rasterpos works now.Brian2007-09-101-0/+24
* Rework of shader constant buffers.Brian2007-08-221-0/+31
* First pass at a fallback concept for pipe devices.Keith Whitwell2007-08-211-4/+6
* minor clean-upsBrian2007-08-201-7/+6
* Move guts of vertex array drawing into the 'draw' module.Brian2007-08-201-337/+12
* implement draw_elements()Brian2007-08-201-8/+40
* remove debug printfBrian2007-08-201-1/+0
* call draw_trim()Brian2007-08-201-4/+8
* Fix some draw_arrays issues.Brian2007-08-191-125/+33
* more work on vertex shaders, now using vertex shaders instead of TnL module b...Brian2007-08-181-6/+58
* pack output vertex attributes in sequential slotsBrian2007-08-171-6/+16
* write outputs according to vs.outputs_writtenBrian2007-08-171-4/+13
* load machine.Inputs based on vs.inputs_readBrian2007-08-171-26/+15
* added pipe ptr to draw_contextBrian2007-08-171-8/+2
* compute clipmaskBrian2007-08-171-16/+51
* shade four vertices at a timeBrian2007-08-171-79/+92
* Break mesa dependencies.michal2007-08-161-3/+1
* run real vertex shaders, a total hack for nowBrian2007-08-161-0/+163
* Drawing code refactoring.Brian2007-08-161-441/+24
* added PIPE_PRIM_x tokens (matching GL), use in a few placesBrian2007-08-151-45/+45
* softpipe_draw_arrays() functionBrian2007-08-151-0/+663