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authorBrian Paul <[email protected]>2011-11-12 11:50:32 -0700
committerBrian Paul <[email protected]>2011-11-15 07:49:26 -0700
commit546f76d58f619e3d7e016b3eb04254d5c5c3f39f (patch)
tree7550dd18a5864300189b15117de22a5759581b92 /src/mesa/main/pack.c
parentb098e1af1cdaea8767b8f1416469cdd02a9c39a9 (diff)
mesa: new BYTE/SHORT_TO_FLOATZ() macros
Rather than redefining the BYTE/SHORT_TO_FLOAT macros, just define new ones with different names. These macros preserve zero when converting. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/pack.c')
-rw-r--r--src/mesa/main/pack.c36
1 files changed, 10 insertions, 26 deletions
diff --git a/src/mesa/main/pack.c b/src/mesa/main/pack.c
index a3cfb59f257..6f48a2e7cf4 100644
--- a/src/mesa/main/pack.c
+++ b/src/mesa/main/pack.c
@@ -44,22 +44,6 @@
/**
- * NOTE:
- * Normally, BYTE_TO_FLOAT(0) returns 0.00392 That causes problems when
- * we later convert the float to a packed integer value (such as for
- * GL_RGB5_A1) because we'll wind up with a non-zero value.
- *
- * We redefine the macros here so zero is handled correctly.
- */
-#undef BYTE_TO_FLOAT
-#define BYTE_TO_FLOAT(B) ((B) == 0 ? 0.0F : ((2.0F * (B) + 1.0F) * (1.0F/255.0F)))
-
-#undef SHORT_TO_FLOAT
-#define SHORT_TO_FLOAT(S) ((S) == 0 ? 0.0F : ((2.0F * (S) + 1.0F) * (1.0F/65535.0F)))
-
-
-
-/**
* Flip the 8 bits in each byte of the given array.
*
* \param p array.
@@ -2504,10 +2488,10 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4],
PROCESS(aSrc, ACOMP, 1.0F, 255, GLubyte, UBYTE_TO_FLOAT);
break;
case GL_BYTE:
- PROCESS(rSrc, RCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT);
- PROCESS(gSrc, GCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT);
- PROCESS(bSrc, BCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT);
- PROCESS(aSrc, ACOMP, 1.0F, 127, GLbyte, BYTE_TO_FLOAT);
+ PROCESS(rSrc, RCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOATZ);
+ PROCESS(gSrc, GCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOATZ);
+ PROCESS(bSrc, BCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOATZ);
+ PROCESS(aSrc, ACOMP, 1.0F, 127, GLbyte, BYTE_TO_FLOATZ);
break;
case GL_UNSIGNED_SHORT:
PROCESS(rSrc, RCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT);
@@ -2516,10 +2500,10 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4],
PROCESS(aSrc, ACOMP, 1.0F, 0xffff, GLushort, USHORT_TO_FLOAT);
break;
case GL_SHORT:
- PROCESS(rSrc, RCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT);
- PROCESS(gSrc, GCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT);
- PROCESS(bSrc, BCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT);
- PROCESS(aSrc, ACOMP, 1.0F, 32767, GLshort, SHORT_TO_FLOAT);
+ PROCESS(rSrc, RCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOATZ);
+ PROCESS(gSrc, GCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOATZ);
+ PROCESS(bSrc, BCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOATZ);
+ PROCESS(aSrc, ACOMP, 1.0F, 32767, GLshort, SHORT_TO_FLOATZ);
break;
case GL_UNSIGNED_INT:
PROCESS(rSrc, RCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT);
@@ -4822,14 +4806,14 @@ _mesa_unpack_depth_span( struct gl_context *ctx, GLuint n,
*/
switch (srcType) {
case GL_BYTE:
- DEPTH_VALUES(GLbyte, BYTE_TO_FLOAT);
+ DEPTH_VALUES(GLbyte, BYTE_TO_FLOATZ);
needClamp = GL_TRUE;
break;
case GL_UNSIGNED_BYTE:
DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT);
break;
case GL_SHORT:
- DEPTH_VALUES(GLshort, SHORT_TO_FLOAT);
+ DEPTH_VALUES(GLshort, SHORT_TO_FLOATZ);
needClamp = GL_TRUE;
break;
case GL_UNSIGNED_SHORT: