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path: root/src/mesa/main/texrender.c
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* mesa: Add missing break statement in SARGB8 case.Vinson Lee2011-01-131-0/+1
* mesa/srgb: handle SARGB8 case in the sw fbo renderer.Dave Airlie2011-01-131-0/+4
* mesa: include teximage.h to silence warningBrian Paul2011-01-111-0/+1
* mesa/swrast: handle sRGB FBOs correctly (v2)Dave Airlie2011-01-111-12/+24
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-11/+11
* mesa: Include macros.h in files that use symbols from macros.h.Vinson Lee2010-07-301-0/+1
* mesa: add additional missing z formats for render to textureBrian Paul2010-03-081-15/+83
* mesa: add render-to-texture case for MESA_FORMAT_S8_Z24Brian Paul2010-03-081-0/+5
* mesa: s/GL_DEPTH_STENCIL/GL_DEPTH_COMPONENT/ for MESA_FORMAT_Z16 renderbufferBrian Paul2010-03-081-1/+1
* mesa: Remove unnecessary header.Vinson Lee2010-02-261-1/+0
* mesa: use simplified _BaseFormat value in render-to-texture codeBrian Paul2010-02-251-1/+4
* Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versionsKristian Høgsberg2010-02-191-1/+1
* mesa: remove unnecessary store.Eric Anholt2009-12-221-3/+0
* mesa: remove a bunch of gl_renderbuffer fieldsBrian Paul2009-10-081-12/+5
* mesa: use FetchTexelf() instead of FetchTexelc()Brian Paul2009-10-051-3/+8
* mesa: move texel fetch/store into new texfetch.[ch] filesBrian Paul2009-09-301-1/+1
* mesa: replace gl_texture_format with gl_formatBrian Paul2009-09-301-5/+5
* mesa: fix render buffer _BaseFormat assignmentBrian Paul2009-09-271-7/+1
* mesa: use more mesa format functionsBrian Paul2009-09-271-6/+9
* mesa: use _mesa_get_texel_store_func()Brian Paul2009-09-271-1/+1
* mesa: replace assertion with no-op function assignmentBrian Paul2009-09-241-1/+12
* mesa: assign trb->Base.StencilBits in update_wrapper().Brian Paul2009-05-191-0/+1
* mesa: add missing texture_put_row_rgb() function in texrender.cRobert Ellison2009-01-261-0/+54
* mesa: add GLushort cases for render to texture (Z-buffers)Brian Paul2009-01-051-2/+50
* mesa: Silence compiler warnings on Windows.Michal Krol2008-09-211-4/+4
* Initial implementation of MESA_texture_arrayIan Romanick2007-05-161-13/+32
* use _mesa_reference_renderbuffer() in a few more placesBrian2007-04-021-1/+1
* Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.Brian Paul2006-04-061-3/+74
* New code for rendering to depth/stencil textures.Brian Paul2006-03-291-68/+178
* merge from texman branchmesa_20060325Brian Paul2006-03-261-5/+15
* Lots of changes/fixes for rendering to framebuffer objects.Brian Paul2006-03-201-15/+34
* Added FinishRenderTexture() device driver function to indicate whenBrian Paul2005-12-011-2/+4
* In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul2005-10-051-1/+1
* finish up some missing codeBrian Paul2005-10-031-2/+24
* fix GL_ALPHA render-to-texture problem (Jon Smirl)Brian Paul2005-06-071-0/+3
* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-041-0/+197