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* mesa: new BYTE/SHORT_TO_FLOATZ() macrosBrian Paul2011-11-151-26/+10
| | | | | | | Rather than redefining the BYTE/SHORT_TO_FLOAT macros, just define new ones with different names. These macros preserve zero when converting. Reviewed-by: Eric Anholt <[email protected]>
* mesa: move CEILING() macro into macros.hBrian Paul2011-11-151-4/+1
| | | | Reviewed-by: Eric Anholt <[email protected]>
* mesa: replace GLstencil with GLubyteBrian Paul2011-11-151-16/+7
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* mesa: Fix memory leak in out-of-memory path.Vinson Lee2011-11-011-0/+1
| | | | Fixes Coverity resource leak defect.
* mesa: Fix memory leak in out-of-memory path.Vinson Lee2011-10-241-0/+1
| | | | | | Fixes Coverity resource leak defect. Reviewed-by: Brian Paul <[email protected]>
* mesa: add packing for int/uintDave Airlie2011-10-081-0/+63
| | | | | | | This just adds a simple packing for GL_UNSIGNED_INT/GL_INT destination formats. This is enough for at least the gallium drivers to pack both unsigned and signed types for read pixels. Signed-off-by: Dave Airlie <[email protected]>
* mesa: s/INLINE/inline/Brian Paul2011-10-011-5/+5
| | | | | | | INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <[email protected]>
* mesa: convert _mesa_unpack_color_span_chan() to ubyteBrian Paul2011-09-201-50/+48
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* mesa/pack: don't apply transfer operations to integer format buffers. (v3)Dave Airlie2011-09-131-0/+23
| | | | | | | | | | | | | | | | | The EXT_texture_integer issues says: Should pixel transfer operations be defined for the integer pixel path? RESOLVED: No. Fragment shaders can achieve similar results with more flexibility. There is no need to aggrandize this legacy mechanism. v2: fix comments, fix unpack paths, use same comment/code v3: fix last comment Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Remove support for unpacking from client memory to color-index pixelsIan Romanick2011-09-061-40/+12
| | | | | | | Mesa hasn't supported color-index rendering for a long time. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: implement packing of DEPTH_STENCIL & FLOAT_32_UNSIGNED_INT_24_8_REV comboMarek Olšák2011-07-111-5/+16
| | | | Tested with the new piglit fbo-depthstencil test.
* mesa: implement depth unpacking for GL_FLOAT_32_UNSIGNED_INT_24_8_REVMarek Olšák2011-07-101-2/+25
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: implement stencil unpacking for GL_FLOAT_32_UNSIGNED_INT_24_8_REVMarek Olšák2011-07-101-3/+32
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: don't allocate memory in _mesa_unpack_depth_span if we don't need itMarek Olšák2011-06-241-7/+7
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: fix a memory leak in _mesa_unpack_depth_spanMarek Olšák2011-06-241-0/+1
| | | | | | NOTE: This is a candidate for the 7.10 branch. Reviewed-by: Brian Paul <[email protected]>
* mesa: remove unused-but-set variable in extract_uint_rgbaMarek Olšák2011-05-011-3/+0
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* mesa: implement EXT_packed_floatMarek Olšák2011-04-291-5/+76
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa, util: move RGB9E5 conversion functions to gallium/utilMarek Olšák2011-04-291-1/+1
| | | | | | | Also use MAX3 and incorporate Ian's suggestion in texformat.c. I don't think wrapping u_format_rgb9e5.h in another header and thus making it more complicated is worth it.
