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* Solaris port of Mesa 7.1 with autoconf supportAlan Coopersmith2008-06-212-5/+41
* mesa: fix inconsistent use of GL_UNSIGNED_INT vs. GL_UNSIGNED_INT_24_8_EXT fo...Brian Paul2008-06-172-3/+3
* mesa: make mm.c use unsigned ints for offsets.Dave Airlie2008-06-172-6/+7
* texenvprogram: Mark textures using ARB_shadow as ShadowSamplersNicolai Haehnle2008-06-141-2/+6
* [texenvprogram] Fix refcounting-related memory leak.Nicolai Haehnle2008-06-021-1/+2
* Use the GLuint64EXT type defined by GL_EXT_timer_queryBrian Paul2008-05-291-11/+6
* set version string to 7.1 rc1Brian Paul2008-05-271-1/+1
* Fix program refcounting assertion failure during context tear-downBrian Paul2008-05-191-6/+8
* Updated GLSL uniform/sampler handling from gallium-0.1 branchBrian Paul2008-05-142-3/+12
* Revert "mesa/intel: map/unmap texture objects around mipmap generation functi...Dave Airlie2008-05-091-6/+0
* Remove unused texunit parameter to ctx->Driver.GenerateMipmap()Brian2008-05-095-29/+10
* Added ctx->Driver.GenerateMipmap() driver hookDave Airlie2008-05-093-25/+32
* mesa/intel: map/unmap texture objects around mipmap generation function.Dave Airlie2008-05-091-0/+6
* fix refcounting bugs in tnl/tex program cachesBrian Paul2008-05-072-33/+38
* implement full reference counting for vertex/fragment programsBrian2008-05-063-21/+37
* Add support for ATI_separate_stencil in display lists.Michal Wajdeczko2008-05-061-0/+33
* fix conversion of GLfloat display list IDsBrian Paul2008-05-011-21/+24
* Add support for GL_REPLACE_EXT texture env mode.Brian Paul2008-04-301-1/+6
* mesa: adjust glBitmap coords by a small epsilonBrian Paul2008-04-291-2/+3
* drop stray includes of glapiGeorge Sapountzis2008-04-231-1/+0
* glcore: drop outdated sources files intented for xorgGeorge Sapountzis2008-04-231-138/+0
* glcore: build from mesaGeorge Sapountzis2008-04-231-5/+0
* only use __x86_64__, not __amd64__ (bug 15503)Brian Paul2008-04-141-1/+1
* commentsBrian Paul2008-04-111-2/+7
* fix mistakenly set ATIFragmentShader._Enabled bit (bug 15269)Roland Scheidegger2008-04-011-1/+1
* mesa: Free all shader program data before deleting allXiang, Haihao2008-03-311-0/+16
* Revert "mesa: separate shader program object from shader object." (bug#15244)Xiang, Haihao2008-03-312-17/+9
* fix texture/renderbuffer mix-up in test_attachment_completeness()Brian2008-03-281-1/+1
* implement glGet/BindAttribLocationARB() for display listsBrian2008-03-251-0/+26
* add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c fileBrian2008-03-242-0/+65
* delete default programs with ctx->Driver.DeleteProgram()Brian2008-03-221-2/+2
* [win32] Use native aligned memory allocation functions.Michal Wajdeczko2008-03-211-0/+18
* Refactor PBO validate/map code.Brian2008-03-213-76/+74
* include varray.h to silence warningBrian2008-03-211-1/+1
* add a number of PBO validate/map/unmap functionsBrian2008-03-212-4/+222
* Fix some PBO breakage.Brian2008-03-212-11/+6
* fix IEEE_ONE definition for ICC compiler (bug 15134)Brian2008-03-191-3/+3
* Fix compat implementation of ffs() to return 1-based bit numbers.Andrzej Trznadel2008-03-171-0/+1
* mesa: avoid to unlock an unlocked array in _mesa_PopClientAttribXiang, Haihao2008-03-171-1/+1
* mesa: Follow GL spec to draw DEPTH_COMPONENT pixels whenXiang, Haihao2008-03-171-2/+1
* Set normalized flag for GLubyte arrays in _mesa_VertexAttribPointerNV()Markus Amsler2008-03-091-1/+2
* init vertex weight attrib to (1,0,0,0)Markus Amsler2008-03-091-1/+1
* fix __builtin_expect() definition test for IBM XLC (sf bug 1909832)Brian2008-03-091-1/+1
* replace // comment with /* */ (bug 14916)Brian2008-03-091-1/+1
* i965: use _Current pointer instead of Current pointer.Xiang, Haihao2008-02-291-1/+2
* mesa: separate shader program object from shader object.Xiang, Haihao2008-02-282-9/+17
* Change GetCompressedTexImage in dd_function_table to not take const pointers.Kristian Høgsberg2008-02-253-6/+6
* Fix glBindTexture crash (bug 14514)Brian2008-02-151-1/+3
* Trivial SELinux awareness. Enable with --enable-selinux.Adam Jackson2008-02-151-3/+19
* fix bug with generated fragment programs if vertex shader is activeRoland Scheidegger2008-02-151-2/+2