Commit message (Expand) | Author | Age | Files | Lines | |
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* | mesa: add glGetUniformuiv(), plug in uint glUniform funcs | Brian Paul | 2010-10-28 | 1 | -8/+55 |
* | mesa: Track an ActiveProgram distinct from CurrentProgram | Ian Romanick | 2010-10-27 | 1 | -33/+33 |
* | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | 2010-10-13 | 1 | -9/+9 |
* | mesa: Don't reference a W component in setting up a vec3 uniform component. | Eric Anholt | 2010-09-30 | 1 | -1/+5 |
* | mesa: Move the list of builtin uniform info from ir_to_mesa to shared code. | Eric Anholt | 2010-09-28 | 1 | -1/+230 |
* | glsl: Set up uniform initializers by walking the shaders after linking. | Eric Anholt | 2010-08-24 | 1 | -48/+60 |
* | mesa: make uniform work with geometry shaders | Zack Rusin | 2010-07-10 | 1 | -0/+29 |
* | mesa: Fix OpenGL ES-only builds. | Chia-I Wu | 2010-07-03 | 1 | -0/+2 |
* | mesa: initial support for ARB_geometry_shader4 | Zack Rusin | 2010-06-28 | 1 | -0/+5 |
* | mesa: rename src/mesa/shader/ to src/mesa/program/ | Brian Paul | 2010-06-10 | 1 | -3/+3 |
* | mesa: move uniforms.c to main/ | Brian Paul | 2010-06-10 | 1 | -0/+1334 |