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* mesa/math: Avoid double promotion.Matt Turner2015-07-291-10/+10
| | | | Reviewed-by: Iago Toral Quiroga <[email protected]>
* mesa: remove _XFORMAPIBrian Paul2015-03-121-4/+4
| | | | Reviewed-by: Ian Romanick <[email protected]>
* mesa: remove macintosh preprocessor stuffBrian Paul2013-11-041-6/+6
| | | | | | IIRC, this is MacOS 9.x stuff. Reviewed-by: Matt Turner <[email protected]>
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
| | | | | | | | | | | | | | The previous commit introduced extra words, breaking the formatting. This text transformation was done automatically via the following shell command: $ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript where 'vimscript' is a file containing: /THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * ' :wq Reviewed-by: Brian Paul <[email protected]>
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | This brings the license text in line with the MIT License as published on the Open Source Initiative website: http://opensource.org/licenses/mit-license.php Generated automatically be the following shell command: $ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {} This introduces some wrapping issues, to be fixed in the next commit. Reviewed-by: Brian Paul <[email protected]>
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | | Generated automatically be the following shell command: $ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/BRIAN PAUL/THE AUTHORS/' {} The intention here is to protect all authors, not just Brian Paul. I believe that was already the sensible interpretation, but spelling it out is probably better. More practically, it also prevents people from accidentally copy & pasting the license into a new file which says Brian is not liable when he isn't even one of the authors. Reviewed-by: Brian Paul <[email protected]>
* mesa: Add support for ARB_depth_clamp.Eric Anholt2009-09-081-15/+29
| | | | | This currently doesn't include fixing up the cliptests in the assembly paths to support ARB_depth_clamp, so enabling depth_clamp forces the C path.
* move (void) foo; instances after local declarationsBrian Paul2004-08-251-7/+4
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* Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch ↵Brian Paul2004-08-251-0/+3
| | | | 1015696)
* Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick2003-06-051-1/+0
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* added commentsBrian Paul2003-03-191-3/+18
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* bring over Michel Daenzer's DRI changesBrian Paul2002-06-031-5/+5
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* Initial commit of cliptest work. More to come shortly.Gareth Hughes2001-05-211-2/+2
| | | | | | | | - Add debug, benchmark code. - Change linux/x86 FAST_MATH code to GCC/x86, and clear FP exceptions before exiting the fast math block. - Remove divide-by-zero test in x86 cliptest, and set clipped vertices to [0,0,0,1] instead of leaving them uninitialized.
* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-21/+21
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* more namespace clean-upsBrian Paul2001-03-031-7/+7
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* lots of gl_*() to _mesa_*() namespace clean-upBrian Paul2001-03-031-15/+15
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* Fix crash in book/stencil.Keith Whitwell2001-01-131-1/+59
| | | | | Allow drivers to perform the perspective divide themselves. Assembly to do cliptesting without perspective divide for size-4 vectors.
* Major rework of tnl moduleKeith Whitwell2000-12-261-8/+4
| | | | | | | New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
* Move the transform and lighting code to two new directoriesKeith Whitwell2000-11-161-0/+175
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.