* mesa: implement EXT_texture_shared_exponentMarek Olšák2011-04-291-5/+77
| | | | | | | | | swrast support done. There is no renderbuffer support in swrast, because it's not required by the extension. Reviewed-by: Brian Paul <[email protected]>
* main: remove duplicated includesNicolas Kaiser2011-04-251-1/+0
| | | | | | | Remove duplicated includes of guarded headers. Signed-off-by: Nicolas Kaiser <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* mesa: Fix _mesa_unpack_dudv_span_byte assertion.Eric Anholt2011-04-171-1/+2
| | | | | | | It was accepting only GL_DUDV_ATI and not the specific sized format GL_DU8DV8_ATI. Fixes assertion failure at startup in Shadowgrounds. Reviewed-by: Brian Paul <[email protected]>
* mesa: implement clamping controls (ARB_color_buffer_float)Marek Olšák2011-03-291-11/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Squashed commit of the following: Author: Marek Olšák <[email protected]> mesa: fix getteximage so that it doesn't clamp values mesa: update the compute_version function mesa: add display list support for ARB_color_buffer_float mesa: fix glGet query with GL_ALPHA_TEST_REF and ARB_color_buffer_float commit b2f6ddf907935b2594d2831ddab38cf57a1729ce Author: Luca Barbieri <[email protected]> Date: Tue Aug 31 16:50:57 2010 +0200 mesa: document known possible deviations from ARB_color_buffer_float commit 5458935be800c1b19d1c9d1569dc4fa30a97e8b8 Author: Luca Barbieri <[email protected]> Date: Tue Aug 24 21:54:56 2010 +0200 mesa: expose GL_ARB_color_buffer_float commit aef5c3c6be6edd076e955e37c80905bc447f8a82 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:12:34 2010 +0200 mesa, mesa/st: handle read color clamping properly (I'll squash the st/mesa part to a separate commit. -Marek) We set IMAGE_CLAMP_BIT in the caller based on _ClampReadColor, where the operation mandates it. TODO: did I get the set of operations mandating it right? commit 3a9cb5e59b676b6148c50907ce6eef5441677e36 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:09:41 2010 +0200 mesa: respect color clamping in texenv programs (v2) Changes in v2: - Fix attributes other than vertex color sometimes getting clamped commit de26f9e47e886e176aab6e5a2c3d4481efb64362 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:05:53 2010 +0200 mesa: restore color clamps on glPopAttrib commit a55ac3c300c189616627c05d924c40a8b55bfafa Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:04:26 2010 +0200 mesa: clamp color queries if and only if fragment clamping is enabled commit 9940a3e31c2fb76cc3d28b15ea78dde369825107 Author: Luca Barbieri <[email protected]> Date: Wed Aug 25 00:00:16 2010 +0200 mesa: introduce derived _ClampXxxColor state resolving FIXED_ONLY To do this, we make ClampColor call FLUSH_VERTICES with the appropriate _NEW flag. We introduce _NEW_FRAG_CLAMP since fragment clamping has wide-ranging effects, despite being in the Color attrib group. This may be easily changed by s/_NEW_FRAG_CLAMP/_NEW_COLOR/g commit 6244c446e3beed5473b4e811d10787e4019f59d6 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 17:58:24 2010 +0200 mesa: add unclamped color parameters
* mesa: Include mtypes.h in files that use gl_context struct.Vinson Lee2011-01-051-0/+1
| | | | | | Directly include mtypes.h if a file uses a gl_context struct. This allows future removal of headers that are not strictly necessary but indirectly include mtypes.h for a file.
* mesa: replace more MAX_WIDTH stack allocations with heap allocationsBrian Paul2010-12-021-31/+104
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* mesa: replace large/MAX_WIDTH stack allocations with heap allocationsBrian Paul2010-12-021-4/+34
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* mesa: rename vars in pixel pack/unpack codeBrian Paul2010-11-071-403/+397
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* mesa: consolidate pixel packing/unpacking codeBrian Paul2010-11-071-397/+244
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* mesa: code to unpack RGBA as uintsBrian Paul2010-11-031-0/+780
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* mesa: add pixel packing for unscaled integer typesBrian Paul2010-10-231-5/+496
| | | | And add some missing GL_RG cases.
* mesa: split up the image.c fileBrian Paul2010-10-231-0/+3848
New files: pack.c - image/row packing/unpacking functions pixeltransfer.c - pixel scale/bias/lookup functions