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mesa
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pipe
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softpipe
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sp_draw_arrays.c
Commit message (
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Author
Age
Files
Lines
*
Make gallium compile in win32.
Michal Krol
2007-10-29
1
-1
/
+0
*
Revert "Undo indexOffset change (I think, git???)"
Brian
2007-10-24
1
-4
/
+3
*
Undo indexOffset change (I think, git???)
Brian
2007-10-24
1
-3
/
+4
*
Convert Z/stencil ops to use cached tiles like colors.
Brian
2007-10-20
1
-2
/
+3
*
restore primitive trimming in sp_draw_arrays.c
keithw
2007-09-27
1
-3
/
+6
*
Make flushing more lazy in the draw module.
Keith Whitwell
2007-09-27
1
-6
/
+11
*
More work on vertex feedback / glRasterPos. Basic rasterpos works now.
Brian
2007-09-10
1
-0
/
+24
*
Rework of shader constant buffers.
Brian
2007-08-22
1
-0
/
+31
*
First pass at a fallback concept for pipe devices.
Keith Whitwell
2007-08-21
1
-4
/
+6
*
minor clean-ups
Brian
2007-08-20
1
-7
/
+6
*
Move guts of vertex array drawing into the 'draw' module.
Brian
2007-08-20
1
-337
/
+12
*
implement draw_elements()
Brian
2007-08-20
1
-8
/
+40
*
remove debug printf
Brian
2007-08-20
1
-1
/
+0
*
call draw_trim()
Brian
2007-08-20
1
-4
/
+8
*
Fix some draw_arrays issues.
Brian
2007-08-19
1
-125
/
+33
*
more work on vertex shaders, now using vertex shaders instead of TnL module b...
Brian
2007-08-18
1
-6
/
+58
*
pack output vertex attributes in sequential slots
Brian
2007-08-17
1
-6
/
+16
*
write outputs according to vs.outputs_written
Brian
2007-08-17
1
-4
/
+13
*
load machine.Inputs based on vs.inputs_read
Brian
2007-08-17
1
-26
/
+15
*
added pipe ptr to draw_context
Brian
2007-08-17
1
-8
/
+2
*
compute clipmask
Brian
2007-08-17
1
-16
/
+51
*
shade four vertices at a time
Brian
2007-08-17
1
-79
/
+92
*
Break mesa dependencies.
michal
2007-08-16
1
-3
/
+1
*
run real vertex shaders, a total hack for now
Brian
2007-08-16
1
-0
/
+163
*
Drawing code refactoring.
Brian
2007-08-16
1
-441
/
+24
*
added PIPE_PRIM_x tokens (matching GL), use in a few places
Brian
2007-08-15
1
-45
/
+45
*
softpipe_draw_arrays() function
Brian
2007-08-15
1
-0
/
+663