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path: root/src/mesa/main/uniform_query.cpp
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* mesa: Use shared code for converting shader targets to short strings.Eric Anholt2013-06-211-7/+2
* glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_locati...Ian Romanick2013-06-121-1/+1
* mesa: fix GLSL program objects with more than 16 samplers combinedMarek Olšák2013-05-281-12/+12
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
* mesa/glsl: Separate parsing logic from _mesa_get_uniform_location.Paul Berry2013-02-041-61/+24
* mesa: Drop manual checks for outside begin/end.Eric Anholt2013-01-211-6/+0
* mesa: Array uniform name length includes length of [0]Ian Romanick2013-01-181-0/+10
* mesa: Refactor getting a uniform's name to a helper functionIan Romanick2013-01-181-1/+1
* mesa/es3: Allow transpose matrix uniforms in GLES3Ian Romanick2013-01-111-1/+2
* glsl: add cast to silence signed/unsigned comparision warningBrian Paul2013-01-011-1/+1
* mesa: add bounds checking for uniform array accessFrank Henigman2012-12-211-13/+13
* mesa/uniform_query: Don't write to *params if there is an errorMatt Turner2012-12-131-1/+5
* mesa: Standardize names of OpenGL functions.Paul Berry2012-11-121-1/+1
* mesa: Use a new, more specific hook for shader uniform changes.Kenneth Graunke2012-08-251-1/+2
* mesa: Implement the UBO-specific pnames of glGetActiveUniformsiv.Eric Anholt2012-07-201-2/+13
* mesa: Add support for glGetActiveUniformsiv on non-UBO pnames.Eric Anholt2012-07-201-0/+62
* mesa: Move the _mesa_uniform_merge_location_offset to glGetUniformLocation().Eric Anholt2012-07-201-10/+15
* mesa: Throw error on glGetActiveUniform inside Begin/End.Eric Anholt2012-05-171-0/+2
* mesa: GLES specifies restrictions on uniform matrix transpose.Oliver McFadden2012-05-141-0/+10
* mesa: Fix memory leak in _mesa_get_uniform_location.Vinson Lee2012-03-231-1/+3
* mesa: add back glGetnUniform*v() overflow error reportingDylan Noblesmith2012-03-131-4/+12
* linker: Calculate used samplers and shadow samplers in the linkerIan Romanick2012-01-111-8/+5
* linker: Calculate the sampler to texture target mapping during linkingIan Romanick2012-01-111-1/+1
* mesa: Validate sampler settings using uniform storageIan Romanick2012-01-111-0/+43
* mesa: fix signed/unsigned comparison warningsBrian Paul2011-12-261-2/+2
* mesa: Only update sampler uniforms that are used by the shader stageIan Romanick2011-11-161-3/+19
* mesa: silence uninitialized var warningBrian Paul2011-11-101-1/+1
* mesa,glsl,mapi: Put extern "C" { ... } where appropriate.José Fonseca2011-11-091-3/+3
* mesa: fix signed/unsigned integer comparison warningsBrian Paul2011-11-081-4/+8
* Delete code made dead by previous uniform related patchesIan Romanick2011-11-071-531/+0
* mesa: Add missing check for glUniform*v count > 1 on non-arrayIan Romanick2011-11-071-0/+9
* mesa: Rewrite the way uniforms are tracked and handledIan Romanick2011-11-071-208/+430
* mesa: Add log_uniform and log_program_parameters to dump dataIan Romanick2011-11-071-0/+72
* mesa: Add _mesa_uniform_{attach,detach_all}_driver_storage functionsIan Romanick2011-11-071-0/+1
* mesa: Add _mesa_propagate_uniforms_to_driver_storageIan Romanick2011-11-071-0/+117
* mesa: Move most of uniforms.c to uniform_query.cppIan Romanick2011-11-071-0/+945
* mesa: Use glsl_type::gl_type in glGetActiveUniformIan Romanick2011-10-181-2/+4
* mesa: Move _mesa_GetActiveUniformARB to uniform_query.cppIan Romanick2011-10-181-0/+78