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authorBrian Paul <[email protected]>2004-04-22 00:27:31 +0000
committerBrian Paul <[email protected]>2004-04-22 00:27:31 +0000
commitf959f6e1dc27c71fc0ccc56e09b29101b3bf3b97 (patch)
tree15b4171c2b3396e3a05f2776cc24d90cb37c8f84 /src/mesa/main/teximage.c
parent05a6f2fd484bab59c6e6a381f58808adc26619f1 (diff)
New glTexImage code.
The gl_texture_format struct now has a StoreTexImageFunc that's called by glTex[Sub]Image[123]D to convert the user's texture data into the specific texture format layout. Now it's much easier to add new texture formats (like the 16/32-bit floating point formats). The texutil.[ch] and texutil_tmp.h files are obsolete.
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r--src/mesa/main/teximage.c197
1 files changed, 115 insertions, 82 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 2388ba3a5af..1b889292f8e 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -199,103 +199,124 @@ _mesa_base_tex_format( GLcontext *ctx, GLint internalFormat )
case GL_RGBA12:
case GL_RGBA16:
return GL_RGBA;
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- if (ctx->Extensions.EXT_paletted_texture)
+ default:
+ ; /* fallthrough */
+ }
+
+ if (ctx->Extensions.EXT_paletted_texture) {
+ switch (internalFormat) {
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
return GL_COLOR_INDEX;
- else
- return -1;
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16_SGIX:
- case GL_DEPTH_COMPONENT24_SGIX:
- case GL_DEPTH_COMPONENT32_SGIX:
- if (ctx->Extensions.SGIX_depth_texture)
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.SGIX_depth_texture) {
+ switch (internalFormat) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16_SGIX:
+ case GL_DEPTH_COMPONENT24_SGIX:
+ case GL_DEPTH_COMPONENT32_SGIX:
return GL_DEPTH_COMPONENT;
- else
- return -1;
+ default:
+ ; /* fallthrough */
+ }
+ }
- /* GL_ARB_texture_compression */
- case GL_COMPRESSED_ALPHA:
- if (ctx->Extensions.ARB_texture_compression)
+ if (ctx->Extensions.ARB_texture_compression) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_ALPHA:
return GL_ALPHA;
- else
- return -1;
- case GL_COMPRESSED_LUMINANCE:
- if (ctx->Extensions.ARB_texture_compression)
+ case GL_COMPRESSED_LUMINANCE:
return GL_LUMINANCE;
- else
- return -1;
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- if (ctx->Extensions.ARB_texture_compression)
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
return GL_LUMINANCE_ALPHA;
- else
- return -1;
- case GL_COMPRESSED_INTENSITY:
- if (ctx->Extensions.ARB_texture_compression)
+ case GL_COMPRESSED_INTENSITY:
return GL_INTENSITY;
- else
- return -1;
- case GL_COMPRESSED_RGB:
- if (ctx->Extensions.ARB_texture_compression)
+ case GL_COMPRESSED_RGB:
return GL_RGB;
- else
- return -1;
- case GL_COMPRESSED_RGBA:
- if (ctx->Extensions.ARB_texture_compression)
+ case GL_COMPRESSED_RGBA:
return GL_RGBA;
- else
- return -1;
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- if (ctx->Extensions.TDFX_texture_compression_FXT1)
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.TDFX_texture_compression_FXT1) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
return GL_RGB;
- else
- return -1;
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- if (ctx->Extensions.TDFX_texture_compression_FXT1)
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
return GL_RGBA;
- else
- return -1;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- if (ctx->Extensions.EXT_texture_compression_s3tc)
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
return GL_RGB;
- else
- return -1;
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- if (ctx->Extensions.EXT_texture_compression_s3tc)
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_texture_compression_s3tc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
return GL_RGBA;
- else
- return -1;
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- if (ctx->Extensions.S3_s3tc)
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.S3_s3tc) {
+ switch (internalFormat) {
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
return GL_RGB;
- else
- return -1;
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- if (ctx->Extensions.S3_s3tc)
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
return GL_RGBA;
- else
- return -1;
-
- case GL_YCBCR_MESA:
- if (ctx->Extensions.MESA_ycbcr_texture)
- return GL_YCBCR_MESA;
- else
- return -1;
+ default:
+ ; /* fallthrough */
+ }
+ }
- /* XXX add float texture formats here */
+ if (ctx->Extensions.MESA_ycbcr_texture) {
+ if (internalFormat == GL_YCBCR_MESA)
+ return GL_YCBCR_MESA;
+ }
- default:
- return -1; /* error */
+ if (ctx->Extensions.ARB_texture_float) {
+ switch (internalFormat) {
+ case GL_ALPHA16F_ARB:
+ case GL_ALPHA32F_ARB:
+ return GL_ALPHA;
+ case GL_RGBA16F_ARB:
+ case GL_RGBA32F_ARB:
+ return GL_RGBA;
+ case GL_RGB16F_ARB:
+ case GL_RGB32F_ARB:
+ return GL_RGB;
+ case GL_INTENSITY16F_ARB:
+ case GL_INTENSITY32F_ARB:
+ return GL_INTENSITY;
+ case GL_LUMINANCE16F_ARB:
+ case GL_LUMINANCE32F_ARB:
+ return GL_LUMINANCE;
+ case GL_LUMINANCE_ALPHA16F_ARB:
+ case GL_LUMINANCE_ALPHA32F_ARB:
+ return GL_LUMINANCE_ALPHA;
+ default:
+ ; /* nothing */
+ }
}
+
+ return -1; /* error */
}
@@ -351,7 +372,19 @@ is_color_format(GLenum internalFormat)
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
- /* XXX add float texture formats here */
+ /* float texture formats */
+ case GL_ALPHA16F_ARB:
+ case GL_ALPHA32F_ARB:
+ case GL_LUMINANCE16F_ARB:
+ case GL_LUMINANCE32F_ARB:
+ case GL_LUMINANCE_ALPHA16F_ARB:
+ case GL_LUMINANCE_ALPHA32F_ARB:
+ case GL_INTENSITY16F_ARB:
+ case GL_INTENSITY32F_ARB:
+ case GL_RGB16F_ARB:
+ case GL_RGB32F_ARB:
+ case GL_RGBA16F_ARB:
+ case GL_RGBA32F_ARB:
return GL_TRUE;
case GL_YCBCR_MESA: /* not considered to be RGB */
default:
@@ -1241,7 +1274,7 @@ texture_error_check( GLcontext *ctx, GLenum target,
}
/* Check incoming image format and type */
- if (!_mesa_is_legal_format_and_type(format, type)) {
+ if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
/* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
* is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4.
*/
@@ -1449,7 +1482,7 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions,
}
}
- if (!_mesa_is_legal_format_and_type(format, type)) {
+ if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glTexSubImage%dD(format or type)", dimensions);
return GL_TRUE;