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Commit message (
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Author
Age
Files
Lines
*
mesa: remove Driver.SaveFlushVertices
Marek Olšák
2015-10-03
2
-6
/
+3
*
mesa: remove Driver.FlushVertices
Marek Olšák
2015-10-03
2
-12
/
+3
*
mesa: remove Driver.BeginVertices
Marek Olšák
2015-10-03
1
-5
/
+0
*
mesa: remove Driver.BindArrayObject
Marek Olšák
2015-10-03
2
-12
/
+0
*
mesa: remove Driver.DeleteArrayObject
Marek Olšák
2015-10-03
2
-5
/
+2
*
mesa: remove Driver.NewArrayObject
Marek Olšák
2015-10-03
3
-5
/
+3
*
mesa: remove Driver.Hint
Marek Olšák
2015-10-03
2
-7
/
+0
*
mesa: remove Driver.ColorMaskIndexed
Marek Olšák
2015-10-03
2
-5
/
+0
*
mesa: remove some Driver.Blend* hooks
Marek Olšák
2015-10-03
2
-16
/
+0
*
mesa: remove Driver.Accum
Marek Olšák
2015-10-03
1
-6
/
+0
*
mesa: remove Driver.ResizeBuffers
Marek Olšák
2015-10-03
2
-9
/
+1
*
mesa: remove Driver.DeleteShaderProgram
Marek Olšák
2015-10-03
4
-8
/
+8
*
mesa: remove Driver.NewShaderProgram
Marek Olšák
2015-10-03
5
-6
/
+7
*
mesa: remove Driver.DeleteShader
Marek Olšák
2015-10-03
4
-7
/
+7
*
mesa: Add abs input modifier to base for POW in ffvertex_prog
Daniel Scharrer
2015-10-01
1
-3
/
+14
*
mesa: fix incorrect error in _mesa_BindTextureUnit()
Brian Paul
2015-10-01
1
-1
/
+2
*
mesa: remove _mesa_get_tex_unit_err() and fix error handling
Brian Paul
2015-10-01
2
-20
/
+7
*
mesa: consolidate texture binding code
Brian Paul
2015-10-01
1
-121
/
+79
*
mesa: fix indentation in _mesa_create_nameless_texture()
Brian Paul
2015-10-01
1
-9
/
+9
*
mesa: clean up #includes in uniforms.h
Brian Paul
2015-10-01
1
-3
/
+3
*
mesa: clean up #includes in uniform_query.cpp
Brian Paul
2015-10-01
1
-7
/
+6
*
mesa: clean up #includes in pipelineobj.c
Brian Paul
2015-10-01
1
-3
/
+3
*
mesa: clean up #includes in ff_fragment_shader.cpp
Brian Paul
2015-10-01
1
-12
/
+10
*
main: Fix block index when mixing UBO and SSBO blocks
Iago Toral Quiroga
2015-10-01
1
-3
/
+2
*
mesa: use strtok_s for strtok_r on windows
Tapani Pälli
2015-10-01
1
-0
/
+3
*
mesa: Fix format specifier warning in mesa_DispatchComputeIndirect()
Rhys Kidd
2015-09-30
1
-1
/
+1
*
mesa: clean up #includes in shaderapi.c
Brian Paul
2015-09-29
1
-5
/
+5
*
mesa: clean up the #includes in shader_query.cpp
Brian Paul
2015-09-29
1
-7
/
+7
*
mesa: remove an extern "C" wrapper in shader_query.cpp
Brian Paul
2015-09-29
1
-3
/
+1
*
mesa/cs: Add MESA_VERBOSE=api support in DispatchCompute*
Jordan Justen
2015-09-29
1
-0
/
+7
*
mesa: fix ARRAY_SIZE query for GetProgramResourceiv
Tapani Pälli
2015-09-29
3
-43
/
+62
*
util: implement strndup for WIN32
Samuel Iglesias Gonsalvez
2015-09-29
1
-0
/
+1
*
mesa: rename gl_shader_program's NumUniformBlocks to NumBufferInterfaceBlocks
Samuel Iglesias Gonsalvez
2015-09-29
4
-8
/
+8
*
main: fix ACTIVE_UNIFORM_BLOCKS value
Samuel Iglesias Gonsalvez
2015-09-29
1
-1
/
+5
*
mesa: Use the effective internal format instead for validation
Eduardo Lima Mitev
2015-09-28
1
-0
/
+151
*
mesa: Move _mesa_base_tex_format() from teximage to glformats files
Eduardo Lima Mitev
2015-09-28
4
-378
/
+507
*
mesa: Fix order of format+type and internal format checks for glTexImageXD ops
Eduardo Lima Mitev
2015-09-28
1
-16
/
+25
*
mesa: don't leak interface_name
Ilia Mirkin
2015-09-28
1
-0
/
+1
*
main/tests: Enable glShaderStorageBlockBinding() check in dispatch_sanity test
Samuel Iglesias Gonsalvez
2015-09-26
1
-1
/
+1
*
mesa: Add locking to programs.
Matt Turner
2015-09-25
1
-0
/
+1
*
mesa: Add locking to sampler objects.
Matt Turner
2015-09-25
2
-4
/
+7
*
mesa: Remove debugging code from _mesa_reference_*.
Matt Turner
2015-09-25
5
-47
/
+0
*
mesa: Add getters for the GL_ARB_shader_storage_buffer_object max constants
Samuel Iglesias Gonsalvez
2015-09-25
2
-0
/
+23
*
main/tests: add ARB_shader_storage_buffer_object tokens to enum_strings
Samuel Iglesias Gonsalvez
2015-09-25
1
-0
/
+15
*
main: Add SHADER_STORAGE_BLOCK and BUFFER_VARIABLE support for ARB_program_in...
Samuel Iglesias Gonsalvez
2015-09-25
2
-9
/
+263
*
glsl: fix UNIFORM_BUFFER_START or UNIFORM_BUFFER_SIZE query when no buffer ob...
Samuel Iglesias Gonsalvez
2015-09-25
1
-2
/
+4
*
mesa: Add queries for GL_SHADER_STORAGE_BUFFER
Iago Toral Quiroga
2015-09-25
1
-0
/
+31
*
mesa: add glShaderStorageBlockBinding()
Samuel Iglesias Gonsalvez
2015-09-25
2
-0
/
+56
*
glsl: Add parser/compiler support for std430 interface packing qualifier
Samuel Iglesias Gonsalvez
2015-09-25
1
-1
/
+2
*
mesa: set MAX_SHADER_STORAGE_BUFFERS to 16.
Samuel Iglesias Gonsalvez
2015-09-25
1
-1
/
+1
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