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Author
Age
Files
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...
*
mapi: Add support for ARB_gpu_shader_int64.
Dave Airlie
2017-01-20
3
-0
/
+302
*
mesa: update external textures when (re-)binding
Philipp Zabel
2017-01-20
1
-2
/
+3
*
mesa/main: Fix FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for NONE attachment type
Alejandro Piñeiro
2017-01-19
1
-4
/
+6
*
mesa/main: fix meta caller of _mesa_ClampColor
Nicolai Hähnle
2017-01-19
1
-1
/
+2
*
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
Timothy Arceri
2017-01-19
1
-5
/
+3
*
glsl: set InnerCoverage directly in gl_program
Timothy Arceri
2017-01-19
2
-3
/
+1
*
glsl: tidy up PostDepthCoverage shader field
Timothy Arceri
2017-01-19
2
-2
/
+2
*
mesa/glsl: move pixel_center_integer to gl_shader
Timothy Arceri
2017-01-19
1
-2
/
+1
*
mesa/glsl: move origin_upper_left to gl_shader
Timothy Arceri
2017-01-19
1
-4
/
+5
*
mesa/glsl: move uses_gl_fragcoord to gl_shader
Timothy Arceri
2017-01-19
1
-1
/
+1
*
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
Timothy Arceri
2017-01-19
1
-1
/
+2
*
mesa/glsl: move ARB_fragment_coord_conventions_enable field
Timothy Arceri
2017-01-19
1
-1
/
+2
*
st/mesa/glsl: set early_fragment_tests directly in shader_info
Timothy Arceri
2017-01-19
2
-7
/
+6
*
mesa/glsl/i965: set and use tcs vertices_out directly
Timothy Arceri
2017-01-19
1
-5
/
+1
*
mesa: don't always set _NEW_PROGRAM when linking
Timothy Arceri
2017-01-19
1
-1
/
+22
*
mesa: change init subroutine defaults helper to work per gl_program
Timothy Arceri
2017-01-19
3
-24
/
+20
*
mesa/glsl: move ProgramResourceList to gl_shader_program_data
Timothy Arceri
2017-01-19
4
-46
/
+53
*
glsl: store number of explicit uniform loactions in gl_shader_program
Timothy Arceri
2017-01-19
1
-0
/
+5
*
utils: build sha1/disk cache only with Android/Autoconf
Emil Velikov
2017-01-18
1
-0
/
+5
*
util: import sha1 implementation from OpenBSD
17.0-branchpoint
Emil Velikov
2017-01-18
1
-6
/
+0
*
mesa: allow BlendBarrier to be used without support for full fb fetch
Ilia Mirkin
2017-01-16
1
-1
/
+2
*
mesa/get: Remove unused extra_ARB_viewport_array
Boyan Ding
2017-01-13
1
-1
/
+0
*
main/fbobject: throw invalid operation when get_attachment fails if needed
Alejandro Piñeiro
2017-01-13
1
-7
/
+42
*
main/fboject: return if it is color_attachment on get_attachment
Alejandro Piñeiro
2017-01-13
1
-11
/
+19
*
mesa/main: fix version/extension checks in _mesa_ClampColor
Nicolai Hähnle
2017-01-13
1
-6
/
+10
*
main/buffers: take into account FRONT_AND_BACK on ReadBuffer
Alejandro Piñeiro
2017-01-12
1
-0
/
+2
*
main/buffers: update error handling on DrawBuffers for 4.5
Alejandro Piñeiro
2017-01-12
1
-13
/
+33
*
compiler: Merge shader_info's tcs and tes structs.
Kenneth Graunke
2017-01-10
1
-5
/
+5
*
mesa: set GLSL 1.20 for the fixed-function fragment shader
Marek Olšák
2017-01-10
1
-1
/
+13
*
st/mesa/glsl: set num_images directly in shader_info
Timothy Arceri
2017-01-09
2
-8
/
+0
*
mesa: Introduce a compiler enum for tessellation spacing.
Kenneth Graunke
2017-01-07
2
-7
/
+19
*
compiler: Change shader_info->tes.vertex_order into a ccw boolean.
Kenneth Graunke
2017-01-07
1
-1
/
+1
*
glsl: Support gl_TessLevelInner/Outer[] as TES input variables.
Kenneth Graunke
2017-01-06
1
-0
/
+6
*
st/mesa/glsl: move SamplerTargets to gl_program
Timothy Arceri
2017-01-06
3
-8
/
+10
*
st/mesa/glsl: set SamplersUsed directly in gl_program
Timothy Arceri
2017-01-06
1
-2
/
+1
*
mesa/glsl: set sampler units directly in gl_program
Timothy Arceri
2017-01-06
3
-15
/
+4
*
mesa: simplify sampler setting code
Timothy Arceri
2017-01-06
1
-22
/
+11
*
mesa/glsl: set num_textures per stage directly in shader_info
Timothy Arceri
2017-01-06
2
-2
/
+1
*
mesa: make _CurrentFragmentProgram a gl_program struct pointer
Timothy Arceri
2017-01-06
5
-24
/
+20
*
st/mesa/glsl: add new is_arb_asm flag in gl_program
Timothy Arceri
2017-01-06
5
-5
/
+7
*
st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
Timothy Arceri
2017-01-06
1
-2
/
+1
*
st/mesa/glsl/i965: set num_ssbos directly in shader_info
Timothy Arceri
2017-01-06
1
-1
/
+0
*
st/mesa/glsl/i965: move per stage UniformBlocks to gl_program
Timothy Arceri
2017-01-06
1
-2
/
+2
*
st/mesa/glsl/i965: set num_ubos directly in shader_info
Timothy Arceri
2017-01-06
1
-1
/
+0
*
st/mesa/glsl/i965: move ImageUnits and ImageAccess fields to gl_program
Timothy Arceri
2017-01-06
2
-21
/
+21
*
mesa: add gl_constants::GLSLOptimizeConservatively
Marek Olšák
2017-01-05
2
-3
/
+14
*
glsl/mesa: add reference to gl_shader_program_data from gl_program
Timothy Arceri
2016-12-31
1
-0
/
+3
*
mesa: make union in gl_program a struct and add FIXME
Timothy Arceri
2016-12-31
1
-1
/
+5
*
mesa/glsl/i965: remove Driver.NewShader()
Timothy Arceri
2016-12-30
3
-27
/
+0
*
mesa/glsl: move BlendSupport bitfield to gl_program
Timothy Arceri
2016-12-30
2
-6
/
+15
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