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* mesa: protect against segfault in get_fp_input_mask()Keith Whitwell2008-10-071-1/+4
* mesa: fix convolve/convolution mix-upsBrian2008-10-062-3/+3
* mesa: add missing GLcontext param to _mesa_delete_query().Brian Paul2008-10-062-2/+2
* mesa: handle vertex program enabled case also in texenvprogram.cKeith Whitwell2008-10-041-5/+4
* mesa: avoid generating constant vertex attributes in fixedfunc programsKeith Whitwell2008-10-034-6/+131
* mesa: add new internal state for tracking current vertex attribsKeith Whitwell2008-10-032-0/+5
* mesa: shrink texenvprogram state key structKeith Whitwell2008-10-031-5/+7
* mesa: fix temp register allocation problems.Brian Paul2008-09-261-0/+15
* mesa: fix/simplify initialization of vertex/fragment program limitsBrian Paul2008-09-252-30/+27
* mesa: increase MAX_INSTRUCTIONSBrian Paul2008-09-251-4/+2
* mesa: fix swizzle failure, fix typoBrian Paul2008-09-251-3/+5
* mesa: fix default buffer object access valueBrian Paul2008-09-251-2/+9
* mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi...Brian Paul2008-09-171-1/+4
* mesa: rework GLSL vertex attribute bindingBrian Paul2008-09-161-1/+3
* mesa: fix MSAA enable state in update_multisample()Brian Paul2008-09-151-4/+4
* mesa: remove some assertions that are invalid during context tear-downBrian Paul2008-09-151-1/+4
* mesa: get another class of degenerate dlists workingKeith Whitwell2008-09-151-2/+5
* mesa: replace MALLOC w/ CALLOC to fix memory error in glPushClientAttrib()Brian Paul2008-09-051-1/+1
* mesa: improved gl_buffer_object reference countingBrian Paul2008-09-045-160/+172
* mesa: Silence compiler warnings on Windows.Michal Krol2008-09-041-1/+1
* mesa: merge stencil values into depth values for MESA_FORMAT_S8_Z24Xiang, Haihao2008-09-041-2/+2
* fix BUFFER_DEPTH/BUFFER_ACCUM mix-upBrian Paul2008-09-021-6/+6
* mesa: use CALLOC instead of MALLOC to fix valgrind warningBrian Paul2008-09-011-1/+1
* mesa: remove debug codeBrian Paul2008-08-281-2/+0
* mesa: dynamically grow the fixed function vertex program as neededBrian Paul2008-08-281-10/+46
* mesa: bump MAX_INSN to 300Brian Paul2008-08-281-1/+1
* mesa: allow for extra per-context initBrian Paul2008-08-193-4/+7
* mesa: rearrange some code in _mesa_BindTexture() to fix error detection bug 1...Brian Paul2008-08-181-42/+59
* mesa: texture crop rect stateBrian Paul2008-08-123-1/+35
* mesa: set point stateBrian Paul2008-08-121-0/+4
* mesa: fix some feature testsBrian Paul2008-08-082-6/+2
* mesa: fix some pixel transfer state tests for depth formatsBrian Paul2008-08-081-5/+9
* mesa: fix out-of-bounds memory reads in swizzle_copy()Brian Paul2008-08-081-29/+89
* mesa: fix glBindTexture comment/error stringBrian Paul2008-08-071-2/+2
* fix some FBO/texture queries (bug 15296)Brian Paul2008-08-061-2/+12
* added null ptr check (fix bug 16959)Brian Paul2008-08-031-1/+2
* mesa: fix issues causing warnings on WindowsBrian Paul2008-07-251-7/+4
* mesa: Mark as XXX unresolved warnings on windows.Michal Krol2008-07-251-0/+5
* mesa: move extensions->version code into separate functionBrian Paul2008-07-241-66/+72
* mesa: don't include Mesa version in GL_SHADING_LANGUAGE_VERSION stringBrian Paul2008-07-241-3/+5
* mesa: glsl: only try to link shaders defining main()Brian Paul2008-07-241-2/+2
* mesa: remove an error check for NV_v_p that doesn't apply to ARB_v_pBrian Paul2008-07-211-5/+0
* mesa: add GL_POLYGON_OFFSET_POINT/LINE/FILL queries, remove GL_TEXTURE_ENV_CO...Brian Paul2008-07-162-42/+30
* mesa: Silence compiler warnings on Windows.Michal Krol2008-07-153-7/+7
* mesa: comments about vectors vs componentsBrian Paul2008-07-142-3/+3
* mesa: fix stencil state problem when GL_ATI_separate_stencil wasn't enabledBrian Paul2008-07-141-47/+49
* mesa: also check for __NetBSD__Blair Sadewitz2008-07-141-1/+1
* mesa: check for OpenBSD (bug 15604)Brian Paul2008-07-091-1/+11
* mesa: remove debug codeBrian Paul2008-07-081-1/+0
* mesa: implement glGetUniformiv() with new ctx->Driver functionBrian Paul2008-07-082-5/+4