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path: root/src/mesa/pipe/draw
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* gallium: reorg tgsi directories.Michal Krol2007-11-234-5/+4
* New vertex buffer stage.José Fonseca2007-11-222-0/+505
* Fix compatibility issues between gcc and msvc.Michal2007-11-222-1/+8
* more simplification, clean-up in draw_set_vertex_info()Brian2007-11-211-8/+0
* Replace draw_set_vertex_attributes() with simpler draw_set_vertex_info().Brian2007-11-212-23/+18
* Simplify draw module's vertex_info.Brian2007-11-216-34/+20
* more convenient debug codeBrian2007-11-161-2/+10
* added a clip-bypass flag to rasterizer stateBrian2007-11-161-0/+1
* comments, assertionsBrian2007-11-092-4/+8
* minor simplifcation in vertex_fetch()Brian2007-11-091-8/+1
* Reorganize user-space vertex fields in draw_context into 'user' group.Brian2007-11-088-32/+45
* remove unneeded #includes, added assertion in draw_compute_vertex_size()Brian2007-11-081-4/+2
* Remove unneeded header, draw_prim.hBrian2007-11-081-11/+0
* Fix minor logic error in get_queued_prim() which caused flushing when there w...Brian2007-11-081-1/+7
* new commentsBrian2007-11-081-2/+2
* remove unneeded #includesBrian2007-11-081-2/+0
* comments, remove unneeded #includesBrian2007-11-081-4/+12
* Reset temporary vertices ids.José Fonseca2007-11-072-0/+37
* Use a consistent number to identify undefined vertices.José Fonseca2007-11-073-4/+8
* Add basic entry points for fragment shaders.Zack Rusin2007-11-021-1/+1
* Renaming llvmtgsi to gallivm. Taking first steps on the way to supportingZack Rusin2007-11-022-3/+5
* Make gallium compile in win32.Michal Krol2007-10-294-48/+51
* Remove typedefs from enums.Zack Rusin2007-10-293-11/+11
* Refactor the LLVM code a bit.Zack Rusin2007-10-293-2/+18
* Fix SSE bug.michal2007-10-271-2/+1
* Respect use_sse flag.michal2007-10-271-12/+15
* Enable SSE2 for vertex shaders.michal2007-10-272-12/+12
* Add sse2_program to draw_vertex_shader.michal2007-10-271-1/+2
* Silence compiler warnings.michal2007-10-271-1/+1
* set vcache.referenced bit alwayskeithw2007-10-251-13/+5
* better debug outputBrian2007-10-241-1/+5
* Add copyright headers and do some cleanups.Zack Rusin2007-10-241-2/+2
* Cleanup some code.Zack Rusin2007-10-244-2/+15
* Align the load/stores. Reduce the amount of debugging output.Zack Rusin2007-10-241-0/+6
* Cleanup some of the debugging output codeZack Rusin2007-10-242-15/+1
* Muchos fixos. gears kinda works. and cases don't crash.Zack Rusin2007-10-241-1/+2
* Draw first triangle. Start on the llvm builder.Zack Rusin2007-10-241-2/+72
* Cleanup some of the testing code. Implement first pass at actuallyZack Rusin2007-10-242-28/+2
* Execution engine is a singleton, for now keep it in the pipe.Zack Rusin2007-10-241-2/+32
* Generate the base shader.Zack Rusin2007-10-241-2/+3
* Implement the conversion and do the initial execution pass.Zack Rusin2007-10-244-7/+140
* Fix vertex cache bug that allows multiple vertices to fall into the same slot.Brian2007-10-231-0/+9
* added commentBrian2007-10-231-1/+1
* In get_vertex(), slot was computed using & 31. Replace with % VCACHE_SIZE.Brian2007-10-231-1/+3
* adjust coords in wide_line() to be conformantBrian2007-10-231-8/+47
* new flag to control psize (from vertex shader or fixed size)Brian2007-10-221-1/+24
* add support for sprite texcoord modesBrian2007-10-221-7/+20
* implement point sprite modeBrian2007-10-222-35/+48
* tweak point corners to pass conform testBrian2007-10-221-4/+8
* plug the wide prims code into the pipelineBrian2007-10-223-0/+9