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* main: Add MESA_VERBOSE=api support for glTexImageJordan Justen2016-08-261-0/+5
* mesa/main: Fix missing return in non void functionTobias Klausmann2016-08-261-1/+1
* mesa: Implement GL_KHR_blend_equation_advanced_coherent.Kenneth Graunke2016-08-256-0/+23
* mesa: Add draw time validation for advanced blending modes.Kenneth Graunke2016-08-251-0/+52
* mesa: Restyle _mesa_check_blend_func_error().Kenneth Graunke2016-08-251-15/+15
* mesa: Track the current advanced blending mode.Kenneth Graunke2016-08-252-13/+50
* mesa: Allow advanced blending enums in glBlendEquation[i].Kenneth Graunke2016-08-251-10/+54
* glsl: process blend_support_* qualifiersIlia Mirkin2016-08-251-0/+5
* mesa: add KHR_blend_equation_advanced enable and extension stringIlia Mirkin2016-08-252-0/+2
* glapi: add KHR_blend_equation_advanced dispatchIlia Mirkin2016-08-251-0/+6
* mesa: Rename _mesa_BlendBarrierMESA to _mesa_BlendBarrier.Kenneth Graunke2016-08-252-2/+2
* glsl: Keep track of the set of fragment outputs read by a GL program.Francisco Jerez2016-08-241-0/+1
* mesa: Add blend barrier entry point and driver hook.Francisco Jerez2016-08-243-0/+29
* mesa: Move shader memory barrier functions into barrier.c.Francisco Jerez2016-08-244-57/+57
* mesa: Rename "texturebarrier" source files to "barrier".Francisco Jerez2016-08-242-10/+10
* mesa: Add support for querying GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT.Francisco Jerez2016-08-243-0/+14
* mesa: Add extension enables for framebuffer fetch extensions.Francisco Jerez2016-08-242-0/+3
* shaderapi: don't generate not linked error on GetProgramStage in generalAlejandro Piñeiro2016-08-241-1/+18
* program_resource: subroutine active uniforms should return NumSubroutineUniformsAlejandro Piñeiro2016-08-241-23/+118
* mesa/subroutines: drop the old subroutine index uploads.Dave Airlie2016-08-231-6/+0
* mesa: add api to write subroutine indicies to the program storage.Dave Airlie2016-08-232-0/+13
* mesa/subroutines: start adding per-context subroutine index support (v1.1)Dave Airlie2016-08-234-32/+61
* mesa: Fix fixed function spot lighting on newer hardware (again)Daniel Scharrer2016-08-191-14/+3
* mesa: avoid valgrind warning due to opaque only being set sometimesIlia Mirkin2016-08-181-2/+2
* mesa: Remove duplicate include.Mathias Fröhlich2016-08-151-1/+0
* mesa: Move check for vbo mapping into api_validate.c.Mathias Fröhlich2016-08-151-0/+7
* mesa: Move _mesa_all_buffers_are_unmapped to arrayobj.c.Mathias Fröhlich2016-08-152-0/+32
* mesa: change state query return value for RGB565Haixia Shi2016-08-121-2/+2
* util: Move _mesa_fsl/util_last_bit into util/bitscan.hMathias Fröhlich2016-08-091-45/+0
* mesa: simplify ff fs generator a bitMiklós Máté2016-08-091-8/+6
* mesa: Skip ES 3.0/3.1 transform feedback primitive counting error.Kenneth Graunke2016-08-081-1/+17
* mesa: Share code between _mesa_validate_DrawArrays[_Instanced].Kenneth Graunke2016-08-081-64/+25
* mesa: Move tessellation shader gets to GL_CORE, GLES31 section.Kenneth Graunke2016-08-081-33/+36
* mesa: Add {OES,EXT}_tessellation_shader to the extensions table.Kenneth Graunke2016-08-082-2/+9
* mapi: Add PatchParameteriOES and PatchParameteriEXT.Kenneth Graunke2016-08-081-0/+3
* mesa: Copy bitmask of VBOs in the VAO on gl{Push,Pop}Attrib.Mathias Fröhlich2016-08-061-0/+2
* util: Move format_r11g11b10f.h to src/utilJason Ekstrand2016-08-054-4/+4
* util: Move format_rgb9e5.h to src/utilJason Ekstrand2016-08-054-4/+4
* mesa: Dynamically allocate the matrix stack.Eric Anholt2016-08-042-4/+25
* mesa: Remove set but not used gl_client_array::Stride.Mathias Fröhlich2016-07-313-3/+0
* mesa: Remove set but not used gl_client_array::Enabled.Mathias Fröhlich2016-07-313-3/+0
* mesa: Walk the VAO in _mesa_print_arrays.Mathias Fröhlich2016-07-311-32/+20
* mesa: Implement _mesa_all_varyings_in_vbos.Mathias Fröhlich2016-07-312-0/+39
* mesa: Unbind deleted vbo using _mesa_bind_vertex_buffer.Mathias Fröhlich2016-07-311-4/+7
* mesa: remove dd_function_table::UseProgramMarek Olšák2016-07-303-10/+0
* mesa: standardize naming Mesa3D, MESA -> MesaVedran Miletić2016-07-261-1/+1
* mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with Name == -1.Kenneth Graunke2016-07-261-1/+1
* mesa: Avoid aliasing violation in uniform_query.cpp.Matt Turner2016-07-261-14/+31
* mesa: Avoid aliasing violation in FXT1.Matt Turner2016-07-261-2/+2
* main: memcpy larger chunks in _mesa_propagate_uniforms_to_driver_storageNils Wallménius2016-07-251-6/+23