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path: root/src/mesa/main/teximage.c
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* Reject unsupported texture formats passed to glCompressedTexImage?D. ThisIan Romanick2004-10-081-0/+3
| | | | fixes Mesa bug #1028405.
* don't test for NULL pixels pointer here, do that in the 'store' routines ↵Brian Paul2004-09-231-6/+9
| | | | after validating PBO address
* Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch ↵Brian Paul2004-08-251-0/+2
| | | | 1015696)
* document some assumptions made about compressed texture tile sizeBrian Paul2004-07-021-0/+6
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* Big-endian texture fixes from Michel Dänzer.Brian Paul2004-06-191-0/+1
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* added more compressed formats to is_color_format()Roland Scheidegger2004-06-151-0/+4
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* added compressed formats to is_color_format() and updated some commentsBrian Paul2004-06-141-14/+27
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* added GL_BGR and GL_BGRA to is_color_format() (Ronny VindenesBrian Paul2004-06-111-0/+2
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* Additional error checking for glTexImageXD.Brian Paul2004-06-101-7/+31
| | | | | Only allow 1D and 2D GL_DEPTH_COMPONENT textures. Make sure internal format and user format are in same catagory.
* Added big-endian texture formats.Brian Paul2004-05-121-9/+34
| | | | Moved CI->RGBA palette lookup into texel fetch function.
* Removed the old teximage code.Brian Paul2004-04-271-12/+9
| | | | | Moved all code related to specific texture compression modes into new texcompress_s3tc.c and texcompress_fxt1.c files (but not implemented).
* use FetchTexelf() in GetTexImage() to return float textures correctlyBrian Paul2004-04-221-5/+6
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* New glTexImage code.Brian Paul2004-04-221-82/+115
| | | | | | | | The gl_texture_format struct now has a StoreTexImageFunc that's called by glTex[Sub]Image[123]D to convert the user's texture data into the specific texture format layout. Now it's much easier to add new texture formats (like the 16/32-bit floating point formats). The texutil.[ch] and texutil_tmp.h files are obsolete.
* rename some span pack/unpack functions for better uniformityBrian Paul2004-02-281-1/+1
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* Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a singleKeith Whitwell2004-01-271-58/+34
| | | | array, texObj->Image[face][level].
* New error checking in _mesa_GetTexImage().Brian Paul2004-01-241-23/+82
| | | | Updated comments and some better function parameter names.
* Initial support for floating point and signed texture formats.Brian Paul2004-01-231-33/+49
| | | | | | | New "FetchTexelFuncF()" function returns texels in floating point format. Only used for depth component images at this time. Changed original FetchTexelFunc to return GLchan instead of GLvoid, removing need for a bunch of ugly casts.
* add GL_TEXTURE_CUBE_MAP_ARB to _mesa_max_texture_levels(), reordered some ↵Brian Paul2004-01-111-13/+15
| | | | comments
* Port over changes from XFree86/Mesa 5.0.2, mostly to silence compiler warnings.Brian Paul2003-12-041-12/+1
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* more texture compressionDaniel Borca2003-11-211-0/+16
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* texture compressionDaniel Borca2003-10-291-6/+25
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* Added GLAPIENTRY decorations for all first level OpenGL API function entryKendall Bennett2003-10-211-20/+20
| | | | | points so that the calling conventions will work correctly with the assembler stubs with the Open Watcom compiler.
* Allow glTexImage1/2/3D to specify width/height/depth = 0.Brian Paul2003-09-121-5/+7
| | | | | This allows texture state to be resettable to default state. Not allowed according to the spec, but allowed by all other OpenGL libs.
* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-54/+189
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* fix conformance glitch introduced with NPOT extensionBrian Paul2003-07-071-0/+8
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* Implemented GL_ARB_texture_non_power_of_two (except for auto mipmap generation).Brian Paul2003-07-031-21/+42
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* Rework gl[Copy]Tex[Sub]Image() error checking so that all level, width, heightBrian Paul2003-04-041-288/+270
| | | | | and depth checks are done via ctx->Driver.TestProxyTexImage(). This allows more flexiblity, like supporting larger, non-cubic 3D textures.
* added GL_PROXY_TEXTURE_RECTANGLE_NV to is_proxy_target()Brian Paul2003-04-011-3/+2
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* New device driver hooks for texture object and texture image creation toBrian Paul2003-04-011-88/+173
| | | | | allow drivers to implement C++-like inheritance via containment. Lots of assorted clean-ups related to texture objects.
* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-011-2/+1
| | | | | Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
* fix glCopyTexSubImage2D error checking (bug 661907)Brian Paul2003-01-081-8/+15
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* s/sprintf/_mesa_sprintf/Brian Paul2002-10-301-3/+3
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* Header file clean-up:Brian Paul2002-10-241-13/+8
| | | | | | | | 1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
* new _mesa_max_texture_levels() helper function - not used everywhere yetBrian Paul2002-10-181-26/+40
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* only allow intformat==GL_COLOR_INDEX if EXT_paletted_texture is supportedBrian Paul2002-10-181-2/+5
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* Add casts to quiet compiler warnings.Karl Schultz2002-10-171-14/+14
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* check texImage->IsClientData before freeing memoryBrian Paul2002-10-101-18/+18
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* better error checking related to YCbCr imagesBrian Paul2002-10-021-17/+44
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* new texture compression infrastructureBrian Paul2002-09-271-284/+500
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* merge gl_texture_image RowStride from DRI 4.0.4Brian Paul2002-09-231-3/+7
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* updates from 4.0.4 (MESA_ycbcr_texture, APPLE_client_storage, etc)Brian Paul2002-09-211-3/+42
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* fixed pixel pack bug in glGetTexImage()Brian Paul2002-09-141-3/+3
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* incorrect dimenstion passed to texture_error_check() in compressed teximage ↵Brian Paul2002-09-061-4/+4
| | | | functions
* improved error stringBrian Paul2002-09-031-2/+5
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* Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()Brian Paul2002-07-091-2/+1
| | | | | indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details.
* Applied Matt Sealey's patch to remove/isolate all stdio.h function calls.Brian Paul2002-06-291-100/+68
| | | | Instead of mstdio.[ch], use imports.[ch] to isolate these functions.
* Implemented GL_NV_texture_rectangle extension.Brian Paul2002-06-151-47/+187
| | | | | | | | | Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
* call _mesa_sizeof_packed_type() in _mesa_GetTexImage() (bug 547203)Brian Paul2002-04-231-3/+3
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* Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and textureBrian Paul2002-03-191-12/+12
| | | | | | | memory. These can be overridden by applications which need to manage this memory specially. Contributed by Gerk Huisma. Also, new code for 8-bit -> 16-bit/channel texture image storage which fills in the least-significant bits properly.
* API dispath updatesBrian Paul2001-11-181-2/+2
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