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* Silence compiler warnings about implicit casts or conversions by supplying ↵Karl Schultz2003-08-301-3/+3
| | | | explicit casts and/or tweaking constant and variable definitions.
* Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick2003-06-051-1/+0
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* added _mesa_inv_sqrtf() and INV_SQRTF() (Josh Vanderhoof)Brian Paul2003-03-041-13/+13
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* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-011-6/+6
| | | | | Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
* Header file clean-up:Brian Paul2002-10-241-4/+1
| | | | | | | | 1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
* remove dead vertex assemblyKeith Whitwell2002-04-091-2/+1
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* Vertex program checkpoint commit: converted all vertex attributes (color,Brian Paul2002-01-051-25/+25
| | | | | | normal, texcoords, fogcoord, secondary color, etc) to GLfloat[4] datatype. Aliasing of glVertex, glNormal, glColor, glFogCoord, etc. to glVertexAttrib now complete.
* comments, clean-ups, added lots of const qualifiersBrian Paul2002-01-051-53/+78
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* restore normal length optimization in dlistsKeith Whitwell2001-06-281-8/+4
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* Remove all traces of CULL_MASK_ACTIVE.Gareth Hughes2001-03-301-138/+99
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* - Add -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L to linux builds, we'veGareth Hughes2001-03-121-7/+7
| | | | | | | been using it with the DRI for long enough without any issues and we need it to include the katmai functions. - Make katmai assembly work with the debug tests. - A few general cleanups.
* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-26/+26
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* more namespace clean-upsBrian Paul2001-03-031-9/+9
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* Add render stage for unclipped vb's to fx driver.Keith Whitwell2000-12-281-3/+1
| | | | | | Bump MAX_TEXTURE_UNITS to 8 Fix mem. leak in destroy_lists Fix crash in q3 (cva generally)
* * More work on the auto* build systemJon Taylor2000-11-191-1/+3
| | | | | * Added missing #includes all over the place * Added GGI-style debugging harness to GGIMesa
* Move the transform and lighting code to two new directoriesKeith Whitwell2000-11-161-0/+413
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.