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src
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mesa
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main
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glthread.h
Commit message (
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Author
Age
Files
Lines
*
glthread: handle ARB_vertex_attrib_binding
Marek Olšák
2020-06-23
1
-3
/
+36
*
glthread: don't upload for glDraw inside a display list and always sync
Marek Olšák
2020-05-30
1
-0
/
+3
*
glthread: upload non-VBO vertices and indices for non-Indirect non-IBM draws
Marek Olšák
2020-04-30
1
-0
/
+1
*
glthread: handle gl{Push,Pop}ClientAttrib{DefaultEXT} for glthread states
Marek Olšák
2020-04-30
1
-0
/
+19
*
glthread: handle POS vs GENERIC0 aliasing
Marek Olšák
2020-04-30
1
-1
/
+2
*
glthread: initialize VAOs properly
Marek Olšák
2020-04-30
1
-0
/
+1
*
glthread: track primitive restart state
Marek Olšák
2020-04-30
1
-0
/
+13
*
glthread: track instance divisor changes
Marek Olšák
2020-04-30
1
-0
/
+4
*
glthread: track pointers and strides for Pointer & EXT_dsa attrib functions
Marek Olšák
2020-04-30
1
-2
/
+13
*
glthread: don't use atomics for refcounting to decrease overhead on AMD Zen
Marek Olšák
2020-04-30
1
-0
/
+1
*
glthread: do glBufferSubData as unsynchronized upload + GPU copy
Marek Olšák
2020-04-30
1
-0
/
+13
*
mesa: add _mesa_InternalBind{ElementBuffer,VertexBuffers} for glthread
Marek Olšák
2020-04-30
1
-0
/
+6
*
glthread: reduce dereferences of the next batch
Marek Olšák
2020-04-27
1
-0
/
+3
*
glthread: ignore vertex arrays with user pointers if they're disabled
Marek Olšák
2020-03-20
1
-2
/
+3
*
glthread: track which vertex array attribs are enabled
Marek Olšák
2020-03-20
1
-0
/
+5
*
glthread: handle buffer unbinding via glDeleteBuffers
Marek Olšák
2020-03-20
1
-12
/
+9
*
mesa: put gl_thread_state inside gl_context to remove pointer indirection
Marek Olšák
2020-03-20
1
-0
/
+3
*
glthread: remove _mesa_post_marshal_hook, because it's not very useful
Marek Olšák
2020-03-20
1
-1
/
+0
*
glthread: align the batch buffer to 8 bytes for pointers and doubles again
Marek Olšák
2020-03-20
1
-0
/
+5
*
glthread: track for each VAO whether the user has set a user pointer
Marek Olšák
2020-03-06
1
-1
/
+21
*
glthread: add GL_DRAW_INDIRECT_BUFFER tracking and generator support
Marek Olšák
2020-03-06
1
-0
/
+1
*
glthread: simplify repeated function sequences in marshal_generated.c
Marek Olšák
2020-03-06
1
-0
/
+2
*
glthread: use int instead of size_t where it's OK
Marek Olšák
2020-03-06
1
-1
/
+1
*
mesa/glthread: pass the function name to _mesa_glthread_restore_dispatch
Marek Olšák
2018-11-20
1
-1
/
+1
*
mesa: include mtypes.h less
Marek Olšák
2018-04-12
1
-2
/
+1
*
mesa/glthread: don't include pthread.h
Marek Olšák
2017-06-26
1
-1
/
+0
*
mesa/glthread: decrease the batch size for better perf scaling
Marek Olšák
2017-06-26
1
-3
/
+11
*
mesa/glthread: add glthread "perf" counters and pass them to gallium HUD
Marek Olšák
2017-06-26
1
-0
/
+3
*
mesa/glthread: switch to u_queue and redesign the batch management
Marek Olšák
2017-06-26
1
-58
/
+30
*
mesa/glthread: remove HAVE_PTHREAD guards
Marek Olšák
2017-06-26
1
-30
/
+0
*
mesa: fix glthread marshal build issues on platforms without PTHREAD
Timothy Arceri
2017-03-16
1
-4
/
+10
*
mesa: fix glthread build issues on platforms without PTHREAD
Timothy Arceri
2017-03-16
1
-1
/
+1
*
mesa/glthread: restore the dispatch table when incompatible gl calls are dete...
Gregory Hainaut
2017-03-16
1
-0
/
+7
*
mesa: Track the current vertex/element array buffers for glthread.
Eric Anholt
2017-03-16
1
-0
/
+12
*
mesa: Statically allocate glthread command buffer in the batch struct.
Eric Anholt
2017-03-16
1
-4
/
+4
*
mesa: Add infrastructure for a worker thread to process GL commands.
Eric Anholt
2017-03-16
1
-0
/
+130