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path: root/src/mesa/main/vdpau.c
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* replace malloc macros in imports.h with u_memory.h versionsDylan Baker2020-04-211-0/+1
* mesa: fix using texture id 0 with VDPAURegisterSurfaceNV()Samuel Pitoiset2017-06-221-3/+3
* mesa: set TargetIndex in VDPAURegister*SurfaceNV (v2)Marek Olšák2015-10-281-2/+3
* util/hash_set: Rework the API to know about hashingJason Ekstrand2015-01-151-8/+9
* util: Move main/set to util/hash_setJason Ekstrand2015-01-151-1/+1
* mesa: remove unused ctx parameter for _mesa_select_tex_image()Brian Paul2015-01-051-1/+1
* util: Move the open-addressing linear-probing hash_table to src/util.Kenneth Graunke2014-08-041-1/+1
* mesa/main: In register_surface() verify gl_texture_object was foundJuha-Pekka Heikkila2014-06-261-0/+6
* mesa/main: Verify calloc return value in register_surface()Juha-Pekka Heikkila2014-06-261-0/+5
* mesa: s/FREE/free/ in vdpau codeBrian Paul2014-04-101-4/+4
* NV_vdpau_interop: fix IsSurfaceNV return typeGrigori Goronzy2014-03-031-4/+5
* mesa: fix some MSVC signed/unsigned compiler warningsBrian Paul2013-10-311-2/+4
* mesa: use void in _mesa_VDPAUFiniNV() as in the header fileBrian Paul2013-10-281-1/+1
* implement NV_vdpau_interop v7Christian König2013-10-261-0/+424