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* mesa: Delete ctx->GeometryProgram.Cache.Kenneth Graunke2014-08-291-3/+0
* mesa: fix fallback texture for cube map arrayRoland Scheidegger2014-08-301-6/+10
* mesa: implement GL_MAX_VERTEX_ATTRIB_STRIDETimothy Arceri2014-08-274-0/+31
* mesa: Use a recursive mutex for the texture lock.Kenneth Graunke2014-08-201-1/+1
* mesa: Add support for inverted s/w conditional renderingChris Forbes2014-08-201-0/+13
* mesa: fix NULL pointer deref bug in _mesa_drawbuffers()Brian Paul2014-08-191-1/+1
* mesa: add ARB_conditional_render_inverted flagsTobias Klausmann2014-08-193-2/+10
* glapi: add GL_ARB_conditional_render_invertedTobias Klausmann2014-08-191-0/+4
* mesa: Upload boolean uniforms using UniformBooleanTrue.Matt Turner2014-08-181-2/+2
* mesa: fix copy and paste errors in glBindVertexBuffersTimothy Arceri2014-08-191-2/+2
* mesa: fix compressed_subtexture_error_check() return valueBrian Paul2014-08-161-3/+3
* mesa: move _mesa_compressed_texture_pixel_storage_error_check()Brian Paul2014-08-165-46/+61
* mesa: minor improvements to _mesa_compute_compressed_pixelstore()Brian Paul2014-08-163-12/+23
* mesa: Expose vbo_exec_DrawArraysInstanced as _mesa_DrawArraysInstanced.Kenneth Graunke2014-08-151-0/+4
* mesa: Use _mesa_lock_context_textures in _mesa_GetTexParameterfv()Kristian Høgsberg2014-08-151-3/+3
* mesa: check if GL_ARB_copy_image is enabled in _mesa_CopyImageSubData()Brian Paul2014-08-151-1/+7
* mesa: add ARB_derivative_control extension bitIlia Mirkin2014-08-142-0/+2
* mesa: add ARB_texture_barrier supportIlia Mirkin2014-08-141-0/+1
* mesa: Make ARB_gpu_shader5 core-profile-onlyChris Forbes2014-08-141-1/+1
* mesa/texstore: Don't use the _mesa_swizzle_and_convert if we need transfer opsJason Ekstrand2014-08-131-0/+3
* mesa: fix texstore with GL_COLOR_INDEX dataRoland Scheidegger2014-08-141-0/+3
* swrast: Enable GL_ARB_texture_compression_bptcNeil Roberts2014-08-121-0/+1
* mesa/main: Modify generate_mipmap_compressed to cope with float texturesNeil Roberts2014-08-121-5/+8
* mesa: Add texstore functions for BPTC-compressed texturesNeil Roberts2014-08-123-0/+709
* mesa: Add texel fetch functions for BPTC-compressed texturesNeil Roberts2014-08-123-0/+1000
* mesa: Add the format enums for BPTC-compressed imagesNeil Roberts2014-08-127-0/+88
* mesa/format_info: Add support for the BPTC layoutNeil Roberts2014-08-121-0/+3
* mesa/format_info: Add support for compressed floating-point formatsNeil Roberts2014-08-121-1/+3
* mesa: Fix the base format for GL_COMPRESSED_RGB_BPTC_*_FLOAT_ARBNeil Roberts2014-08-121-2/+2
* mesa: Add the GL_ARB_texture_compression_bptc extensionNeil Roberts2014-08-122-0/+2
* mesa: return version 0 if the computed core profile version is too lowMarek Olšák2014-08-111-2/+7
* mesa: add _mesa_get_version, a ctx-independent variant of _mesa_compute_versionMarek Olšák2014-08-112-126/+152
* mesa: add a context-independent variant of _mesa_override_gl_versionMarek Olšák2014-08-112-10/+23
* mesa: make _mesa_init_constants context-independent and publicMarek Olšák2014-08-112-101/+104
* mesa: make _mesa_init_extensions context-independentMarek Olšák2014-08-113-6/+6
* mesa: move ShaderCompilerOptions into gl_constantsMarek Olšák2014-08-114-6/+6
* mesa: make _mesa_override_glsl_version context-independentMarek Olšák2014-08-113-4/+5
* mesa: add helper _mesa_is_format_etc2Marek Olšák2014-08-112-0/+28
* mesa: add missing GLAPIENTRY in copyimage.cBrian Paul2014-08-111-1/+1
* mesa: Add GL API support for ARB_copy_imageJason Ekstrand2014-08-118-20/+445
* mesa: simplify _mesa_update_draw_buffers()Brian Paul2014-08-111-7/+2
* mesa: fix assertion in _mesa_drawbuffers()Brian Paul2014-08-111-2/+3
* mesa: use PRId64 for printing 64-bit intsBrian Paul2014-08-112-21/+25
* mesa: define and use ALL_TYPE_BITS in varray.c codeBrian Paul2014-08-111-16/+17
* mesa: add comment that GL_CLIP_DISTANCE0 == GL_CLIP_PLANE0 in enable.cBrian Paul2014-08-111-2/+2
* mesa: Fold _mesa_uniform_merge_location_offset into its only callerIan Romanick2014-08-073-48/+3
* mesa: Fold _mesa_uniform_split_location_offset into its only callerIan Romanick2014-08-072-22/+6
* mesa: Use MAX2 to calculate maximum uniform elementIan Romanick2014-08-071-3/+1
* mesa: Have validate_uniform_parameters return the gl_uniform_storage pointerIan Romanick2014-08-071-31/+30
* mesa: Drop USE_IEEE define.Matt Turner2014-08-073-43/+4