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* Revert "glsl: set vector_elements to 1 for samplers"Matt Turner2017-04-281-5/+10
* mesa: remove wip framebuffer codeTimothy Arceri2017-04-281-7/+0
* glsl: set vector_elements to 1 for samplersSamuel Pitoiset2017-04-271-10/+5
* mesa: tidy up left over APPLE_vertex_array_object semanticsTimothy Arceri2017-04-264-43/+9
* mesa: inline bind_vertex_array() helperTimothy Arceri2017-04-261-17/+6
* mesa: drop APPLE_vertex_array_object supportTimothy Arceri2017-04-267-69/+18
* mesa: use locked version of HashWalk for xfb objectsTimothy Arceri2017-04-251-2/+2
* mesa: create locked version of HashWalkTimothy Arceri2017-04-252-8/+31
* mesa: replace _mesa_index_buffer::type with index_sizeMarek Olšák2017-04-222-7/+9
* mesa: validate sampler type across the whole programTimothy Arceri2017-04-222-5/+23
* mesa: don't lock hashtables that are not shared across contextsTimothy Arceri2017-04-225-15/+16
* mesa: Remove deleteFlag pattern from container objects.Matt Turner2017-04-222-6/+2
* mesa: Remove unnecessary locking from container objects.Matt Turner2017-04-224-19/+0
* mesa: remove fallback RefCount == 0 patternTimothy Arceri2017-04-226-59/+25
* mesa/glthread: correctly compare thread handlesEmil Velikov2017-04-211-1/+1
* mesa: print target string in glBindTexture() error messageBrian Paul2017-04-191-1/+2
* mesa: fix Windows build error related to getuid()Brian Paul2017-04-191-2/+6
* mesa: add KHR_no_error support to glVertexAttribDivisor()Timothy Arceri2017-04-191-8/+10
* mesa/vbo: move some Draw checks out of validationTimothy Arceri2017-04-191-41/+2
* mesa/varray: add KHR_no_error support to *Pointer() functionsTimothy Arceri2017-04-191-116/+236
* mesa/varray: add KHR_no_error support to some callers of validate_array_format()Timothy Arceri2017-04-191-63/+73
* mesa/varray: rename update_array_format() -> validate_array_format()Timothy Arceri2017-04-191-26/+45
* mesa/varray: create get_array_format() helperTimothy Arceri2017-04-191-11/+20
* mesa/varray: split update_array() into validate_array() and update_array()Timothy Arceri2017-04-191-14/+41
* mesa: add KHR_no_error support to glUniform*() functionsTimothy Arceri2017-04-191-23/+50
* mesa: always return GL_OUT_OF_MEMORY or GL_NO_ERROR when KHR_no_error enabledTimothy Arceri2017-04-191-0/+11
* mesa: add _mesa_is_no_error_enabled() helperTimothy Arceri2017-04-191-0/+7
* mesa: add env var to force enable the KHR_no_error ctx flagTimothy Arceri2017-04-191-0/+6
* mesa: expose KHR_no_errorTimothy Arceri2017-04-191-0/+1
* mesa: move glMultiDrawArrays to vbo and fix error handlingNicolai Hähnle2017-04-193-18/+58
* mesa: extract need_xfb_remaining_prims_checkNicolai Hähnle2017-04-191-20/+28
* mesa: fix remaining xfb prims check for GLES with multiple instancesNicolai Hähnle2017-04-191-1/+1
* mesa: rename _mesa_add_renderbuffer* functionsTimothy Arceri2017-04-182-10/+12
* glsl: delay optimisations on individual shaders when cache is availableTimothy Arceri2017-04-151-1/+2
* mesa: remove some unused functions in the perf monitor areaSamuel Pitoiset2017-04-131-27/+0
* mesa: remove unused clamp_float_to_uint() and clamp_half_to_uint()Samuel Pitoiset2017-04-131-15/+0
* mesa: remove unused _mesa_unmarshal_BindBufferBase()Samuel Pitoiset2017-04-131-8/+0
* mesa: use pre_hashed version of search for the mesa hash tableTimothy Arceri2017-04-121-2/+6
* mesa: fix typo and add assert() to _mesa_attach_renderbuffer_without_ref()Timothy Arceri2017-04-111-1/+3
* mesa: use single memcpy when strides match in glReadPixels, texstore codeBartosz Tomczyk2017-04-102-9/+21
* mesa: create _mesa_attach_renderbuffer_without_ref() helperTimothy Arceri2017-04-102-8/+40
* mesa/main/ff_frag: Use compressed TexEnv Combine state.Gustaw Smolarczyk2017-04-081-231/+104
* mesa/main/ff_frag: Use compressed fog mode.Gustaw Smolarczyk2017-04-081-17/+1
* mesa/main: Maintain compressed TexEnv Combine state.Gustaw Smolarczyk2017-04-082-0/+186
* mesa/main: Maintain compressed fog mode.Gustaw Smolarczyk2017-04-083-0/+24
* mesa/main/ff_frag: Don't retrieve format if not necessary.Gustaw Smolarczyk2017-04-081-9/+6
* mesa/main/ff_frag: Use gl_texture_object::TargetIndex.Gustaw Smolarczyk2017-04-081-2/+1
* mesa/main/ff_frag: Store nr_enabled_units only once.Gustaw Smolarczyk2017-04-081-2/+4
* mesa/main/ff_frag: Simplify get_fp_input_mask.Gustaw Smolarczyk2017-04-081-56/+55
* mesa/main/ff_frag: Don't bother with VARYING_BIT_FOGC.Gustaw Smolarczyk2017-04-081-3/+1