summaryrefslogtreecommitdiffstats
path: root/src/mesa/main
Commit message (Expand)AuthorAgeFilesLines
...
* mesa: update comments, simplify code in vtxfmt.cBrian Paul2013-05-021-8/+6
* mesa: update GLvertexformat commentsBrian Paul2013-05-021-20/+7
* mesa: remove GLvertexformat::EvalMesh1(), EvalMesh2()Brian Paul2013-05-025-30/+3
* mesa: remove GLvertexformat::Rectf()Brian Paul2013-05-023-7/+2
* mesa: simplify dispatch for glDraw* functionsBrian Paul2013-05-023-129/+17
* mesa: remove _MESA_INIT_EVAL_VTXFMT() macroBrian Paul2013-05-022-13/+8
* mesa: remove _MESA_INIT_ARRAYELT_VTXFMT() macroBrian Paul2013-05-022-5/+1
* mesa: remove _MESA_INIT_DLIST_VTXFMT() macroBrian Paul2013-05-022-7/+2
* mesa: change _mesa_inside_dlist_begin_end() to handle PRIM_UNKNOWNBrian Paul2013-05-022-5/+3
* mesa: comments, formatting fixes in dlist codeBrian Paul2013-05-021-3/+10
* mesa: don't install glDraw* functions into the BeginEnd dispatch tableBrian Paul2013-05-021-30/+43
* mesa: add missing error check in _mesa_EndList()Brian Paul2013-05-021-0/+6
* mesa: remove unused PRIM_INSIDE_UNKNOWN_PRIM constantBrian Paul2013-05-023-10/+6
* mesa: simplify save_Begin() error checkingBrian Paul2013-05-021-20/+13
* mesa: refactor _mesa_valid_prim_mode()Brian Paul2013-05-022-14/+24
* mesa: fix CurrentSavePrimitive <= GL_POLYGON testsBrian Paul2013-05-021-2/+2
* mesa: adjust PRIM_x constants for geometry shadersBrian Paul2013-05-021-3/+4
* mesa: fix save_ShadeModel() logic and add new commentsBrian Paul2013-05-021-4/+5
* mesa: implement glFramebufferTextureJordan Justen2013-05-012-0/+20
* mesa: add Layered field to framebuffersJordan Justen2013-05-012-0/+22
* mesa: add renderbuffer attachment Layered fieldJordan Justen2013-05-013-8/+12
* mesa: add renderbuffer Depth fieldJordan Justen2013-05-012-0/+2
* build: remove unused API_DEFINESAndreas Boll2013-05-012-2/+2
* mesa: Make a Mesa core function for sRGB render encoding handling.Eric Anholt2013-04-302-0/+21
* mesa: Add a clarifying comment about rowStride of compressed textures.Eric Anholt2013-04-301-1/+3
* swrast: Replace ImageOffsets with an ImageSlices pointer.Eric Anholt2013-04-306-112/+78
* Mesa: Use mmap on Haiku for executable memory vs mallocAlexander von Gluck IV2013-04-291-1/+1
* mesa: Fix error checking for GS UBO getters.Eric Anholt2013-04-291-2/+7
* mesa: Add a clarifying comment about EXTRA_ error checking.Eric Anholt2013-04-291-1/+7
* mesa: Add an extra clarifying set of braces to getter checking.Eric Anholt2013-04-291-1/+2
* mesa: Fix error checking for getters consisting of only API versions.Eric Anholt2013-04-291-32/+24
* mesa: Clarify the names of error checking variables for glGet.Eric Anholt2013-04-291-22/+21
* mesa: fix the compressed TexSubImage size checking codeBrian Paul2013-04-261-3/+9
* mesa: updated read_buffer_enum_to_index() commentBrian Paul2013-04-261-2/+2
* mesa: fix type comparison errors in sub-texture error checking codeTapani Pälli2013-04-261-5/+5
* mesa: fix bogus comment about PrimitiveRestart fieldsChris Forbes2013-04-251-2/+2
* mesa: Add unpack functions for A/I/L/LA [U]INT8/16/32 formats.Kenneth Graunke2013-04-231-0/+327
* mesa: Add unpack functions for R/RG/RGB [U]INT8/16/32 formats.Kenneth Graunke2013-04-231-0/+253
* mesa: Add an unpack function for ARGB2101010_UINT.Kenneth Graunke2013-04-231-0/+15
* mesa: Fix unpack function for ETC2_SRGB8_PUNCHTHROUGH_ALPHA1.Kenneth Graunke2013-04-231-1/+1
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-23177-535/+709
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-23177-177/+177
* mesa: Change "BRIAN PAUL OR IBM" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-232-2/+2
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-23156-156/+156
* mesa: make _mesa_save_vtxfmt_init() staticBrian Paul2013-04-232-5/+3
* mesa: use new _mesa_inside_dlist_begin_end() functionBrian Paul2013-04-232-2/+13
* mesa: use new _mesa_inside_begin_end() functionBrian Paul2013-04-231-2/+13
* mesa: remove unused opcodes AND, DP2A, NOT, NRM3, NRM4, OR, PRINT, XORMarek Olšák2013-04-241-6/+0
* mesa: don't flush vertices and don't flag _NEW_COLOR in ClearColor, ClearIndexMarek Olšák2013-04-241-37/+12
* mesa: don't flush vertices and don't flag _NEW_COLOR for GL_CLAMP_READ_COLORMarek Olšák2013-04-241-1/+0