Commit message (Expand) | Author | Age | Files | Lines | |
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* | handle temporaries in llvm code generated paths | Zack Rusin | 2008-02-13 | 1 | -1/+2 |
* | start genering soa type code in llvm paths | Zack Rusin | 2008-02-11 | 1 | -4/+4 |
* | rewrite the way cpu engine is handled | Zack Rusin | 2008-02-10 | 1 | -19/+18 |
* | rewrite the way we handle ir in llvm code | Zack Rusin | 2008-02-10 | 1 | -4/+19 |
* | change the name of the shaders to reflect what they do. | Zack Rusin | 2008-01-24 | 1 | -2/+2 |
* | gallium: remove set_sampler_units interface | Keith Whitwell | 2007-12-11 | 1 | -2/+1 |
* | Get fragment shaders working on top of LLVM. | Zack Rusin | 2007-11-02 | 1 | -2/+5 |
* | Change the fragment shader signature to better match actual | Zack Rusin | 2007-11-02 | 1 | -2/+4 |
* | Add basic entry points for fragment shaders. | Zack Rusin | 2007-11-02 | 1 | -1/+13 |
* | Renaming llvmtgsi to gallivm. Taking first steps on the way to supporting | Zack Rusin | 2007-11-02 | 1 | -0/+72 |