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src
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mesa
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nvfragparse.c
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Author
Age
Files
Lines
*
these files now live in the shader directory
Brian Paul
2004-03-30
1
-1767
/
+0
*
added blurb about NVIDIA extensions
Brian Paul
2004-01-14
1
-2
/
+11
*
Moved some shared vertex/fragment program code into new program.c file.
Brian Paul
2003-08-31
1
-100
/
+27
*
Silence compiler warnings about implicit casts or conversions by supplying ex...
Karl Schultz
2003-08-30
1
-1
/
+1
*
fix minor warnings with casts
Brian Paul
2003-08-29
1
-4
/
+11
*
Re-org of register files for vertex/fragment programs. Will be easier to
Brian Paul
2003-08-17
1
-122
/
+68
*
Initial implementation of GL_MESA_program_debug - a vertex/fragment program
Brian Paul
2003-07-21
1
-3
/
+34
*
Merge Jose's documentation and core Mesa changes from embedded branch
Keith Whitwell
2003-07-17
1
-1
/
+1
*
fix scalar literal parsing glitches
Brian Paul
2003-05-10
1
-3
/
+15
*
Some groundwork for GL_ARB_vertex/fragment_program.
Brian Paul
2003-04-11
1
-0
/
+1
*
fix some problems parsing scalar source arguments
Brian Paul
2003-04-08
1
-28
/
+43
*
Added ctx->Texture._EnabledCoordUnits bitfield.
Brian Paul
2003-04-08
1
-17
/
+0
*
scalar source reg can be a scalar or vector literal
Brian Paul
2003-04-07
1
-1
/
+11
*
minor parser fixes, program print-out fixes
Brian Paul
2003-04-07
1
-24
/
+62
*
fragment program named constants and named program parameters basically work now
Brian Paul
2003-04-05
1
-32
/
+51
*
_mesa_realloc() fix
Brian Paul
2003-04-01
1
-7
/
+7
*
Rewrite of fragment program named parameters, constants, etc. Not done.
Brian Paul
2003-03-19
1
-8
/
+112
*
Fix up some fragment program texture enable issues.
Brian Paul
2003-03-15
1
-15
/
+1
*
Clean-up of parser error handling/reporting.
Brian Paul
2003-03-14
1
-91
/
+119
*
Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]
Brian Paul
2003-03-01
1
-4
/
+14
*
More clean-ups. Parse scalar/vector literals and defined identifier sources.
Brian Paul
2003-02-26
1
-131
/
+80
*
s/Parse_SwizzleSrcReg/Parse_VectorSrc/. Parse +/- and absolute value syntax.
Brian Paul
2003-02-25
1
-31
/
+56
*
assorted clean-ups and improvements
Brian Paul
2003-02-25
1
-56
/
+80
*
use _mesa_find_line_column()
Brian Paul
2003-02-23
1
-34
/
+3
*
silence warning with a cast
Brian Paul
2003-02-23
1
-2
/
+2
*
parser clean-ups
Brian Paul
2003-02-23
1
-272
/
+231
*
Implement parsing of texture instructions and prototype execution.
Brian Paul
2003-02-17
1
-133
/
+210
*
more work on DEFINE/DECLARATION statements, symbol tables
Brian Paul
2003-02-16
1
-117
/
+136
*
replace _mesa_strtof() with _mesa_strtod()
Brian Paul
2003-02-08
1
-3
/
+3
*
add some casts
Brian Paul
2003-01-19
1
-2
/
+2
*
First batch of code for GL_NV_fragment_program.
Brian Paul
2003-01-14
1
-0
/
+1619